void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
bool ConvertUShortToFloat(const void *sourceData, size_t numValues, int numComps, unsigned int targetTexture, unsigned int width, unsigned int height) override
Convert unsigned short texture data to float in GPU memory.
~vtkOpenGLTextureCPUNormalization() override=default
bool ConvertShortToFloat(const void *sourceData, size_t numValues, int numComps, unsigned int targetTexture, unsigned int width, unsigned int height) override
Convert signed short texture data to float in GPU memory.
std::vector< float > ConversionBuffer
vtkOpenGLTextureCPUNormalization()
static vtkOpenGLTextureCPUNormalization * New()
vtkOpenGLTextureNormalizationHelper()=default