VTK  9.3.20240831
vtkOpaquePass.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
71#ifndef vtkOpaquePass_h
72#define vtkOpaquePass_h
73
74#include "vtkDefaultPass.h"
75#include "vtkRenderingOpenGL2Module.h" // For export macro
76#include "vtkWrappingHints.h" // For VTK_MARSHALAUTO
77
78VTK_ABI_NAMESPACE_BEGIN
79class VTKRENDERINGOPENGL2_EXPORT VTK_MARSHALAUTO vtkOpaquePass : public vtkDefaultPass
80{
81public:
82 static vtkOpaquePass* New();
84 void PrintSelf(ostream& os, vtkIndent indent) override;
85
90 void Render(const vtkRenderState* s) override;
91
92protected:
97
101 ~vtkOpaquePass() override;
102
103private:
104 vtkOpaquePass(const vtkOpaquePass&) = delete;
105 void operator=(const vtkOpaquePass&) = delete;
106};
107
108VTK_ABI_NAMESPACE_END
109#endif
Implement the basic render passes.
a simple class to control print indentation
Definition vtkIndent.h:108
Render the opaque geometry with property key filtering.
~vtkOpaquePass() override
Destructor.
vtkOpaquePass()
Default constructor.
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
static vtkOpaquePass * New()
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
Context in which a vtkRenderPass will render.
#define VTK_MARSHALAUTO