VTK  9.3.20240424
vtkOpaquePass.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
71#ifndef vtkOpaquePass_h
72#define vtkOpaquePass_h
73
74#include "vtkDefaultPass.h"
75#include "vtkRenderingOpenGL2Module.h" // For export macro
76
77VTK_ABI_NAMESPACE_BEGIN
78class VTKRENDERINGOPENGL2_EXPORT vtkOpaquePass : public vtkDefaultPass
79{
80public:
81 static vtkOpaquePass* New();
83 void PrintSelf(ostream& os, vtkIndent indent) override;
84
89 void Render(const vtkRenderState* s) override;
90
91protected:
96
100 ~vtkOpaquePass() override;
101
102private:
103 vtkOpaquePass(const vtkOpaquePass&) = delete;
104 void operator=(const vtkOpaquePass&) = delete;
105};
106
107VTK_ABI_NAMESPACE_END
108#endif
Implement the basic render passes.
a simple class to control print indentation
Definition vtkIndent.h:108
Render the opaque geometry with property key filtering.
~vtkOpaquePass() override
Destructor.
vtkOpaquePass()
Default constructor.
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
static vtkOpaquePass * New()
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
Context in which a vtkRenderPass will render.