21#ifndef vtkANARIMaterialLibrary_h
22#define vtkANARIMaterialLibrary_h
25#include "vtkRenderingAnariModule.h"
28VTK_ABI_NAMESPACE_BEGIN
44 void AddMaterial(
const std::string& nickname,
const std::string& implname)
override;
55 const std::string& texturename =
"unnamedTexture",
const std::string& filename =
"")
override;
62 void AddShaderVariable(
const std::string& nickname,
const std::string& variablename,
int numVars,
63 const double* x)
override;
76 const std::string& parentDir,
vtkTexture* textr, std::string& textureName,
77 std::string& textureFilename)
override;
a collection of materials for ANARI-based rendering
static vtkANARIMaterialLibrary * New()
const std::map< std::string, ParametersMap > & GetParametersDictionary() const override
Get the dictionary of all possible materials based on ANARI documentation.
bool ReadTextureFileOrData(const std::string &texFilenameOrData, bool fromfile, const std::string &parentDir, vtkTexture *textr, std::string &textureName, std::string &textureFilename) override
Load texture from file or inline XML data.
void AddMaterial(const std::string &nickname, const std::string &implname) override
Add Material Adds a new material nickname to the set of known materials.
const char * GetFamilyName() const override
void AddTexture(const std::string &nickname, const std::string &varname, vtkTexture *tex, const std::string &texturename="unnamedTexture", const std::string &filename="") override
Add Texture Given a material nickname and a shader variable varname, set its data to a specific textu...
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
const char * GetAcceptedFamilyName() const override
vtkANARIMaterialLibrary()
void AddShaderVariable(const std::string &nickname, const std::string &variablename, int numVars, const double *x) override
Add control variable Adds a new control variable validated against the ANARI parameter dictionary.
~vtkANARIMaterialLibrary() override
a simple class to control print indentation
vtkRenderMaterialLibrary()
handles properties associated with a texture map