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VTK
9.1.0
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151 #include "vtkCommonCoreModule.h"
152 #include "vtkMathPrivate.hxx"
158 #include "vtkMathConfigure.h"
164 #define VTK_DBL_MIN 2.2250738585072014e-308
166 #define VTK_DBL_MIN DBL_MIN
170 #define VTK_DBL_EPSILON 2.2204460492503131e-16
172 #define VTK_DBL_EPSILON DBL_EPSILON
173 #endif // DBL_EPSILON
175 #ifndef VTK_DBL_EPSILON
177 #define VTK_DBL_EPSILON 2.2204460492503131e-16
179 #define VTK_DBL_EPSILON DBL_EPSILON
180 #endif // DBL_EPSILON
181 #endif // VTK_DBL_EPSILON
185 class vtkMathInternal;
192 template <
typename OutT>
206 static constexpr
double Pi() {
return 3.141592653589793; }
212 static float RadiansFromDegrees(
float degrees);
213 static double RadiansFromDegrees(
double degrees);
220 static float DegreesFromRadians(
float radians);
221 static double DegreesFromRadians(
double radians);
228 static int Round(
float f) {
return static_cast<int>(f + (f >= 0.0 ? 0.5 : -0.5)); }
229 static int Round(
double f) {
return static_cast<int>(f + (f >= 0.0 ? 0.5 : -0.5)); }
236 template <
typename OutT>
249 static int Floor(
double x);
256 static int Ceil(
double x);
270 static T Min(
const T& a,
const T& b);
277 static T Max(
const T& a,
const T& b);
282 static bool IsPowerOfTwo(vtkTypeUInt64 x);
289 static int NearestPowerOfTwo(
int x);
425 template <
class VectorT1,
class VectorT2>
426 static void Assign(
const VectorT1& a, VectorT2&& b)
436 static void Assign(
const double a[3],
double b[3]) { vtkMath::Assign<>(a, b); }
441 static void Add(
const float a[3],
const float b[3],
float c[3])
443 for (
int i = 0; i < 3; ++i)
452 static void Add(
const double a[3],
const double b[3],
double c[3])
454 for (
int i = 0; i < 3; ++i)
463 static void Subtract(
const float a[3],
const float b[3],
float c[3])
465 for (
int i = 0; i < 3; ++i)
474 static void Subtract(
const double a[3],
const double b[3],
double c[3])
476 for (
int i = 0; i < 3; ++i)
487 template <
class VectorT1,
class VectorT2,
class VectorT3>
488 static void Subtract(
const VectorT1& a,
const VectorT2& b, VectorT3&& c)
501 for (
int i = 0; i < 3; ++i)
513 for (
int i = 0; i < 2; ++i)
525 for (
int i = 0; i < 3; ++i)
537 for (
int i = 0; i < 2; ++i)
546 static float Dot(
const float a[3],
const float b[3])
548 return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
554 static double Dot(
const double a[3],
const double b[3])
556 return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
574 template <
typename ReturnTypeT = double,
typename TupleRangeT1,
typename TupleRangeT2,
577 TupleRangeT1, TupleRangeT2>::type::value_type>
578 static ReturnTypeT
Dot(
const TupleRangeT1& a,
const TupleRangeT2& b)
580 return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
586 static void Outer(
const float a[3],
const float b[3],
float c[3][3])
588 for (
int i = 0; i < 3; ++i)
590 for (
int j = 0; j < 3; ++j)
592 c[i][j] = a[i] * b[j];
600 static void Outer(
const double a[3],
const double b[3],
double c[3][3])
602 for (
int i = 0; i < 3; ++i)
604 for (
int j = 0; j < 3; ++j)
606 c[i][j] = a[i] * b[j];
615 static void Cross(
const float a[3],
const float b[3],
float c[3]);
621 static void Cross(
const double a[3],
const double b[3],
double c[3]);
627 static float Norm(
const float* x,
int n);
628 static double Norm(
const double* x,
int n);
634 static float Norm(
const float v[3]) {
return std::sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); }
639 static double Norm(
const double v[3])
641 return std::sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
653 template <
typename ReturnTypeT =
double,
typename TupleRangeT>
656 return v[0] * v[0] + v[1] * v[1] + v[2] * v[2];
663 static float Normalize(
float v[3]);
669 static double Normalize(
double v[3]);
679 static void Perpendiculars(
const double v1[3],
double v2[3],
double v3[3],
double theta);
680 static void Perpendiculars(
const float v1[3],
float v2[3],
float v3[3],
double theta);
689 static bool ProjectVector(
const float a[3],
const float b[3],
float projection[3]);
690 static bool ProjectVector(
const double a[3],
const double b[3],
double projection[3]);
701 static bool ProjectVector2D(
const double a[2],
const double b[2],
double projection[2]);
719 template <
typename ReturnTypeT = double,
typename TupleRangeT1,
typename TupleRangeT2,
722 TupleRangeT1, TupleRangeT2>::type::value_type>
723 static ReturnTypeT Distance2BetweenPoints(
const TupleRangeT1& p1,
const TupleRangeT2& p2);
729 static float Distance2BetweenPoints(
const float p1[3],
const float p2[3]);
735 static double Distance2BetweenPoints(
const double p1[3],
