[vtkusers] Rendering Multiple Volumes
    John Biddiscombe 
    john.biddiscombe at mirada-solutions.com
       
    Mon Apr 14 06:42:26 EDT 2003
    
    
  
> the texture-mapped planes is ordered back-to-front globally 
> for the two
> volumes.  Even this is not a complete solution, as the planes can
> overlap.  One could perhaps pre-blend the volumes cleverly if the 
> volumes remain static with regards to each other.
oooh. nasty indeed. Preblending would sort of work, but then you'd need to remove one of the overlapping regions. However it's not a nice solution because of the probable need to store the original if anything moved.
> > JB (PS. I may need correction on some of the above)
> 
> Or elaboration. :)
Indeed. reading a bit more of the posts would probably have given me a clue that raycasting wasn't being used. oops.
JB
    
    
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