VTK
|
00001 /*========================================================================= 00002 00003 Program: Visualization Toolkit 00004 Module: vtkOpenGLRenderer.h 00005 00006 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 00007 All rights reserved. 00008 See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 00009 00010 This software is distributed WITHOUT ANY WARRANTY; without even 00011 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 00012 PURPOSE. See the above copyright notice for more information. 00013 00014 =========================================================================*/ 00022 #ifndef vtkOpenGLRenderer_h 00023 #define vtkOpenGLRenderer_h 00024 00025 #include "vtkRenderingOpenGL2Module.h" // For export macro 00026 #include "vtkRenderer.h" 00027 #include <vector> // STL Header 00028 00029 class vtkRenderPass; 00030 class vtkOpenGLTexture; 00031 class vtkTextureObject; 00032 class vtkDepthPeelingPass; 00033 00034 class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLRenderer : public vtkRenderer 00035 { 00036 public: 00037 static vtkOpenGLRenderer *New(); 00038 vtkTypeMacro(vtkOpenGLRenderer, vtkRenderer); 00039 void PrintSelf(ostream& os, vtkIndent indent); 00040 00042 void DeviceRender(void); 00043 00047 virtual void DeviceRenderTranslucentPolygonalGeometry(); 00048 00049 void Clear(void); 00050 00052 int UpdateLights(void); 00053 00058 int GetDepthPeelingHigherLayer(); 00059 00061 00062 void SetPass(vtkRenderPass *p); 00063 vtkGetObjectMacro(Pass, vtkRenderPass); 00065 00066 protected: 00067 vtkOpenGLRenderer(); 00068 ~vtkOpenGLRenderer(); 00069 00071 void CheckCompilation(unsigned int fragmentShader); 00072 00073 // Internal method to release graphics resources in any derived renderers. 00074 virtual void ReleaseGraphicsResources(vtkWindow *w); 00075 00076 // Picking functions to be implemented by sub-classes 00077 virtual void DevicePickRender(); 00078 virtual void StartPick(unsigned int pickFromSize); 00079 virtual void UpdatePickId(); 00080 virtual void DonePick(); 00081 virtual unsigned int GetPickedId(); 00082 virtual unsigned int GetNumPickedIds(); 00083 virtual int GetPickedIds(unsigned int atMost, unsigned int *callerBuffer); 00084 virtual double GetPickedZ(); 00085 00086 // Ivars used in picking 00087 class vtkGLPickInfo* PickInfo; 00088 00089 double PickedZ; 00090 00091 friend class vtkOpenGLProperty; 00092 friend class vtkOpenGLTexture; 00093 friend class vtkOpenGLImageSliceMapper; 00094 friend class vtkOpenGLImageResliceMapper; 00095 00097 vtkDepthPeelingPass *DepthPeelingPass; 00098 00099 // Is rendering at translucent geometry stage using depth peeling and 00100 // rendering a layer other than the first one? (Boolean value) 00101 // If so, the uniform variables UseTexture and Texture can be set. 00102 // (Used by vtkOpenGLProperty or vtkOpenGLTexture) 00103 int DepthPeelingHigherLayer; 00104 00105 friend class vtkRenderPass; 00106 vtkRenderPass *Pass; 00107 00108 private: 00109 vtkOpenGLRenderer(const vtkOpenGLRenderer&); // Not implemented. 00110 void operator=(const vtkOpenGLRenderer&); // Not implemented. 00111 }; 00112 00113 #endif