const double p2[3]);
746 const double v1[3],
const double v2[3],
const double vn[3]);
765 static double GaussianWeight(
const double variance,
const double distanceFromMean);
777 static float Dot2D(
const float x[2],
const float y[2]) {
return x[0] * y[0] + x[1] * y[1]; }
782 static double Dot2D(
const double x[2],
const double y[2]) {
return x[0] * y[0] + x[1] * y[1]; }
787 static void Outer2D(
const float x[2],
const float y[2],
float A[2][2])
789 for (
int i = 0; i < 2; ++i)
791 for (
int j = 0; j < 2; ++j)
793 A[i][j] = x[i] * y[j];
801 static void Outer2D(
const double x[2],
const double y[2],
double A[2][2])
803 for (
int i = 0; i < 2; ++i)
805 for (
int j = 0; j < 2; ++j)
807 A[i][j] = x[i] * y[j];
816 static float Norm2D(
const float x[2]) {
return std::sqrt(x[0] * x[0] + x[1] * x[1]); }
822 static double Norm2D(
const double x[2]) {
return std::sqrt(x[0] * x[0] + x[1] * x[1]); }
828 static float Normalize2D(
float v[2]);
834 static double Normalize2D(
double v[2]);
841 return c1[0] * c2[1] - c2[0] * c1[1];
848 static double Determinant2x2(
double a,
double b,
double c,
double d) {
return a * d - b * c; }
851 return c1[0] * c2[1] - c2[0] * c1[1];
877 static void LinearSolve3x3(
const double A[3][3],
const double x[3],
double y[3]);
884 static void Multiply3x3(
const float A[3][3],
const float v[3],
float u[3]);
885 static void Multiply3x3(
const double A[3][3],
const double v[3],
double u[3]);
892 static void Multiply3x3(
const float A[3][3],
const float B[3][3],
float C[3][3]);
893 static void Multiply3x3(
const double A[3][3],
const double B[3][3],
double C[3][3]);
919 template <
int RowsT,
int MidDimT,
int ColsT,
920 class LayoutT1 = vtkMatrixUtilities::Layout::Identity,
921 class LayoutT2 = vtkMatrixUtilities::Layout::Identity,
class MatrixT1,
class MatrixT2,
923 static void MultiplyMatrix(
const MatrixT1& M1,
const MatrixT2& M2, MatrixT3&& M3)
925 vtkMathPrivate::MultiplyMatrix<RowsT, MidDimT, ColsT, LayoutT1, LayoutT2>::Compute(M1, M2, M3);
948 template <
int RowsT,
int ColsT,
class LayoutT = vtkMatrixUtilities::Layout::Identity,
949 class MatrixT,
class VectorT1,
class VectorT2>
952 vtkMathPrivate::MultiplyMatrix<RowsT, ColsT, 1, LayoutT>::Compute(M, X, Y);
960 template <
class ScalarT,
int SizeT,
class VectorT1,
class VectorT2>
961 static ScalarT
Dot(
const VectorT1& x,
const VectorT2& y)
963 return vtkMathPrivate::ContractRowWithCol<ScalarT, 1, SizeT, 1, 0, 0,
964 vtkMatrixUtilities::Layout::Identity, vtkMatrixUtilities::Layout::Transpose>::Compute(x, y);
983 template <
int SizeT,
class LayoutT = vtkMatrixUtilities::Layout::Identity,
class MatrixT>
987 return vtkMathPrivate::Determinant<SizeT, LayoutT>::Compute(M);
1005 template <
int SizeT,
class LayoutT = vtkMatrixUtilities::Layout::Identity,
class MatrixT1,
1009 vtkMathPrivate::InvertMatrix<SizeT, LayoutT>::Compute(M1, M2);
1025 template <
int RowsT,
int ColsT,
class LayoutT = vtkMatrixUtilities::Layout::Identity,
1026 class MatrixT,
class VectorT1,
class VectorT2>
1027 static void LinearSolve(
const MatrixT& M,
const VectorT1& x, VectorT2& y)
1029 vtkMathPrivate::LinearSolve<RowsT, ColsT, LayoutT>::Compute(M, x, y);
1046 template <
class ScalarT,
int SizeT,
class LayoutT = vtkMatrixUtilities::Layout::Identity,
1047 class VectorT1,
class MatrixT,
class VectorT2>
1048 static ScalarT
Dot(
const VectorT1& x,
const MatrixT& M,
const VectorT2& y)
1051 vtkMathPrivate::MultiplyMatrix<SizeT, SizeT, 1, LayoutT>::Compute(M, y, tmp);
1052 return vtkMathPrivate::ContractRowWithCol<ScalarT, 1, SizeT, 1, 0, 0,
1053 vtkMatrixUtilities::Layout::Identity, vtkMatrixUtilities::Layout::Transpose>::Compute(x, tmp);
1061 static void MultiplyMatrix(
const double*
const* A,
const double*
const* B,
unsigned int rowA,
1062 unsigned int colA,
unsigned int rowB,
unsigned int colB,
double** C);
1079 static void Invert3x3(
const double A[3][3],
double AI[3][3]);
1094 static double Determinant3x3(
const float A[3][3]);
1095 static double Determinant3x3(
const double A[3][3]);
1101 static float Determinant3x3(
const float c1[3],
const float c2[3],
const float c3[3]);
1106 static double Determinant3x3(
const double c1[3],
const double c2[3],
const double c3[3]);
1114 static double Determinant3x3(
double a1,
double a2,
double a3,
double b1,
double b2,
double b3,
1115 double c1,
double c2,
double c3);
1125 static void QuaternionToMatrix3x3(
const float quat[4],
float A[3][3]);
1126 static void QuaternionToMatrix3x3(
const double quat[4],
double A[3][3]);
1127 template <
class QuaternionT,
class MatrixT,
1128 class EnableT =
typename std::enable_if<!vtkMatrixUtilities::MatrixIs2DArray<MatrixT>()>
::type>
