VTK  9.3.20240513
vtkOpenGLBillboardTextActor3D.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
8#ifndef vtkOpenGLBillboardTextActor3D_h
9#define vtkOpenGLBillboardTextActor3D_h
10
12#include "vtkRenderingOpenGL2Module.h" // For export macro
13
14VTK_ABI_NAMESPACE_BEGIN
16
17class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLBillboardTextActor3D : public vtkBillboardTextActor3D
18{
19public:
22 void PrintSelf(ostream& os, vtkIndent indent) override;
23
25
26protected:
29
31
32private:
34 void operator=(const vtkOpenGLBillboardTextActor3D&) = delete;
35};
36
37VTK_ABI_NAMESPACE_END
38#endif // vtkOpenGLBillboardTextActor3D_h
Renders pixel-aligned text, facing the camera, anchored at a 3D point.
a simple class to control print indentation
Definition vtkIndent.h:108
Handles GL2PS capture of billboard text.
int RenderGL2PS(vtkViewport *viewport, vtkOpenGLGL2PSHelper *gl2ps)
static vtkOpenGLBillboardTextActor3D * New()
int RenderTranslucentPolygonalGeometry(vtkViewport *vp) override
Just render in translucent pass, since it can execute multiple times (depth peeling,...
~vtkOpenGLBillboardTextActor3D() override
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
Access GL2PS functionality.
abstract specification for Viewports
Definition vtkViewport.h:65