<div dir="ltr"><div dir="ltr"><div dir="ltr"><div>Hi Simon,</div><div><br></div><div>I just ran ctest on a static build of master on my laptop (macOS 10.14 with Xcode 10.1) and didn't see any failures due to missing implementation classes. As long as VTK::RenderingOpenGL2 is in the TEST_DEPENDS section for a module, the linking and auto-initialization of the factories for the test executables should happen automatically.</div><div><br></div><div>One caveat: I set CMAKE_OSX_DEPLOYMENT_TARGET:STRING=10.9 for my build, but I doubt that this would change anything.</div><div><br></div><div> David</div><div><br></div><div><br></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Fri, Mar 15, 2019 at 4:29 PM Simon Drouin <<a href="mailto:drouin.simon@gmail.com">drouin.simon@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">Hi all,<div><br></div><div>I'm new to testing VTK. I'm having trouble running tests locally (static build of master on macOS 10.14). A bunch of tests fail because opengl implementation of classes are not available, e.g.:</div><div><br></div><div><div><img src="cid:ii_jtamk0nr0" alt="image.png" width="531" height="83"><br></div></div><div><br></div><div>Others crash on failing to create instances of vtkGPUInfoList for example. I guess I'm doing something that causes some modules not to be initialized properly when testing, but what?</div><div><br></div><div>Could this be related to the new module system?</div><div><br></div><div>Thanks in advance.</div><div><br></div><div>s.</div></div>
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