1129 static void QuaternionToMatrix3x3(
const QuaternionT& q, MatrixT&& A);
1142 static void Matrix3x3ToQuaternion(
const float A[3][3],
float quat[4]);
1143 static void Matrix3x3ToQuaternion(
const double A[3][3],
double quat[4]);
1144 template <
class MatrixT,
class QuaternionT,
1145 class EnableT =
typename std::enable_if<!vtkMatrixUtilities::MatrixIs2DArray<MatrixT>()>
::type>
1146 static void Matrix3x3ToQuaternion(
const MatrixT& A, QuaternionT&& q);
1210 const float A[3][3],
float U[3][3],
float w[3],
float VT[3][3]);
1212 const double A[3][3],
double U[3][3],
double w[3],
double VT[3][3]);
1223 double a00,
double a01,
double a10,
double a11,
double b0,
double b1,
double& x0,
double& x1);
1249 double** A,
double** AI,
int size,
int* tmp1Size,
double* tmp2Size);
1343 int numberOfSamples,
double** xt,
int xOrder,
double** mt);
1360 int yOrder,
double** mt,
int checkHomogeneous = 1);
1372 RGBToHSV(rgb[0], rgb[1], rgb[2], hsv, hsv + 1, hsv + 2);
1374 static void RGBToHSV(
float r,
float g,
float b,
float*
h,
float* s,
float* v);
1375 static void RGBToHSV(
const double rgb[3],
double hsv[3])
1377 RGBToHSV(rgb[0], rgb[1], rgb[2], hsv, hsv + 1, hsv + 2);
1379 static void RGBToHSV(
double r,
double g,
double b,
double*
h,
double* s,
double* v);
1392 HSVToRGB(hsv[0], hsv[1], hsv[2], rgb, rgb + 1, rgb + 2);
1394 static void HSVToRGB(
float h,
float s,
float v,
float* r,
float* g,
float* b);
1395 static void HSVToRGB(
const double hsv[3],
double rgb[3])
1397 HSVToRGB(hsv[0], hsv[1], hsv[2], rgb, rgb + 1, rgb + 2);
1399 static void HSVToRGB(
double h,
double s,
double v,
double* r,
double* g,
double* b);
1406 static void LabToXYZ(
const double lab[3],
double xyz[3])
1408 LabToXYZ(lab[0], lab[1], lab[2], xyz + 0, xyz + 1, xyz + 2);
1410 static void LabToXYZ(
double L,
double a,
double b,
double* x,
double* y,
double* z);
1417 static void XYZToLab(
const double xyz[3],
double lab[3])
1419 XYZToLab(xyz[0], xyz[1], xyz[2], lab + 0, lab + 1, lab + 2);
1421 static void XYZToLab(
double x,
double y,
double z,
double* L,
double* a,
double* b);
1428 static void XYZToRGB(
const double xyz[3],
double rgb[3])
1430 XYZToRGB(xyz[0], xyz[1], xyz[2], rgb + 0, rgb + 1, rgb + 2);
1432 static void XYZToRGB(
double x,
double y,
double z,
double* r,
double* g,
double* b);
1439 static void RGBToXYZ(
const double rgb[3],
double xyz[3])
1441 RGBToXYZ(rgb[0], rgb[1], rgb[2], xyz + 0, xyz + 1, xyz + 2);
1443 static void RGBToXYZ(
double r,
double g,
double b,
double* x,
double* y,
double* z);
1453 static void RGBToLab(
const double rgb[3],
double lab[3])
1455 RGBToLab(rgb[0], rgb[1], rgb[2], lab + 0, lab + 1, lab + 2);
1457 static void RGBToLab(
double red,
double green,
double blue,
double* L,
double* a,
double* b);
1464 static void LabToRGB(
const double lab[3],
double rgb[3])
1466 LabToRGB(lab[0], lab[1], lab[2], rgb + 0, rgb + 1, rgb + 2);
1468 static void LabToRGB(
double L,
double a,
double b,
double* red,
double* green,
double* blue);
1492 if (bounds[1] - bounds[0] < 0.0)
1505 static T ClampValue(
const T&
value,
const T& min,
const T&
max);
1512 static void ClampValue(
double*
value,
const double range[2]);
1513 static void ClampValue(
double value,
const double range[2],
double* clamped_value);
1516 const double* values,
int nb_values,
const double range[2],
double* clamped_values);
1525 static double ClampAndNormalizeValue(
double value,
const double range[2]);
1531 template <
class T1,
class T2>
1540 static void TensorFromSymmetricTensor(T tensor[9]);
1551 double range_min,
double range_max,
double scale = 1.0,
double shift = 0.0);
1575 const double bounds1[6],
const double bounds2[6],
const double delta[3]);
1583 const double point[3],
const double bounds[6],
const double delta[3]);
1595 const double bounds[6],
const double normal[3],
const double point[3]);
1607 const double p1[3],
const double p2[3],
const double p3[3],
double center[3]);
1654 void operator=(
const vtkMath&) =
delete;
1660 return x * 0.017453292f;
1666 return x * 0.017453292519943295;
1672 return x * 57.2957795131f;
1678 return x * 57.29577951308232;
1684 return ((x != 0) & ((x & (x - 1)) == 0));
1691 unsigned int z =
static_cast<unsigned int>(((x > 0) ? x - 1 : 0));
1697 return static_cast<int>(z + 1);
1705 int i =
static_cast<int>(x);
1714 int i =
static_cast<int>(x);
1722 return (b <= a ? b : a);
1729 return (b > a ? b : a);
1738 for (
int i = 0; i < 3; ++i)
1752 for (
int i = 0; i < 3; ++i)
1766 for (
int i = 0; i < 2; ++i)
1780 for (
int i = 0; i < 2; ++i)
1791 return c1[0] * c2[1] * c3[2] + c2[0] * c3[1] * c1[2] + c3[0] * c1[1] * c2[2] -
1792 c1[0] * c3[1] * c2[2] - c2[0] * c1[1] * c3[2] - c3[0] * c2[1] * c1[2];
