13#ifndef vtkWindowNode_h 
   14#define vtkWindowNode_h 
   16#include "vtkRenderingSceneGraphModule.h"  
   19VTK_ABI_NAMESPACE_BEGIN
 
   33  void Build(
bool prepass) 
override;
 
   43  virtual int* 
GetSize() { 
return this->Size; }
 
dynamic, self-adjusting array of float
 
a simple class to control print indentation
 
dynamic, self-adjusting array of unsigned char
 
a node within a VTK scene graph
 
vtkViewNode specialized for vtkRenderWindows
 
vtkUnsignedCharArray * ColorBuffer
 
virtual vtkFloatArray * GetZBuffer()
Get the most recent zbuffer buffer.
 
static vtkWindowNode * New()
 
~vtkWindowNode() override
 
void Build(bool prepass) override
Build containers for our child nodes.
 
void Synchronize(bool prepass) override
Get state of my renderable.
 
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
 
virtual int * GetSize()
Return the size of the last rendered image.
 
virtual vtkUnsignedCharArray * GetColorBuffer()
Get the most recent color buffer RGBA.