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VTK
9.1.0
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29 #ifndef vtkBYUWriter_h
30 #define vtkBYUWriter_h
32 #include "vtkIOGeometryModule.h"
void WriteData() override
vtkGetFilePathMacro(TextureFileName)
Specify the name of the texture file to write.
vtkGetFilePathMacro(ScalarFileName)
Specify the name of the scalar file to write.
int FillInputPortInformation(int port, vtkInformation *info) override
Fill the input port information objects for this algorithm.
static vtkBYUWriter * New()
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkSetFilePathMacro(ScalarFileName)
Specify the name of the scalar file to write.
vtkPolyData * GetInput()
Get the input to this writer.
vtkGetFilePathMacro(GeometryFileName)
Specify the name of the geometry file to write.
vtkPolyData * GetInput(int port)
Get the input to this writer.
vtkSetFilePathMacro(GeometryFileName)
Specify the name of the geometry file to write.
void WriteScalarFile(int numPts)
vtkSetFilePathMacro(DisplacementFileName)
Specify the name of the displacement file to write.
a simple class to control print indentation
abstract class to write data to file(s)
char * DisplacementFileName
concrete dataset represents vertices, lines, polygons, and triangle strips
void WriteGeometryFile(FILE *fp, int numPts)
void WriteDisplacementFile(int numPts)
vtkSetFilePathMacro(TextureFileName)
Specify the name of the texture file to write.
vtkTypeBool WriteDisplacement
vtkGetFilePathMacro(DisplacementFileName)
Specify the name of the displacement file to write.
void WriteTextureFile(int numPts)