1798 return c1[0] * c2[1] * c3[2] + c2[0] * c3[1] * c1[2] + c3[0] * c1[1] * c2[2] -
1799 c1[0] * c3[1] * c2[2] - c2[0] * c1[1] * c3[2] - c3[0] * c2[1] * c1[2];
1804 double a1,
double a2,
double a3,
double b1,
double b2,
double b3,
double c1,
double c2,
double c3)
1813 return ((p1[0] - p2[0]) * (p1[0] - p2[0]) + (p1[1] - p2[1]) * (p1[1] - p2[1]) +
1814 (p1[2] - p2[2]) * (p1[2] - p2[2]));
1820 return ((p1[0] - p2[0]) * (p1[0] - p2[0]) + (p1[1] - p2[1]) * (p1[1] - p2[1]) +
1821 (p1[2] - p2[2]) * (p1[2] - p2[2]));
1825 template <
typename ReturnTypeT,
typename TupleRangeT1,
typename TupleRangeT2,
typename EnableT>
1828 return ((p1[0] - p2[0]) * (p1[0] - p2[0]) + (p1[1] - p2[1]) * (p1[1] - p2[1]) +
1829 (p1[2] - p2[2]) * (p1[2] - p2[2]));
1836 float Cx = a[1] * b[2] - a[2] * b[1];
1837 float Cy = a[2] * b[0] - a[0] * b[2];
1838 float Cz = a[0] * b[1] - a[1] * b[0];
1848 double Cx = a[1] * b[2] - a[2] * b[1];
1849 double Cy = a[2] * b[0] - a[0] * b[2];
1850 double Cz = a[0] * b[1] - a[1] * b[0];
1860 return A[0][0] * A[1][1] * A[2][2] + A[1][0] * A[2][1] * A[0][2] + A[2][0] * A[0][1] * A[1][2] -
1861 A[0][0] * A[2][1] * A[1][2] - A[1][0] * A[0][1] * A[2][2] - A[2][0] * A[1][1] * A[0][2];
1880 assert(
"pre: valid_range" && min <=
max);
1882 #if __cplusplus >= 201703L
1883 return std::clamp(
value, min,
max);
1888 return (v <
max ? v :
max);
1897 assert(
"pre: valid_range" &&
range[0] <=
range[1]);
1906 if (
range && clamped_value)
1908 assert(
"pre: valid_range" &&
range[0] <=
range[1]);
1917 assert(
"pre: valid_range" &&
range[0] <=
range[1]);
1933 assert(
"post: valid_result" && result >= 0.0 && result <= 1.0);
1939 template <
class T1,
class T2>
1942 for (
int i = 0; i < 3; ++i)
1944 tensor[4 * i] = symmTensor[i];
1946 tensor[1] = tensor[3] = symmTensor[3];
1947 tensor[2] = tensor[6] = symmTensor[5];
1948 tensor[5] = tensor[7] = symmTensor[4];
1955 tensor[6] = tensor[5];
1956 tensor[7] = tensor[4];
1957 tensor[8] = tensor[2];
1958 tensor[4] = tensor[1];
1959 tensor[5] = tensor[7];
1960 tensor[2] = tensor[6];
1961 tensor[1] = tensor[3];
1966 template <
class QuaternionT,
class MatrixT>
1967 inline void vtkQuaternionToMatrix3x3(
const QuaternionT& quat, MatrixT& A)
1971 Scalar ww = quat[0] * quat[0];
1972 Scalar wx = quat[0] * quat[1];
1973 Scalar wy = quat[0] * quat[2];
1974 Scalar wz = quat[0] * quat[3];
1976 Scalar xx = quat[1] * quat[1];
1977 Scalar yy = quat[2] * quat[2];
1978 Scalar zz = quat[3] * quat[3];
1980 Scalar xy = quat[1] * quat[2];
1981 Scalar xz = quat[1] * quat[3];
1982 Scalar yz = quat[2] * quat[3];
1984 Scalar rr = xx + yy + zz;
1986 Scalar f = 1 / (ww + rr);
1987 Scalar s = (ww - rr) * f;
1992 Wrapper::template Get<0, 0>(A) = xx * f + s;
1993 Wrapper::template Get<1, 0>(A) = (xy + wz) * f;
1994 Wrapper::template Get<2, 0>(A) = (xz - wy) * f;
1996 Wrapper::template Get<0, 1>(A) = (xy - wz) * f;
1997 Wrapper::template Get<1, 1>(A) = yy * f + s;
1998 Wrapper::template Get<2, 1>(A) = (yz + wx) * f;
2000 Wrapper::template Get<0, 2>(A) = (xz + wy) * f;
2001 Wrapper::template Get<1, 2>(A) = (yz - wx) * f;
2002 Wrapper::template Get<2, 2>(A) = zz * f + s;
2009 vtkQuaternionToMatrix3x3(quat, A);
2015 vtkQuaternionToMatrix3x3(quat, A);
2019 template <
class QuaternionT,
class MatrixT,
class EnableT>
2022 vtkQuaternionToMatrix3x3(q, A);
2032 template <
class MatrixT,
class QuaternionT>
2033 inline void vtkMatrix3x3ToQuaternion(
const MatrixT& A, QuaternionT& quat)
2042 N[0][0] = Wrapper::template Get<0, 0>(A) + Wrapper::template Get<1, 1>(A) +
2043 Wrapper::template Get<2, 2>(A);
2044 N[1][1] = Wrapper::template Get<0, 0>(A) - Wrapper::template Get<1, 1>(A) -
2045 Wrapper::template Get<2, 2>(A);
2046 N[2][2] = -Wrapper::template Get<0, 0>(A) + Wrapper::template Get<1, 1>(A) -
2047 Wrapper::template Get<2, 2>(A);
2048 N[3][3] = -Wrapper::template Get<0, 0>(A) - Wrapper::template Get<1, 1>(A) +
2049 Wrapper::template Get<2, 2>(A);
2052 N[0][1] = N[1][0] = Wrapper::template Get<2, 1>(A) - Wrapper::template Get<1, 2>(A);
2053 N[0][2] = N[2][0] = Wrapper::template Get<0, 2>(A) - Wrapper::template Get<2, 0>(A);
2054 N[0][3] = N[3][0] = Wrapper::template Get<1, 0>(A) - Wrapper::template Get<0, 1>(A);
2056 N[1][2] = N[2][1] = Wrapper::template Get<1, 0>(A) + Wrapper::template Get<0, 1>(A);
2057 N[1][3] = N[3][1] = Wrapper::template Get<0, 2>(A) + Wrapper::template Get<2, 0>(A);
2058 N[2][3] = N[3][2] = Wrapper::template Get<2, 1>(A) + Wrapper::template Get<1, 2>(A);
2060 Scalar eigenvectors[4][4], eigenvalues[4];
2064 Scalar *NTemp[4], *eigenvectorsTemp[4];
2065 for (
int i = 0; i < 4; ++i)
2068 eigenvectorsTemp[i] = eigenvectors[i];
2073 quat[0] = eigenvectors[0][0];
