<div dir="ltr">There is not currently.<div><br><div>In principle we could do that with a glsl fragment shader applied to the polydatamapper.</div></div></div><div class="gmail_extra"><br clear="all"><div><div class="gmail_signature" data-smartmail="gmail_signature"><div dir="ltr"><div><div dir="ltr"><div>David E DeMarle<br>Kitware, Inc.<br>Principal Engineer<br>21 Corporate Drive<br>Clifton Park, NY 12065-8662<br>Phone: 518-881-4909</div></div></div></div></div></div>
<br><div class="gmail_quote">On Fri, Apr 13, 2018 at 5:41 PM, Jonathan Borduas <span dir="ltr"><<a href="mailto:jonathan.borduas@caboma.com" target="_blank">jonathan.borduas@caboma.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
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<p class="MsoNormal">Hello, <br>
<br>
Is there a zebra shader in VTK ? Many surfacing software such as Rhino, Alias and Fusion360 incorporate this Zebra shader to show the continuity (G0,G1,G2..) of the surface between different patchs:<br>
<a href="http://www.bluesmith.co.uk/LW/theoryBuilders/evaluateZebra.htm" target="_blank">http://www.bluesmith.co.uk/LW/<wbr>theoryBuilders/evaluateZebra.<wbr>htm</a>
<br>
<a href="https://www.youtube.com/watch?v=NtMybG8Nsfg" target="_blank">https://www.youtube.com/watch?<wbr>v=NtMybG8Nsfg</a><u></u><u></u></p>
<p class="MsoNormal"><br>
This allows a designer to verify that the aesthetics of the blend between two surfaces. See attached pictures zebra.png.
<u></u><u></u></p>
<p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal">Best regards,<span class="HOEnZb"><font color="#888888"><u></u><u></u></font></span></p><span class="HOEnZb"><font color="#888888">
<p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal">Jonathan Borduas<br>
<br>
<u></u><u></u></p>
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