VTK  9.3.20240425
vtkTransform2D.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
3
29#ifndef vtkTransform2D_h
30#define vtkTransform2D_h
31
32#include "vtkCommonTransformsModule.h" // For export macro
33#include "vtkObject.h"
34
35#include "vtkMatrix3x3.h" // Needed for inline methods
36
37VTK_ABI_NAMESPACE_BEGIN
38class vtkPoints2D;
39
40class VTKCOMMONTRANSFORMS_EXPORT vtkTransform2D : public vtkObject
41{
42public:
44 vtkTypeMacro(vtkTransform2D, vtkObject);
45 void PrintSelf(ostream& os, vtkIndent indent) override;
46
50 void Identity();
51
55 void Inverse();
56
61 void Translate(double x, double y);
62 void Translate(const double x[2]) { this->Translate(x[0], x[1]); }
63 void Translate(const float x[2]) { this->Translate(x[0], x[1]); }
64
69 void Rotate(double angle);
70
75 void Scale(double x, double y);
76 void Scale(const double s[2]) { this->Scale(s[0], s[1]); }
77 void Scale(const float s[2]) { this->Scale(s[0], s[1]); }
78
82 void SetMatrix(vtkMatrix3x3* matrix) { this->SetMatrix(matrix->GetData()); }
83 void SetMatrix(const double elements[9]);
84
86
89 vtkGetObjectMacro(Matrix, vtkMatrix3x3);
90 void GetMatrix(vtkMatrix3x3* matrix);
92
94
99 void GetPosition(double pos[2]);
100 void GetPosition(float pos[2])
101 {
102 double temp[2];
103 this->GetPosition(temp);
104 pos[0] = static_cast<float>(temp[0]);
105 pos[1] = static_cast<float>(temp[1]);
106 }
108
110
115 void GetScale(double scale[2]);
116 void GetScale(float pos[2])
117 {
118 double temp[2];
119 this->GetScale(temp);
120 pos[0] = static_cast<float>(temp[0]);
121 pos[1] = static_cast<float>(temp[1]);
122 }
124
129 void GetInverse(vtkMatrix3x3* inverse);
130
136 void GetTranspose(vtkMatrix3x3* transpose);
137
142
148 void TransformPoints(const float* inPts, float* outPts, int n);
149
155 void TransformPoints(const double* inPts, double* outPts, int n);
156
162
168 void InverseTransformPoints(const float* inPts, float* outPts, int n);
169
175 void InverseTransformPoints(const double* inPts, double* outPts, int n);
176
182
184
189 void MultiplyPoint(const float in[3], float out[3]) { this->GetMatrix()->MultiplyPoint(in, out); }
190 void MultiplyPoint(const double in[3], double out[3])
191 {
192 this->GetMatrix()->MultiplyPoint(in, out);
193 }
195
196protected:
198 ~vtkTransform2D() override;
199
201
204
205private:
206 vtkTransform2D(const vtkTransform2D&) = delete;
207 void operator=(const vtkTransform2D&) = delete;
208};
209
210VTK_ABI_NAMESPACE_END
211#endif
a simple class to control print indentation
Definition vtkIndent.h:108
represent and manipulate 3x3 transformation matrices
double * GetData()
Return a pointer to the first element of the matrix (double[9]).
abstract base class for most VTK objects
Definition vtkObject.h:162
represent and manipulate 2D points
Definition vtkPoints2D.h:27
describes linear transformations via a 3x3 matrix
vtkMTimeType GetMTime() override
Override GetMTime to account for input and concatenation.
void SetMatrix(vtkMatrix3x3 *matrix)
Set the current matrix directly.
void GetScale(float pos[2])
Return the x and y scale from the current transformation matrix as an array of two floating point num...
void Translate(const float x[2])
void MultiplyPoint(const double in[3], double out[3])
Use this method only if you wish to compute the transformation in homogeneous (x,y,...
void GetTranspose(vtkMatrix3x3 *transpose)
Return a matrix which is the transpose of the current transformation matrix.
void GetPosition(float pos[2])
Return the position from the current transformation matrix as an array of two floating point numbers.
void Rotate(double angle)
Create a rotation matrix and concatenate it with the current transformation.
vtkMatrix3x3 * InverseMatrix
void Scale(const float s[2])
void TransformPoints(const float *inPts, float *outPts, int n)
Apply the transformation to a series of points, and append the results to outPts.
void SetMatrix(const double elements[9])
vtkMatrix3x3 * Matrix
void GetInverse(vtkMatrix3x3 *inverse)
Return a matrix which is the inverse of the current transformation matrix.
void InverseTransformPoints(const float *inPts, float *outPts, int n)
Apply the transformation to a series of points, and append the results to outPts.
~vtkTransform2D() override
void MultiplyPoint(const float in[3], float out[3])
Use this method only if you wish to compute the transformation in homogeneous (x,y,...
void Scale(double x, double y)
Create a scale matrix (i.e.
void Inverse()
Invert the transformation.
void InternalDeepCopy(vtkTransform2D *t)
static vtkTransform2D * New()
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void Identity()
Set the transformation to the identity transformation.
void GetScale(double scale[2])
Return the x and y scale from the current transformation matrix as an array of two floating point num...
void Scale(const double s[2])
void GetMatrix(vtkMatrix3x3 *matrix)
Get the underlying 3x3 matrix.
void InverseTransformPoints(vtkPoints2D *inPts, vtkPoints2D *outPts)
Apply the transformation to a series of points, and append the results to outPts.
void InverseTransformPoints(const double *inPts, double *outPts, int n)
Apply the transformation to a series of points, and append the results to outPts.
void TransformPoints(const double *inPts, double *outPts, int n)
Apply the transformation to a series of points, and append the results to outPts.
void Translate(const double x[2])
void GetPosition(double pos[2])
Return the position from the current transformation matrix as an array of two floating point numbers.
void Translate(double x, double y)
Create a translation matrix and concatenate it with the current transformation.
void TransformPoints(vtkPoints2D *inPts, vtkPoints2D *outPts)
Apply the transformation to a series of points, and append the results to outPts.
vtkTypeUInt32 vtkMTimeType
Definition vtkType.h:270