2074 quat[1] = eigenvectors[1][0];
2075 quat[2] = eigenvectors[2][0];
2076 quat[3] = eigenvectors[3][0];
2083 vtkMatrix3x3ToQuaternion(A, quat);
2089 vtkMatrix3x3ToQuaternion(A, quat);
2093 template <
class MatrixT,
class QuaternionT,
class EnableT>
2096 vtkMatrix3x3ToQuaternion(A, q);
2102 template <
typename OutT>
2110 *ret =
static_cast<OutT
>((val >= 0.0) ? (val + 0.5) : (val - 0.5));
2130 *retVal =
static_cast<float>(val);
2135 #if defined(VTK_HAS_ISINF) || defined(VTK_HAS_STD_ISINF)
2136 #define VTK_MATH_ISINF_IS_INLINE
2139 #if defined(VTK_HAS_STD_ISINF)
2140 return std::isinf(x);
2142 return (isinf(x) != 0);
2148 #if defined(VTK_HAS_ISNAN) || defined(VTK_HAS_STD_ISNAN)
2149 #define VTK_MATH_ISNAN_IS_INLINE
2152 #if defined(VTK_HAS_STD_ISNAN)
2155 return (
isnan(x) != 0);
2161 #if defined(VTK_HAS_ISFINITE) || defined(VTK_HAS_STD_ISFINITE) || defined(VTK_HAS_FINITE)
2162 #define VTK_MATH_ISFINITE_IS_INLINE
2165 #if defined(VTK_HAS_STD_ISFINITE)
2166 return std::isfinite(x);
2167 #elif defined(VTK_HAS_ISFINITE)
2168 return (isfinite(x) != 0);
2170 return (finite(x) != 0);
represent and manipulate 3D points
static int Ceil(double x)
Rounds a double to the nearest integer not less than itself.
static void RotateVectorByWXYZ(const float v[3], const float q[4], float r[3])
rotate a vector by WXYZ using // https://en.wikipedia.org/wiki/Rodrigues%27_rotation_formula
static vtkTypeBool ExtentIsWithinOtherExtent(const int extent1[6], const int extent2[6])
Return true if first 3D extent is within second 3D extent Extent is x-min, x-max, y-min,...
static int GetScalarTypeFittingRange(double range_min, double range_max, double scale=1.0, double shift=0.0)
Return the scalar type that is most likely to have enough precision to store a given range of data on...
static void RGBToLab(const double rgb[3], double lab[3])
Convert color from the RGB system to CIE-L*ab.
static void SingularValueDecomposition3x3(const float A[3][3], float U[3][3], float w[3], float VT[3][3])
Perform singular value decomposition on a 3x3 matrix.
static void Identity3x3(float A[3][3])
Set A to the identity matrix.
static void MultiplyScalar(double a[3], double s)
Multiplies a 3-vector by a scalar (double version).
static float Norm(const float *x, int n)
Compute the norm of n-vector.
static void RGBToHSV(const double rgb[3], double hsv[3])
Convert color in RGB format (Red, Green, Blue) to HSV format (Hue, Saturation, Value).
static vtkTypeBool PointIsWithinBounds(const double point[3], const double bounds[6], const double delta[3])
Return true if point is within the given 3D bounds Bounds is x-min, x-max, y-min, y-max,...
static int Floor(double x)
Rounds a double to the nearest integer not greater than itself.
static double Dot(const double a[3], const double b[3])
Dot product of two 3-vectors (double version).
Park and Miller Sequence of pseudo random numbers.
static vtkTypeBool IsNan(double x)
Test if a number is equal to the special floating point value Not-A-Number (Nan).
Template defining traits of native types used by VTK.
static int NearestPowerOfTwo(int x)
Compute the nearest power of two that is not less than x.
static float Normalize(float v[3])
Normalize (in place) a 3-vector.
static void LUFactor3x3(double A[3][3], int index[3])
LU Factorization of a 3x3 matrix.
static void LabToRGB(double L, double a, double b, double *red, double *green, double *blue)
Convert color from the CIE-L*ab system to RGB.
static double Determinant2x2(double a, double b, double c, double d)
Calculate the determinant of a 2x2 matrix: | a b | | c d |.
static void Perpendiculars(const float v1[3], float v2[3], float v3[3], double theta)
Given a unit vector v1, find two unit vectors v2 and v3 such that v1 cross v2 = v3 (i....
static void RGBToHSV(float r, float g, float b, float *h, float *s, float *v)
Convert color in RGB format (Red, Green, Blue) to HSV format (Hue, Saturation, Value).
static void Diagonalize3x3(const float A[3][3], float w[3], float V[3][3])
Diagonalize a symmetric 3x3 matrix and return the eigenvalues in w and the eigenvectors in the column...
static void RGBToHSV(const float rgb[3], float hsv[3])
Convert color in RGB format (Red, Green, Blue) to HSV format (Hue, Saturation, Value).
static vtkTypeBool IsInf(double x)
Test if a number is equal to the special floating point value infinity.
static ScalarT Dot(const VectorT1 &x, const MatrixT &M, const VectorT2 &y)
Computes the dot product x^T M y, where x and y are vectors and M is a metric matrix.
static vtkTypeBool GetAdjustedScalarRange(vtkDataArray *array, int comp, double range[2])
Get a vtkDataArray's scalar range for a given component.
