VTK
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00001 /*========================================================================= 00002 00003 Program: Visualization Toolkit 00004 Module: vtkOpenGLTexture.h 00005 00006 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 00007 All rights reserved. 00008 See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 00009 00010 This software is distributed WITHOUT ANY WARRANTY; without even 00011 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 00012 PURPOSE. See the above copyright notice for more information. 00013 00014 =========================================================================*/ 00022 #ifndef vtkOpenGLTexture_h 00023 #define vtkOpenGLTexture_h 00024 00025 #include "vtkRenderingOpenGL2Module.h" // For export macro 00026 #include "vtkTexture.h" 00027 #include "vtkWeakPointer.h" // needed for vtkWeakPointer. 00028 00029 class vtkRenderWindow; 00030 class vtkTextureObject; 00031 00032 class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLTexture : public vtkTexture 00033 { 00034 public: 00035 static vtkOpenGLTexture *New(); 00036 vtkTypeMacro(vtkOpenGLTexture, vtkTexture); 00037 virtual void PrintSelf(ostream& os, vtkIndent indent); 00038 00042 virtual void Render(vtkRenderer* ren); 00043 00045 void Load(vtkRenderer*); 00046 00047 // Descsription: 00048 // Clean up after the rendering is complete. 00049 virtual void PostRender(vtkRenderer*); 00050 00055 void ReleaseGraphicsResources(vtkWindow*); 00056 00058 00059 vtkGetMacro(Index, long); 00061 00063 void CopyTexImage(int x, int y, int width, int height); 00064 00066 00067 vtkGetMacro(IsDepthTexture,int); 00068 vtkSetMacro(IsDepthTexture,int); 00070 00072 00073 vtkGetMacro(TextureType,int); 00074 vtkSetMacro(TextureType,int); 00076 00077 vtkGetObjectMacro(TextureObject, vtkTextureObject); 00078 void SetTextureObject(vtkTextureObject *); 00079 00081 virtual int GetTextureUnit(); 00082 00086 virtual int IsTranslucent(); 00087 00088 protected: 00089 vtkOpenGLTexture(); 00090 ~vtkOpenGLTexture(); 00091 00092 vtkTimeStamp LoadTime; 00093 unsigned int Index; // actually GLuint 00094 vtkWeakPointer<vtkRenderWindow> RenderWindow; // RenderWindow used for previous render 00095 00096 bool ExternalTextureObject; 00097 vtkTextureObject *TextureObject; 00098 00099 int IsDepthTexture; 00100 int TextureType; 00101 00102 // used when the texture exceeds the GL limit 00103 unsigned char *ResampleToPowerOfTwo(int &xsize, int &ysize, 00104 unsigned char *dptr, int bpp); 00105 00106 00107 private: 00108 vtkOpenGLTexture(const vtkOpenGLTexture&); // Not implemented. 00109 void operator=(const vtkOpenGLTexture&); // Not implemented. 00110 }; 00111 00112 #endif