Dim | vtkOpenGLContextDevice2D::Private | |
FindPowerOfTwo(const vtkVector2i &size) | vtkOpenGLContextDevice2D::Private | inline |
FindPowerOfTwo(const vtkVector2i &size) | vtkOpenGLContextDevice2D::Private | inline |
GLExtensionsLoaded | vtkOpenGLContextDevice2D::Private | |
GLSL | vtkOpenGLContextDevice2D::Private | |
MathTextTextureCache | vtkOpenGLContextDevice2D::Private | mutable |
Offset | vtkOpenGLContextDevice2D::Private | |
OpenGL15 | vtkOpenGLContextDevice2D::Private | |
OpenGL20 | vtkOpenGLContextDevice2D::Private | |
PowerOfTwoTextures | vtkOpenGLContextDevice2D::Private | |
Private() | vtkOpenGLContextDevice2D::Private | inline |
Private() | vtkOpenGLContextDevice2D::Private | inline |
RestoreGLState(bool colorBuffer=false) | vtkOpenGLContextDevice2D::Private | inline |
RestoreGLState(bool colorBuffer=false) | vtkOpenGLContextDevice2D::Private | inline |
SavedAlphaTest | vtkOpenGLContextDevice2D::Private | |
SavedBlend | vtkOpenGLContextDevice2D::Private | |
SavedClearColor | vtkOpenGLContextDevice2D::Private | |
SavedDepthTest | vtkOpenGLContextDevice2D::Private | |
SavedDrawBuffer | vtkOpenGLContextDevice2D::Private | |
SavedLighting | vtkOpenGLContextDevice2D::Private | |
SavedStencilTest | vtkOpenGLContextDevice2D::Private | |
SaveGLState(bool colorBuffer=false) | vtkOpenGLContextDevice2D::Private | inline |
SaveGLState(bool colorBuffer=false) | vtkOpenGLContextDevice2D::Private | inline |
SetGLCapability(GLenum capability, GLboolean state) | vtkOpenGLContextDevice2D::Private | inline |
SetGLCapability(GLenum capability, GLboolean state) | vtkOpenGLContextDevice2D::Private | inline |
SpriteTexture | vtkOpenGLContextDevice2D::Private | |
TexCoords(float *f, int n) | vtkOpenGLContextDevice2D::Private | inline |
TexCoords(float *f, int n) | vtkOpenGLContextDevice2D::Private | inline |
TextCounter | vtkOpenGLContextDevice2D::Private | |
TextTextureCache | vtkOpenGLContextDevice2D::Private | mutable |
Texture | vtkOpenGLContextDevice2D::Private | |
TextureFromImage(vtkImageData *image, vtkVector2f &texCoords) | vtkOpenGLContextDevice2D::Private | inline |
TextureFromImage(vtkImageData *image) | vtkOpenGLContextDevice2D::Private | inline |
TextureFromImage(vtkImageData *image, vtkVector2f &texCoords) | vtkOpenGLContextDevice2D::Private | inline |
TextureFromImage(vtkImageData *image) | vtkOpenGLContextDevice2D::Private | inline |
TextureProperties | vtkOpenGLContextDevice2D::Private | |
~Private() | vtkOpenGLContextDevice2D::Private | inline |
~Private() | vtkOpenGLContextDevice2D::Private | inline |