VTK
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00001 /*========================================================================= 00002 00003 Program: Visualization Toolkit 00004 Module: vtkOpenGLImageMapper.h 00005 00006 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 00007 All rights reserved. 00008 See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 00009 00010 This software is distributed WITHOUT ANY WARRANTY; without even 00011 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 00012 PURPOSE. See the above copyright notice for more information. 00013 00014 =========================================================================*/ 00029 #ifndef vtkOpenGLImageMapper_h 00030 #define vtkOpenGLImageMapper_h 00031 00032 #include "vtkRenderingOpenGL2Module.h" // For export macro 00033 #include "vtkImageMapper.h" 00034 00035 class vtkActor2D; 00036 class vtkTexturedActor2D; 00037 00038 class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLImageMapper : public vtkImageMapper 00039 { 00040 public: 00041 static vtkOpenGLImageMapper *New(); 00042 vtkTypeMacro(vtkOpenGLImageMapper, vtkImageMapper); 00043 virtual void PrintSelf(ostream& os, vtkIndent indent); 00044 00046 00047 void RenderOverlay(vtkViewport* viewport, vtkActor2D* actor) 00048 { this->RenderStart(viewport, actor); } 00050 00052 00054 void RenderData(vtkViewport* viewport, vtkImageData* data, 00055 vtkActor2D* actor); 00057 00060 void DrawPixels(vtkViewport *vp, int width, int height, int numComponents, void *data); 00061 00062 protected: 00063 vtkOpenGLImageMapper(); 00064 ~vtkOpenGLImageMapper(); 00065 00066 vtkTexturedActor2D *Actor; 00067 00068 private: 00069 vtkOpenGLImageMapper(const vtkOpenGLImageMapper&); // Not implemented. 00070 void operator=(const vtkOpenGLImageMapper&); // Not implemented. 00071 }; 00072 00073 #endif