VTK  9.0.20200808
vtkOpenGLBillboardTextActor3D.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkOpenGLBillboardTextActor3D.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
20 #ifndef vtkOpenGLBillboardTextActor3D_h
21 #define vtkOpenGLBillboardTextActor3D_h
22 
24 #include "vtkRenderingOpenGL2Module.h" // For export macro
25 
27 
28 class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLBillboardTextActor3D : public vtkBillboardTextActor3D
29 {
30 public:
33  void PrintSelf(ostream& os, vtkIndent indent) override;
34 
36 
37 protected:
40 
41  int RenderGL2PS(vtkViewport* viewport, vtkOpenGLGL2PSHelper* gl2ps);
42 
43 private:
45  void operator=(const vtkOpenGLBillboardTextActor3D&) = delete;
46 };
47 
48 #endif // vtkOpenGLBillboardTextActor3D_h
vtkBillboardTextActor3D
Renders pixel-aligned text, facing the camera, anchored at a 3D point.
Definition: vtkBillboardTextActor3D.h:37
vtkBillboardTextActor3D::PrintSelf
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkBillboardTextActor3D::New
static vtkBillboardTextActor3D * New()
vtkIndent
a simple class to control print indentation
Definition: vtkIndent.h:33
vtkBillboardTextActor3D.h
vtkViewport
abstract specification for Viewports
Definition: vtkViewport.h:44
vtkOpenGLGL2PSHelper
Access GL2PS functionality.
Definition: vtkOpenGLGL2PSHelper.h:43
vtkOpenGLBillboardTextActor3D
Handles GL2PS capture of billboard text.
Definition: vtkOpenGLBillboardTextActor3D.h:28
vtkBillboardTextActor3D::RenderTranslucentPolygonalGeometry
int RenderTranslucentPolygonalGeometry(vtkViewport *vp) override
Just render in translucent pass, since it can execute multiple times (depth peeling,...