~vtkMath() override=default
static void LinearSolve(const MatrixT &M, const VectorT1 &x, VectorT2 &y)
This method solves linear systems M * x = y.
static void UninitializeBounds(double bounds[6])
Set the bounds to an uninitialized state.
static double Random()
Generate pseudo-random numbers distributed according to the uniform distribution between 0....
static float Dot2D(const float x[2], const float y[2])
Dot product of two 2-vectors.
static void RGBToHSV(double r, double g, double b, double *h, double *s, double *v)
Convert color in RGB format (Red, Green, Blue) to HSV format (Hue, Saturation, Value).
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
static double Norm(const double *x, int n)
Compute the norm of n-vector.
static void LUSolveLinearSystem(double **A, int *index, double *x, int size)
Solve linear equations Ax = b using LU decomposition A = LU where L is lower triangular matrix and U ...
static float DegreesFromRadians(float radians)
Convert radians into degrees.
static T Max(const T &a, const T &b)
Returns the maximum of the two arguments provided.
static double Norm2D(const double x[2])
Compute the norm of a 2-vector.
static void InvertMatrix(const MatrixT1 &M1, MatrixT2 &&M2)
Computes the inverse of input matrix M1 into M2.
static void Diagonalize3x3(const double A[3][3], double w[3], double V[3][3])
Diagonalize a symmetric 3x3 matrix and return the eigenvalues in w and the eigenvectors in the column...
static void Multiply3x3(const double A[3][3], const double v[3], double u[3])
Multiply a vector by a 3x3 matrix.
static void HSVToRGB(double h, double s, double v, double *r, double *g, double *b)
Convert color in HSV format (Hue, Saturation, Value) to RGB format (Red, Green, Blue).
static void HSVToRGB(const double hsv[3], double rgb[3])
Convert color in HSV format (Hue, Saturation, Value) to RGB format (Red, Green, Blue).
static void LUFactor3x3(float A[3][3], int index[3])
LU Factorization of a 3x3 matrix.
static vtkTypeBool BoundsIsWithinOtherBounds(const double bounds1[6], const double bounds2[6], const double delta[3])
Return true if first 3D bounds is within the second 3D bounds Bounds is x-min, x-max,...
static double GaussianWeight(const double mean, const double variance, const double position)
Compute the amplitude of an unnormalized Gaussian function with specified mean and variance.
static void XYZToRGB(double x, double y, double z, double *r, double *g, double *b)
Convert color from the CIE XYZ system to RGB.
static float RadiansFromDegrees(float degrees)
Convert degrees into radians.
static void XYZToRGB(const double xyz[3], double rgb[3])
Convert color from the CIE XYZ system to RGB.
static void MultiplyMatrix(const double *const *A, const double *const *B, unsigned int rowA, unsigned int colA, unsigned int rowB, unsigned int colB, double **C)
General matrix multiplication.
abstract base class for most VTK objects
static double Determinant3x3(const float A[3][3])
Return the determinant of a 3x3 matrix.
static void Assign(const VectorT1 &a, VectorT2 &&b)
Assign values to a 3-vector (templated version).
static int * BeginCombination(int m, int n)
Start iterating over "m choose n" objects.
static void Identity3x3(double A[3][3])
Set A to the identity matrix.
static void MultiplyScalar(float a[3], float s)
Multiplies a 3-vector by a scalar (float version).
static void RotateVectorByWXYZ(const double v[3], const double q[4], double r[3])
rotate a vector by WXYZ using // https://en.wikipedia.org/wiki/Rodrigues%27_rotation_formula
static void MultiplyQuaternion(const float q1[4], const float q2[4], float q[4])
Multiply two quaternions.
static void Subtract(const float a[3], const float b[3], float c[3])
Subtraction of two 3-vectors (float version).
abstract superclass for arrays of numeric data
static void HSVToRGB(float h, float s, float v, float *r, float *g, float *b)
Convert color in HSV format (Hue, Saturation, Value) to RGB format (Red, Green, Blue).
static int PlaneIntersectsAABB(const double bounds[6], const double normal[3], const double point[3])
Implements Plane / Axis-Aligned Bounding-Box intersection as described in Graphics Gems IV,...
static ReturnTypeT SquaredNorm(const TupleRangeT &v)
Compute the squared norm of a 3-vector.
static void LabToRGB(const double lab[3], double rgb[3])
Convert color from the CIE-L*ab system to RGB.
static bool ProjectVector(const float a[3], const float b[3], float projection[3])
Compute the projection of vector a on vector b and return it in projection[3].
static float Norm(const float v[3])
Compute the norm of 3-vector (float version).
void RoundDoubleToIntegralIfNecessary(double val, OutT *ret)
static ReturnTypeT Dot(const TupleRangeT1 &a, const TupleRangeT2 &b)
Compute dot product between two points p1 and p2.
static double ClampAndNormalizeValue(double value, const double range[2])
Clamp a value against a range and then normalize it between 0 and 1.
static void RotateVectorByNormalizedQuaternion(const float v[3], const float q[4], float r[3])
rotate a vector by a normalized quaternion using // https://en.wikipedia.org/wiki/Rodrigues%27_rotati...
static void HSVToRGB(const float hsv[3], float rgb[3])
Convert color in HSV format (Hue, Saturation, Value) to RGB format (Red, Green, Blue).
static ScalarT Dot(const VectorT1 &x, const VectorT2 &y)
Computes the dot product between 2 vectors x and y.
static double GaussianWeight(const double variance, const double distanceFromMean)
Compute the amplitude of an unnormalized Gaussian function with mean=0 and specified variance.
static void Subtract(const double a[3], const double b[3], double c[3])
Subtraction of two 3-vectors (double version).
static double Inf()
Special IEEE-754 number used to represent positive infinity.
static double Solve3PointCircle(const double p1[3], const double p2[3], const double p3[3], double center[3])
In Euclidean space, there is a unique circle passing through any given three non-collinear points P1,...
static int NextCombination(int m, int n, int *combination)
Given m, n, and a valid combination of n integers in the range [0,m[, this function alters the intege...
static void RandomSeed(int s)
Initialize seed value.
