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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0012702 | VTK | (No Category) | public | 2011-11-03 10:12 | 2013-04-05 20:32 | ||||
Reporter | CJ Bourn | ||||||||
Assigned To | Leo Liu | ||||||||
Priority | normal | Severity | minor | Reproducibility | have not tried | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 5.6.1 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0012702: vtkWin32OpenGLRenderWindow does not initialize all members | ||||||||
Description | The vtkWin32OpenGLRenderWindow class does not initialize the following members: this->ScreenMapped = 0; this->ScreenWindowSize[0] = 0; this->ScreenWindowSize[1] = 0; this->ScreenDoubleBuffer = 1; this->ScreenContextId = 0; If you build the VTK with offScreen support and toggle OffscreenSupport off (when it is already off), the ContextId of the class will be filled with stack junk. Fixed file attached. Also a problem in 5.8.0. | ||||||||
Tags | No tags attached. | ||||||||
Project | TBD | ||||||||
Type | incorrect functionality | ||||||||
Attached Files | ![]() | ||||||||
Relationships | |
Relationships |
Notes | |
(0027998) Leo Liu (developer) 2012-01-27 16:44 |
This is fixed. When you already build with VTK_USE_OFFSCREEN, You shouldn't have to call toggle OffscreenSupport off anymore. |
Notes |
Issue History | |||
Date Modified | Username | Field | Change |
2011-11-03 10:12 | CJ Bourn | New Issue | |
2011-11-03 10:12 | CJ Bourn | File Added: vtkWin32OpenGLRenderWindow.cxx | |
2012-01-23 10:04 | Utkarsh Ayachit | Assigned To | => Leo Liu |
2012-01-23 10:04 | Utkarsh Ayachit | Status | backlog => tabled |
2012-01-27 16:44 | Leo Liu | Note Added: 0027998 | |
2012-01-27 16:44 | Leo Liu | Status | tabled => customer review |
2012-01-27 16:44 | Leo Liu | Resolution | open => fixed |
2013-04-05 20:32 | Berk Geveci | Status | customer review => closed |
Issue History |
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