<div dir="ltr">That would be great. Please do.<div><br></div></div><div class="gmail_extra"><br clear="all"><div><div class="gmail_signature" data-smartmail="gmail_signature"><div dir="ltr"><div><div dir="ltr"><div>David E DeMarle<br>Kitware, Inc.<br>Principal Engineer<br>21 Corporate Drive<br>Clifton Park, NY 12065-8662<br>Phone: 518-881-4909</div></div></div></div></div></div>
<br><div class="gmail_quote">On Tue, Apr 3, 2018 at 3:53 PM, Brian Davis <span dir="ltr"><<a href="mailto:bitminer@gmail.com" target="_blank">bitminer@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div><div><div><br></div>Ok as stated here <a href="https://blog.kitware.com/paraview-5-0-0-available-for-download/" target="_blank">https://blog.kitware.com/<wbr>paraview-5-0-0-available-for-<wbr>download/</a><br><br></div>and search  VTK_RENDERING_BACKEND which yields the sentence:<br><br>"When building from source, simply set the VTK_RENDERING_BACKEND CMake variable to OpenGL2 to use this new rendering engine."<br><br></div>any thoughts on adding this to <br><div><div><br><a href="https://www.vtk.org/Wiki/VTK/Building/Windows" target="_blank">https://www.vtk.org/Wiki/VTK/<wbr>Building/Windows</a><br><br></div><div>which looks to be circa VS 2008<br></div><div><div><br>or more generally to:<br><br><a href="https://www.vtk.org/Wiki/VTK/Building" target="_blank">https://www.vtk.org/Wiki/VTK/<wbr>Building</a><br><br><br></div></div></div></div><div class="gmail_extra"><div><div class="h5"><br><div class="gmail_quote">On Tue, Apr 3, 2018 at 1:55 PM, David E DeMarle <span dir="ltr"><<a href="mailto:dave.demarle@kitware.com" target="_blank">dave.demarle@kitware.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><span><span style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);text-decoration-style:initial;text-decoration-color:initial;float:none;display:inline">2>  CMake Error at Rendering/OpenGL/CMakeLists.</span><span style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);text-decoration-style:initial;text-decoration-color:initial;float:none;display:inline">tx<wbr>t:3 (message):</span><br style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);text-decoration-style:initial;text-decoration-color:initial"><span style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);text-decoration-style:initial;text-decoration-color:initial;float:none;display:inline">2>    vtkRenderingOpenGL cannot be built with vtkRenderingOpenGL2, please disable</span><br style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);text-decoration-style:initial;text-decoration-color:initial"><span style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);text-decoration-style:initial;text-decoration-color:initial;float:none;display:inline">2>    one of them.</span><br><div><br></div></span><div><span style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);text-decoration-style:initial;text-decoration-color:initial;float:none;display:inline"><span style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);text-decoration-style:initial;text-decoration-color:initial;float:none;display:inline">To choose the legacy backend:</span><br></span></div><div><span style="font-size:12.8px">VTK_RENDERING_BACKEND:STRING=O<wbr>penGL </span></div><div><br></div><div><span style="font-size:12.8px">To choose the modern backend:</span><br></div><div><div style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:small;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;text-decoration-style:initial;text-decoration-color:initial"><span style="font-size:12.8px">VTK_RENDERING_BACKEND:STRING=O<wbr>penGL2</span></div><div style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:small;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;text-decoration-style:initial;text-decoration-color:initial"><br></div><div style="color:rgb(34,34,34);font-family:arial,sans-serif;font-size:small;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;text-align:start;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;text-decoration-style:initial;text-decoration-color:initial"><br></div></div></div><div class="gmail_extra"><br clear="all"><div><div class="m_-3414917230578887171m_-7348131959595460442gmail_signature" data-smartmail="gmail_signature"><div dir="ltr"><div><div dir="ltr"><div>David E DeMarle<br>Kitware, Inc.<br>Principal Engineer<br>21 Corporate Drive<br>Clifton Park, NY 12065-8662<br>Phone: 518-881-4909</div></div></div></div></div></div>
<br><div class="gmail_quote"><div><div class="m_-3414917230578887171h5">On Tue, Apr 3, 2018 at 2:44 PM, Brian Davis <span dir="ltr"><<a href="mailto:bitminer@gmail.com" target="_blank">bitminer@gmail.com</a>></span> wrote:<br></div></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div><div class="m_-3414917230578887171h5"><div dir="ltr"><div><div><div><br></div><div>On Win 10 build I now get:<br></div><div><br>2>  CMake Error at Rendering/OpenGL/CMakeLists.tx<wbr>t:3 (message):<br>2>    vtkRenderingOpenGL cannot be built with vtkRenderingOpenGL2, please disable<br>2>    one of them.<br clear="all"><br></div>When building VTK this did work<br><br>-DModule_vtkRenderingVolumeOpe<wbr>nGL=ON<br><br></div>I mean (worked) the rendering was still horrid slow, but it built and ran.<br><br><a href="https://blog.kitware.com/volume-rendering-improvements-in-vtk/" target="_blank">https://blog.kitware.com/volum<wbr>e-rendering-improvements-in-vt<wbr>k/</a><br><br></div>states to use:<br><div><br>
-DModule_vtkRenderingVolumeOpe<wbr>nGLNew=ON,

<br><br></div><div>though that is circa 2014 <br><br><a href="https://gitlab.kitware.com/search?utf8=%E2%9C%93&snippets=&scope=&search=vtkRenderingVolumeOpenGL&project_id=13" target="_blank">https://gitlab.kitware.com/sea<wbr>rch?utf8=%E2%9C%93&snippets=&s<wbr>cope=&search=vtkRenderingVolum<wbr>eOpenGL&project_id=13</a><br><br></div><div>might lead me to believe if I look at the android section:  <br><br>  -DModule_vtkTestingCore:BOOL=O<wbr>N<br>  -DModule_vtkTestingRendering:B<wbr>OOL=ON<br>  -DModule_vtkRenderingVolumeOpe<wbr>nGL2:BOOL=ON<br><br><br></div><div>Though I am not compiling for android or iOS.<br><br></div><div>Is there a way to build the "New" (well post OpenGL fixed pipeline) version in version 8.0.1?<br><br></div><br><div><br><br><br></div></div>
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</blockquote></div><br><br clear="all"><br></div></div><span class="HOEnZb"><font color="#888888">-- <br><div class="m_-3414917230578887171gmail_signature" data-smartmail="gmail_signature">Brian J. Davis<br></div>
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