ParaViewWeb Features
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- Web support
- JavaScript library
- 4 types of renderer
- Full JavaScript using a long polling technic to fetch each image of the 3D scene
- Java Applet using one HTTP socket for upstream interaction which is closed once the interaction is done and a single downstream HTTP socket connection for the image stream.
- Flash component
- WebGL Render receive and render the objects of the scene
- Optimization
- CPU usage
- The server skip mouse move event when several are already available on the server in order to only apply a single mouse move for each rendering.
- Bandwidth
- Depending on the client connection, some frame could be skipped while interacting
- The image transfer rely on the JPEG format which provide a good compression/time ratio
- When strong interaction is occurring, the image quality is reduced in order to reduce the time to generate the image and send it to the client.
- While interacting, the rendering is done on an image size of a quarter of the original render view size.
- The HTTP server may automatically compact all shared geometry
- Use Ajax HTTPRequest to cache and unpack the data
- CPU usage