[vtk-developers] Missing [window close] in vtkCocoaRenderWindow
Sean McBride
sean at rogue-research.com
Wed Feb 24 09:58:00 EST 2010
On 2/19/10 2:16 PM, David Gobbi said:
>I wonder if there is any harm in calling "close" multiple times? I've
>added a [window close] to DestroyWindow and so far everything seems to
>be peachy keen, the window disappears when Finalize() or Delete() is
>called just like with the other platforms. As long as this won't
>adversely effect anyone, I'd like to commit it.
I'll make the same change in my working copy and give it a try... Do you
mind holding off on the commit for a couple of days?
>Yeah, I just took a look at the CocoaInteractor code for closing the
>window. It's a bit difficult to trace through
It is. :(
> but it looks
>suspicious, e.g. the following code could very easily dereference a
>null pointer:
>
>- (void)stop
>{
> // Retrieve the NSWindow.
> NSWindow *win = nil;
> if (renWin != NULL)
> {
> win = reinterpret_cast<NSWindow *>(renWin->GetRootWindow());
> }
>
> // Close the window, removing it from the screen and releasing it
> [win close];
>}
Either I need more coffee or you have forgotten that messaging nil in
Obj-C is a nop.
Cheers,
--
____________________________________________________________
Sean McBride, B. Eng sean at rogue-research.com
Rogue Research www.rogue-research.com
Mac Software Developer Montréal, Québec, Canada
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