[vtkusers] computing ray-sphere intersection
John Biddiscombe
jbiddiscombe at skippingmouse.co.uk
Mon Mar 26 14:17:01 EST 2001
>Is there a VTK class that uses or provides a method for computing the
>intersection of a ray and a sphere?
Not directly as there is no vtkCell derivative like vtkSphere, but if your
sphere is a polygon mesh, then use vtkCellLocator and IntersectWithLine
Failing that, you can put together a ray/object test for sphere and
cylinder quite easily as the intersection tests are well known
>Is there a VTK method for computing the intersection of a ray and a
>cylinder?
see Graphics Gems for example of any one of many raytracing sites for code
JB
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