static void LabToXYZ(const double lab[3], double xyz[3])
Convert color from the CIE-L*ab system to CIE XYZ.
static void MultiplyScalar2D(float a[2], float s)
Multiplies a 2-vector by a scalar (float version).
static void LabToXYZ(double L, double a, double b, double *x, double *y, double *z)
Convert color from the CIE-L*ab system to CIE XYZ.
static void Add(const double a[3], const double b[3], double c[3])
Addition of two 3-vectors (double version).
static vtkTypeBool InvertMatrix(double **A, double **AI, int size)
Invert input square matrix A into matrix AI.
static void Outer(const double a[3], const double b[3], double c[3][3])
Outer product of two 3-vectors (double version).
static bool ProjectVector(const double a[3], const double b[3], double projection[3])
Compute the projection of vector a on vector b and return it in projection[3].
static double NegInf()
Special IEEE-754 number used to represent negative infinity.
static void Invert3x3(const float A[3][3], float AI[3][3])
Invert a 3x3 matrix.
static void Subtract(const VectorT1 &a, const VectorT2 &b, VectorT3 &&c)
Subtraction of two 3-vectors (templated version).
static vtkMatrixUtilities::ScalarTypeExtractor< MatrixT >::value_type Determinant(const MatrixT &M)
Computes the determinant of input square SizeT x SizeT matrix M.
static void LinearSolve3x3(const double A[3][3], const double x[3], double y[3])
Solve Ay = x for y and place the result in y.
static T ClampValue(const T &value, const T &min, const T &max)
Clamp some value against a range, return the result.
static void Transpose3x3(const float A[3][3], float AT[3][3])
Transpose a 3x3 matrix.
static vtkTypeBool InvertMatrix(double **A, double **AI, int size, int *tmp1Size, double *tmp2Size)
Thread safe version of InvertMatrix method.
static ReturnTypeT Distance2BetweenPoints(const TupleRangeT1 &p1, const TupleRangeT2 &p2)
Compute distance squared between two points p1 and p2.
static void Matrix3x3ToQuaternion(const float A[3][3], float quat[4])
Convert a 3x3 matrix into a quaternion.
static void RoundDoubleToIntegralIfNecessary(double val, OutT *ret)
Round a double to type OutT if OutT is integral, otherwise simply clamp the value to the output range...
static float Norm2D(const float x[2])
Compute the norm of a 2-vector.
static void MultiplyScalar2D(double a[2], double s)
Multiplies a 2-vector by a scalar (double version).
static void TensorFromSymmetricTensor(const T1 symmTensor[6], T2 tensor[9])
Convert a 6-Component symmetric tensor into a 9-Component tensor, no allocation performed.
static T Min(const T &a, const T &b)
Returns the minimum of the two arguments provided.
static double SignedAngleBetweenVectors(const double v1[3], const double v2[3], const double vn[3])
Compute signed angle in radians between two vectors with regard to a third orthogonal vector.
a simple class to control print indentation
static vtkTypeBool SolveHomogeneousLeastSquares(int numberOfSamples, double **xt, int xOrder, double **mt)
Solves for the least squares best fit matrix for the homogeneous equation X'M' = 0'.
static void RGBToXYZ(double r, double g, double b, double *x, double *y, double *z)
Convert color from the RGB system to CIE XYZ.
static void RGBToLab(double red, double green, double blue, double *L, double *a, double *b)
Convert color from the RGB system to CIE-L*ab.
static void QuaternionToMatrix3x3(const float quat[4], float A[3][3])
Convert a quaternion to a 3x3 rotation matrix.
double vtkDeterminant3x3(const T A[3][3])
static double Nan()
Special IEEE-754 number used to represent Not-A-Number (Nan).
static bool ProjectVector2D(const double a[2], const double b[2], double projection[2])
Compute the projection of 2D vector a on 2D vector b and returns the result in projection[2].
static void LinearSolve3x3(const float A[3][3], const float x[3], float y[3])
Solve Ay = x for y and place the result in y.
static void Outer2D(const double x[2], const double y[2], double A[2][2])
Outer product of two 2-vectors (double version).
static int GetSeed()
Return the current seed used by the random number generator.
static float Determinant2x2(const float c1[2], const float c2[2])
Compute determinant of 2x2 matrix.
static void Transpose3x3(const double A[3][3], double AT[3][3])
Transpose a 3x3 matrix.
static int QuadraticRoot(double a, double b, double c, double min, double max, double *u)
find roots of ax^2+bx+c=0 in the interval min,max.
static double GaussianAmplitude(const double variance, const double distanceFromMean)
Compute the amplitude of a Gaussian function with mean=0 and specified variance.
static void Multiply3x3(const double A[3][3], const double B[3][3], double C[3][3])
Multiply one 3x3 matrix by another according to C = AB.
static double GaussianAmplitude(const double mean, const double variance, const double position)
Compute the amplitude of a Gaussian function with specified mean and variance.
static vtkTypeInt64 Factorial(int N)
Compute N factorial, N! = N*(N-1) * (N-2)...*3*2*1.
static void RotateVectorByNormalizedQuaternion(const double v[3], const double q[4], double r[3])
rotate a vector by a normalized quaternion using // https://en.wikipedia.org/wiki/Rodrigues%27_rotati...
static void Orthogonalize3x3(const float A[3][3], float B[3][3])
Orthogonalize a 3x3 matrix and put the result in B.
static void XYZToLab(double x, double y, double z, double *L, double *a, double *b)
Convert Color from the CIE XYZ system to CIE-L*ab.
static void Outer(const float a[3], const float b[3], float c[3][3])
Outer product of two 3-vectors (float version).
static void LUSolve3x3(const double A[3][3], const int index[3], double x[3])
LU back substitution for a 3x3 matrix.
static double Random(double min, double max)
Generate pseudo-random numbers distributed according to the uniform distribution between min and max.
static void LUSolve3x3(const float A[3][3], const int index[3], float x[3])
LU back substitution for a 3x3 matrix.
static void MultiplyMatrixWithVector(const MatrixT &M, const VectorT1 &X, VectorT2 &&Y)
Multiply matrix M with vector Y such that Y = M x X.
static vtkTypeBool JacobiN(double **a, int n, double *w, double **v)
JacobiN iteration for the solution of eigenvectors/eigenvalues of a nxn real symmetric matrix.
static void MultiplyMatrix(const MatrixT1 &M1, const MatrixT2 &M2, MatrixT3 &&M3)
Multiply matrices such that M3 = M1 x M2.
