data structure to represent mouse events.
~vtkEqualizerContextItem() override
std::string GetPoints() const
void InstantiateHandleRepresentation()
A stub method that is called from ParaView.
void SetScene(vtkContextScene *scene) override
Set the vtkContextScene for the item, always set for an item in a scene.
draws a interactive polyline
Class for drawing 2D primitives to a graphical context.
bool MouseEnterEvent(const vtkContextMouseEvent &mouse) override
Mouse enter event.
Provides a 2D scene for vtkContextItem objects.
void SetPoints(const std::string &points)
Set / Get anchor points in the following format "P1x,P1y;P2x,P2y; ... PNx,PNy;" where X denotes the f...
bool MouseMoveEvent(const vtkContextMouseEvent &mouse) override
Mouse move event.
base class for items that are part of a vtkContextScene.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
static vtkEqualizerContextItem * New()
bool MouseLeaveEvent(const vtkContextMouseEvent &mouse) override
Mouse leave event.
bool MouseButtonReleaseEvent(const vtkContextMouseEvent &mouse) override
Mouse button release event.
bool MouseButtonPressEvent(const vtkContextMouseEvent &mouse) override
Mouse button down event Return true if the item holds the event, false if the event can be propagated...
bool Hit(const vtkContextMouseEvent &mouse) override
Return true if the supplied x, y coordinate is inside the item.
bool Paint(vtkContext2D *painter) override
Paint event for the item, called whenever the item needs to be drawn.
vtkEqualizerContextItem()