[vtk-developers] Delaunay2D infinite recursion
Luca Antiga
luca.antiga at gmail.com
Thu Feb 11 07:08:43 EST 2010
Hi Will and David,
a good tool for these kinds of problems is Shewchuks' public domain
robust geometric predicates code (http://www.cs.cmu.edu/~quake/robust.html
).
I'm sure you know about it, just thought I'd drop in a note.
Best regards
Luca
On Feb 11, 2010, at 12:18 PM, Will Schroeder wrote:
> David-
>
> One of these days we are going to have to fix the Delaunay classes
> properly. For such a beautiful algorithm it suffers from insidious
> numerical issues. Either discretize space or use some sort of
> infinite / higher precision.....
>
> I'll take a look, it'll likely be this weekend at the earliest.
>
> Will
>
> On Wed, Feb 10, 2010 at 11:41 PM, David Gobbi
> <david.gobbi at gmail.com> wrote:
> Hi All,
>
> I've written a clipping filter that uses constrained Delaunay to
> triangulate the contours that result from the clipping. The
> vtkPolygon can triangulate these contours by ear-cut with no
> difficulty at all, but vtkDelaunay gives me lots of warnings (Edge not
> recovered, polygon fill suspect) and often crashes. These contours of
> mine have no interior points and about 10 unevenly-spaced points on
> the perimeter.
>
> Below is one of the data sets that causes Delaunay2D to crash on my
> Linux64 gcc-4.2 system. Specifically, FindTriangle() goes into
> infinite recursion. Can anyone confirm this? I've also written a
> python program that displays the problem data and runs delaunay on the
> data.
>
> David
>
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> William J. Schroeder, PhD
> Kitware, Inc.
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