[vtk-developers] Gradient backgrounds in vtkRenderer.
Goodwin Lawlor
goodwin.lawlor at ucd.ie
Mon Apr 7 16:48:47 EDT 2008
Hi Jeff,
I had a tcl script doing something similar but it suffered from the
foreground actor disappearing whenever its opacity was < 1.0
http://www.bioengineering-research.com/vtk/BackgroundGradient.tcl
Don't know if this "bug" bites your implementation below or not... I
hope not - its a nice addition to give a sense of depth to the render
window.
Goodwin
Jeff Baumes wrote:
> In certain applications, gradient backgrounds can add to the quality
> of a visualization (in particular in information visualization). Does
> anyone object to the addition of a top-to-bottom gradient in
> vtkRenderer (by default it is disabled, of course)?
>
> This involves adding the following functions to vtkViewport:
>
> vtkSetVector3Macro(Background2,double);
> vtkGetVector3Macro(Background2,double);
>
> vtkSetMacro(GradientBackground,bool);
> vtkGetMacro(GradientBackground,bool);
> vtkBooleanMacro(GradientBackground,bool);
>
> And the following to vtkOpenGLRenderer:
>
> if (!this->Transparent() && this->GradientBackground)
> {
> GLboolean is_depth_en = glIsEnabled(GL_DEPTH_TEST);
> GLboolean is_light_en = glIsEnabled(GL_LIGHTING);
>
> if (is_depth_en)
> {
> glDisable(GL_DEPTH_TEST);
> }
>
> if (is_light_en)
> {
> glDisable(GL_LIGHTING);
> }
>
> glMatrixMode(GL_MODELVIEW);
> glPushMatrix();
> {
> glLoadIdentity ();
> glMatrixMode (GL_PROJECTION);
> glPushMatrix ();
> {
> glLoadIdentity ();
> glBegin(GL_QUADS);
>
> //first Vertex (-1, -1)
> glColor3dv(this->Background);
> glVertex2f(-1.0, -1.0);
>
> //second vertex
> glColor3dv(this->Background);
> glVertex2f(1.0, -1.0);
>
> //third vertex
> glColor3dv(this->Background2);
> glVertex2f(1.0, 1.0);
>
> //fourth vertex
> glColor3dv(this->Background2);
> glVertex2f(-1.0, 1.0);
> glEnd();
> }
> glPopMatrix();
> glMatrixMode(GL_MODELVIEW);
> }
> glPopMatrix();
>
> if (is_depth_en)
> {
> glEnable(GL_DEPTH_TEST);
> }
>
> if (is_light_en)
> {
> glEnable(GL_LIGHTING);
> }
> }
>
>
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