Gaussian sequence of pseudo random numbers implemented with the Box-Mueller transform.
static vtkTypeBool SolveLinearSystemGEPP2x2(double a00, double a01, double a10, double a11, double b0, double b1, double &x0, double &x1)
Solve linear equation Ax = b using Gaussian Elimination with Partial Pivoting for a 2x2 system.
static double Determinant2x2(const double c1[2], const double c2[2])
Calculate the determinant of a 2x2 matrix: | a b | | c d |.
static double Gaussian()
Generate pseudo-random numbers distributed according to the standard normal distribution.
performs common math operations
static bool IsPowerOfTwo(vtkTypeUInt64 x)
Returns true if integer is a power of two.
static void SingularValueDecomposition3x3(const double A[3][3], double U[3][3], double w[3], double VT[3][3])
Perform singular value decomposition on a 3x3 matrix.
static void Cross(const float a[3], const float b[3], float c[3])
Cross product of two 3-vectors.
static constexpr double Pi()
A mathematical constant.
static int Round(double f)
static void XYZToLab(const double xyz[3], double lab[3])
Convert Color from the CIE XYZ system to CIE-L*ab.
static bool ProjectVector2D(const float a[2], const float b[2], float projection[2])
Compute the projection of 2D vector a on 2D vector b and returns the result in projection[2].
static vtkTypeBool LUFactorLinearSystem(double **A, int *index, int size, double *tmpSize)
Thread safe version of LUFactorLinearSystem method.
static void MultiplyQuaternion(const double q1[4], const double q2[4], double q[4])
Multiply two quaternions.
static void RGBToXYZ(const double rgb[3], double xyz[3])
Convert color from the RGB system to CIE XYZ.
static void Orthogonalize3x3(const double A[3][3], double B[3][3])
Orthogonalize a 3x3 matrix and put the result in B.
static int Round(float f)
Rounds a float to the nearest integer.
static void Assign(const double a[3], double b[3])
Assign values to a 3-vector (double version).
static void ClampValues(double *values, int nb_values, const double range[2])
Clamp some values against a range The method without 'clamped_values' will perform in-place clamping.
static vtkTypeBool Jacobi(float **a, float *w, float **v)
Jacobi iteration for the solution of eigenvectors/eigenvalues of a 3x3 real symmetric matrix.
static double AngleBetweenVectors(const double v1[3], const double v2[3])
Compute angle in radians between two vectors.
static bool IsFinite(double x)
Test if a number has finite value i.e.
static double Dot2D(const double x[2], const double y[2])
Dot product of two 2-vectors.
static void Outer2D(const float x[2], const float y[2], float A[2][2])
Outer product of two 2-vectors (float version).
static void Add(const float a[3], const float b[3], float c[3])
Addition of two 3-vectors (float version).
static double Norm(const double v[3])
Compute the norm of 3-vector (double version).
static float Dot(const float a[3], const float b[3])
Dot product of two 3-vectors (float version).
static void Multiply3x3(const float A[3][3], const float v[3], float u[3])
Multiply a vector by a 3x3 matrix.
static vtkTypeBool JacobiN(float **a, int n, float *w, float **v)
JacobiN iteration for the solution of eigenvectors/eigenvalues of a nxn real symmetric matrix.
static void Invert3x3(const double A[3][3], double AI[3][3])
Invert a 3x3 matrix.
static vtkTypeInt64 Binomial(int m, int n)
The number of combinations of n objects from a pool of m objects (m>n).
static vtkTypeBool AreBoundsInitialized(const double bounds[6])
Are the bounds initialized?
static vtkSmartPointer< vtkMathInternal > Internal
static vtkTypeBool SolveLeastSquares(int numberOfSamples, double **xt, int xOrder, double **yt, int yOrder, double **mt, int checkHomogeneous=1)
Solves for the least squares best fit matrix for the equation X'M' = Y'.
static vtkTypeBool SolveLinearSystem(double **A, double *x, int size)
Solve linear equations Ax = b using Crout's method.
static void Multiply3x3(const float A[3][3], const float B[3][3], float C[3][3])
Multiply one 3x3 matrix by another according to C = AB.
static double Gaussian(double mean, double std)
Generate pseudo-random numbers distributed according to the Gaussian distribution with mean mean and ...
static float Normalize2D(float v[2])
Normalize (in place) a 2-vector.
static void ClampValues(const double *values, int nb_values, const double range[2], double *clamped_values)
Clamp some values against a range The method without 'clamped_values' will perform in-place clamping.
static vtkTypeBool Jacobi(double **a, double *w, double **v)
Jacobi iteration for the solution of eigenvectors/eigenvalues of a 3x3 real symmetric matrix.
vtkFrustumSelector is a vtkSelector that selects elements based on whether they are inside or interse...
static double EstimateMatrixCondition(const double *const *A, int size)
Estimate the condition number of a LU factored matrix.
static vtkTypeBool LUFactorLinearSystem(double **A, int *index, int size)
Factor linear equations Ax = b using LU decomposition into the form A = LU where L is a unit lower tr...
static int CeilLog2(vtkTypeUInt64 x)
Gives the exponent of the lowest power of two not less than x.
static void FreeCombination(int *combination)
Free the "iterator" array created by vtkMath::BeginCombination.
static void Perpendiculars(const double v1[3], double v2[3], double v3[3], double theta)
Given a unit vector v1, find two unit vectors v2 and v3 such that v1 cross v2 = v3 (i....