<div dir="ltr"><div><div><div><br></div><div>On Win 10 build I now get:<br></div><div><br>2> CMake Error at Rendering/OpenGL/CMakeLists.txt:3 (message):<br>2> vtkRenderingOpenGL cannot be built with vtkRenderingOpenGL2, please disable<br>2> one of them.<br clear="all"><br></div>When building VTK this did work<br><br>-DModule_vtkRenderingVolumeOpenGL=ON<br><br></div>I mean (worked) the rendering was still horrid slow, but it built and ran.<br><br><a href="https://blog.kitware.com/volume-rendering-improvements-in-vtk/">https://blog.kitware.com/volume-rendering-improvements-in-vtk/</a><br><br></div>states to use:<br><div><br>
-DModule_vtkRenderingVolumeOpenGLNew=ON,
<br><br></div><div>though that is circa 2014 <br><br><a href="https://gitlab.kitware.com/search?utf8=%E2%9C%93&snippets=&scope=&search=vtkRenderingVolumeOpenGL&project_id=13">https://gitlab.kitware.com/search?utf8=%E2%9C%93&snippets=&scope=&search=vtkRenderingVolumeOpenGL&project_id=13</a><br><br></div><div>might lead me to believe if I look at the android section: <br><br> -DModule_vtkTestingCore:BOOL=ON<br> -DModule_vtkTestingRendering:BOOL=ON<br> -DModule_vtkRenderingVolumeOpenGL2:BOOL=ON<br><br><br></div><div>Though I am not compiling for android or iOS.<br><br></div><div>Is there a way to build the "New" (well post OpenGL fixed pipeline) version in version 8.0.1?<br><br></div><br><div><br><br><br></div></div>