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00001 /*=========================================================================
00002 
00003   Program:   Visualization Toolkit
00004   Module:    vtkOpenGLPolyDataMapper2D.h
00005 
00006   Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
00007   All rights reserved.
00008   See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
00009 
00010      This software is distributed WITHOUT ANY WARRANTY; without even
00011      the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
00012      PURPOSE.  See the above copyright notice for more information.
00013 
00014 =========================================================================*/
00026 #ifndef vtkOpenGLPolyDataMapper2D_h
00027 #define vtkOpenGLPolyDataMapper2D_h
00028 
00029 #include "vtkRenderingOpenGL2Module.h" // For export macro
00030 #include "vtkPolyDataMapper2D.h"
00031 #include "vtkglVBOHelper.h" // used for ivars
00032 
00033 class vtkRenderer;
00034 class vtkPoints;
00035 
00036 namespace vtkgl {class CellBO; }
00037 
00038 class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLPolyDataMapper2D : public vtkPolyDataMapper2D
00039 {
00040 public:
00041   vtkTypeMacro(vtkOpenGLPolyDataMapper2D, vtkPolyDataMapper2D);
00042   static vtkOpenGLPolyDataMapper2D *New();
00043   virtual void PrintSelf(ostream& os, vtkIndent indent);
00044 
00046   void RenderOverlay(vtkViewport* viewport, vtkActor2D* actor);
00047 
00051   void ReleaseGraphicsResources(vtkWindow *);
00052 
00053 protected:
00054   vtkOpenGLPolyDataMapper2D();
00055   ~vtkOpenGLPolyDataMapper2D();
00056 
00058   virtual bool GetNeedToRebuildShader(vtkgl::CellBO &cellBO, vtkViewport *ren, vtkActor2D *act);
00059 
00061 
00062   virtual void BuildShader(std::string &VertexCode,
00063                            std::string &fragmentCode,
00064                            std::string &geometryCode,
00065                            vtkViewport *ren, vtkActor2D *act);
00067 
00069   virtual void UpdateShader(vtkgl::CellBO &cellBO, vtkViewport *viewport, vtkActor2D *act);
00070 
00073   virtual void SetMapperShaderParameters(vtkgl::CellBO &cellBO, vtkViewport *ren, vtkActor2D *act);
00074 
00075 
00077   void SetCameraShaderParameters(vtkgl::CellBO &cellBO, vtkViewport *viewport, vtkActor2D *act);
00078 
00080   void SetPropertyShaderParameters(vtkgl::CellBO &cellBO, vtkViewport *viewport, vtkActor2D *act);
00081 
00083   void UpdateVBO(vtkActor2D *act, vtkViewport *viewport);
00084 
00085   // The VBO and its layout.
00086   vtkgl::BufferObject VBO;
00087   vtkgl::VBOLayout Layout;
00088 
00089   // Structures for the various cell types we render.
00090   vtkgl::CellBO Points;
00091   vtkgl::CellBO Lines;
00092   vtkgl::CellBO Tris;
00093   vtkgl::CellBO TriStrips;
00094 
00095   vtkTimeStamp VBOUpdateTime; // When was the VBO updated?
00096   vtkPoints *TransformedPoints;
00097 
00098 private:
00099   vtkOpenGLPolyDataMapper2D(const vtkOpenGLPolyDataMapper2D&);  // Not implemented.
00100   void operator=(const vtkOpenGLPolyDataMapper2D&);  // Not implemented.
00101 };
00102 
00103 #endif