[vtk-developers] vtkPolyData::ComputeBounds() problem
Lorensen, William E (CRD)
lorensen at crd.ge.com
Mon Jul 31 21:21:16 EDT 2000
They all have input polydata that only contains points (I believe).
-----Original Message-----
From: Sebastien BARRE [mailto:sebastien at barre.nom.fr]
Sent: Monday, July 31, 2000 7:27 PM
To: Lorensen, William E (CRD)
Cc: vtk-developers at public.kitware.com
Subject: [vtk-developers] vtkPolyData::ComputeBounds() problem
At 15:40 31/07/00 -0400, Lorensen, William E (CRD) a ecrit:
>I hope you ran all of the regression tests before checking in the changes...
It appears that my implementation of vtkPolyData::ComputeBounds() crashes
the following regression tests :
DelMesh.tcl
Delaunay2D.tcl
Delaunay2DAlpha.tcl
Delaunay3D.tcl
capSphere.tcl
financialField.tcl
financialField2.tcl
splatFace.tcl
A) DelMesh.tcl, Delaunay2D.tcl, Delaunay2DAlpha.tcl, Delaunay3D.tcl
=> they all use either vtkDelaunay2D, or vtkDelaunay3D
=> I do not know why it crashes. May the implementors of theses classes
contact me ?
B) financialField.tcl, financialField2.tcl, splatFace.tcl
=> they all use either vtkGaussianSplatter
=> I do not know why it crashes. Same stuff, may the implementors of this
class contact me ?
B) capSphere.tcl
=> no problem. As I reported when asking for the CoumputeBounds() change in
my first email :
>Rational : suppose that given a polygonal object A, I use a
>vtkClipPolyData filter to extract two other polygonal objects B, and C,
>which will have different topologies (and most probably different extents).
>
>If I query the bounds of B and C using GetBounds(), or use vtkOulineFilter
>to display very simple bounding boxes, I'll get ... the bounds of A. This
>is no surprise because both A, B and C share the *same* points
>(vtkPoints), and as A, B, C are vtkPolyData derived from vtkPointSet,
>GetBounds() use vtkPointSet::ComputeBounds(), which computes the bounds by
>iterating over the *points*.
capSphere.tcl use vtkClipPolyData. It works correctly with the new
vtkPolyData::ComputeBounds(), *but* as only one half of a sphere is
displayed, the bounds of these resulting objects is really half of a
sphere, not a whole sphere (the bounds of the original object that was
cut). Therefore, as the camera position/FOV depends on the bounds of the
object, the resulting picture is mathematically different, it appears
larger on the screen, but the results is the same.
=> I guess we must create a new valid image, am I right ? (but solve A and
B first).
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