34 #ifndef vtkOpaquePass_h
35 #define vtkOpaquePass_h
37 #include "vtkRenderingOpenGL2Module.h"
Render the opaque geometry with property key filtering.
virtual void Render(const vtkRenderState *s)
Perform rendering according to a render state s.
static vtkDefaultPass * New()
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
Context in which a vtkRenderPass will render.
a simple class to control print indentation
Implement the basic render passes.