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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000169 | VTK | (No Category) | public | 2003-09-02 15:06 | 2016-08-12 09:54 | ||||
Reporter | Nicholas Schwarz | ||||||||
Assigned To | Kitware Robot | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | moved | ||||||
Platform | OS | OS Version | |||||||
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Target Version | Fixed in Version | ||||||||
Summary | 0000169: Problem with raycasting and stereo | ||||||||
Description | When raycasting image data into a stereo enabled render window the stereo pairs are reversed, i.e. the left and right eye images are swapped. | ||||||||
Tags | No tags attached. | ||||||||
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Notes | |
(0000605) Mathieu Malaterre (developer) 2004-02-02 16:48 |
When raycasting image data (using VTK 4.2) into a stereo enabled render window the stereo pairs are reversed, i.e. the left and right eye images are swapped. When rendering polygonal data in a stereo enabled render window the stereo pairs are correct. A partial fix is achieved by setting the camera's eye angle to a negative value. This will only work when exclusively using VTK's ray casting methods. Using this partial fix, if a ray casted image is intermixed with polygonal objects (or anything else in VTK that properly generates stereo pairs) the pair generated with ray casting is correct while the pair generated from the polygonal objets is reversed. The following C++ example demonstrates this bug: /****************************************************************************** * Program: RayCatBug - A little VTK program that demonstrates reversed * stereo paris when ray casting. * Author: Nicholas Schwarz, schwarz@evl.uic.edu * (Taken mostly from VTK examples) * Language: C++ * Date: Date: 2003/08/22 *****************************************************************************/ #include <vtk/vtkColorTransferFunction.h> #include <vtk/vtkPiecewiseFunction.h> #include <vtk/vtkRenderer.h> #include <vtk/vtkRenderWindow.h> #include <vtk/vtkRenderWindowInteractor.h> #include <vtk/vtkStructuredPointsReader.h> #include <vtk/vtkVolume.h> #include <vtk/vtkVolumeProperty.h> #include <vtk/vtkVolumeRayCastCompositeFunction.h> #include <vtk/vtkVolumeRayCastMapper.h> int main(int argc, char** argv) { vtkStructuredPointsReader* reader = vtkStructuredPointsReader::New(); reader -> SetFileName("$VTK_DATA_ROOT/Data/ironProt.vtk"); vtkColorTransferFunction* color = vtkColorTransferFunction::New(); color -> AddRGBPoint(0.0, 0.0, 1.0, 1.0); color -> AddRGBPoint(64.0, 1.0, 0.0, 0.0); color -> AddRGBPoint(128.0, 0.0, 0.0, 1.0); color -> AddRGBPoint(192.0, 0.0, 1.0, 0.0); color -> AddRGBPoint(255.0, 0.0, 0.2, 0.0); vtkPiecewiseFunction* opacity = vtkPiecewiseFunction::New(); opacity -> AddPoint(20, 0.0); opacity -> AddPoint(255, 0.2); vtkVolumeProperty* property = vtkVolumeProperty::New(); property -> SetColor(color); property -> SetScalarOpacity(opacity); property -> ShadeOn(); property -> SetInterpolationTypeToLinear(); vtkVolumeRayCastCompositeFunction* composite = vtkVolumeRayCastCompositeFunction::New(); composite -> SetCompositeMethodToInterpolateFirst(); vtkVolumeRayCastMapper* mapper = vtkVolumeRayCastMapper::New(); mapper -> SetVolumeRayCastFunction(composite); mapper -> SetInput((vtkImageData*)reader -> GetOutput()); vtkVolume* volume = vtkVolume::New(); volume -> SetMapper(mapper); volume -> SetProperty(property); vtkRenderer* ren = vtkRenderer::New(); ren -> AddVolume(volume); vtkRenderWindow* renWin = vtkRenderWindow::New(); renWin -> StereoCapableWindowOn(); renWin -> StereoRenderOn(); renWin -> SetStereoTypeToCrystalEyes(); renWin -> SetSize(600, 600); renWin -> AddRenderer(ren); vtkRenderWindowInteractor* iren = vtkRenderWindowInteractor::New(); iren -> SetRenderWindow(renWin); iren -> Initialize(); iren -> Start(); iren -> Delete(); renWin -> Delete(); ren -> Delete(); volume -> Delete(); mapper -> Delete(); composite -> Delete(); property -> Delete(); opacity -> Delete(); color -> Delete(); reader -> Delete(); return 0; } |
(0000994) System Admin (reporter) 2004-04-28 13:13 |
I think this is fixed, but Ken is the person who did it.... |
(0003567) Ken Martin (developer) 2006-01-13 15:17 |
Lisa is merging changes to fix this issue |
(0003643) Lisa Avila (developer) 2006-01-31 11:16 |
Moved the fix from a branch of VTK (where it was fixed years ago) onto the main tree. Tested ray casting and is working correctly for red/blue stereo. |
(0008200) 2007-07-28 08:10 edited on: 2007-08-08 14:51 |
removing spam message from this note. |
(0036697) Kitware Robot (administrator) 2016-08-12 09:54 |
Resolving issue as `moved`. This issue tracker is no longer used. Further discussion of this issue may take place in the current VTK Issues page linked in the banner at the top of this page. |
Notes |
Issue History | |||
Date Modified | Username | Field | Change |
2007-08-08 14:51 | Luis Ibanez | Assigned To | Sylvain Jaume => |
2007-08-08 14:51 | Luis Ibanez | Summary | Goodsite => Problem with raycasting and stereo |
2007-08-08 14:51 | Luis Ibanez | Note Edited: 0008200 | |
2007-08-08 14:51 | Luis Ibanez | Project | @10@ => VTK |
2011-06-16 13:11 | Zack Galbreath | Category | => (No Category) |
2016-08-12 09:54 | Kitware Robot | Note Added: 0036697 | |
2016-08-12 09:54 | Kitware Robot | Status | expired => closed |
2016-08-12 09:54 | Kitware Robot | Resolution | no change required => moved |
2016-08-12 09:54 | Kitware Robot | Assigned To | => Kitware Robot |
Issue History |
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