VTK  9.1.0
vtkOpenGLRenderPass.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkOpenGLRenderPass.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
15 
24 #ifndef vtkOpenGLRenderPass_h
25 #define vtkOpenGLRenderPass_h
26 
27 #include "vtkRenderPass.h"
28 #include "vtkRenderingOpenGL2Module.h" // For export macro
29 
30 #include <string> // For std::string
31 
32 class vtkAbstractMapper;
34 class vtkProp;
35 class vtkShaderProgram;
37 
38 class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLRenderPass : public vtkRenderPass
39 {
40 public:
42  void PrintSelf(ostream& os, vtkIndent indent) override;
43 
45 
50  virtual bool PreReplaceShaderValues(std::string& vertexShader, std::string& geometryShader,
51  std::string& fragmentShader, vtkAbstractMapper* mapper, vtkProp* prop);
52  virtual bool PostReplaceShaderValues(std::string& vertexShader, std::string& geometryShader,
53  std::string& fragmentShader, vtkAbstractMapper* mapper, vtkProp* prop);
55 
60  virtual bool SetShaderParameters(vtkShaderProgram* program, vtkAbstractMapper* mapper,
61  vtkProp* prop, vtkOpenGLVertexArrayObject* VAO = nullptr);
62 
71 
76 
80  vtkSetMacro(ActiveDrawBuffers, unsigned int);
81  vtkGetMacro(ActiveDrawBuffers, unsigned int);
82 
83 protected:
86 
90  void PreRender(const vtkRenderState* s);
91 
95  void PostRender(const vtkRenderState* s);
96 
97  unsigned int ActiveDrawBuffers = 0;
98 
99 private:
100  vtkOpenGLRenderPass(const vtkOpenGLRenderPass&) = delete;
101  void operator=(const vtkOpenGLRenderPass&) = delete;
102 };
103 
104 #endif // vtkOpenGLRenderPass_h
vtkOpenGLRenderPass::GetShaderStageMTime
virtual vtkMTimeType GetShaderStageMTime()
For multi-stage render passes that need to change shader code during a single pass,...
vtkOpenGLRenderPass::PrintSelf
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkOpenGLRenderPass::PreReplaceShaderValues
virtual bool PreReplaceShaderValues(std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop)
Use vtkShaderProgram::Substitute to replace.
vtkOpenGLRenderPass::vtkOpenGLRenderPass
vtkOpenGLRenderPass()
vtkRenderPass.h
vtkOpenGLRenderPass::SetShaderParameters
virtual bool SetShaderParameters(vtkShaderProgram *program, vtkAbstractMapper *mapper, vtkProp *prop, vtkOpenGLVertexArrayObject *VAO=nullptr)
Update the uniforms of the shader program.
vtkShaderProgram
The ShaderProgram uses one or more Shader objects.
Definition: vtkShaderProgram.h:124
vtkOpenGLRenderPass::~vtkOpenGLRenderPass
~vtkOpenGLRenderPass() override
vtkIndent
a simple class to control print indentation
Definition: vtkIndent.h:113
vtkInformationObjectBaseVectorKey
Key for vtkObjectBase vector values.
Definition: vtkInformationObjectBaseVectorKey.h:35
vtkOpenGLRenderPass::RenderPasses
static vtkInformationObjectBaseVectorKey * RenderPasses()
Key containing information about the current pass.
vtkOpenGLRenderPass::PostReplaceShaderValues
virtual bool PostReplaceShaderValues(std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop)
Use vtkShaderProgram::Substitute to replace.
vtkProp
abstract superclass for all actors, volumes and annotations
Definition: vtkProp.h:76
vtkX3D::string
@ string
Definition: vtkX3D.h:496
vtkOpenGLRenderPass::PreRender
void PreRender(const vtkRenderState *s)
Call before rendering to update the actors' information keys.
vtkOpenGLRenderPass::PostRender
void PostRender(const vtkRenderState *s)
Call after rendering to clean up the actors' information keys.
vtkOpenGLRenderPass
Abstract render pass with shader modifications.
Definition: vtkOpenGLRenderPass.h:39
vtkRenderState
Context in which a vtkRenderPass will render.
Definition: vtkRenderState.h:41
vtkOpenGLVertexArrayObject
The VertexArrayObject class uses, or emulates, vertex array objects.
Definition: vtkOpenGLVertexArrayObject.h:37
vtkAbstractMapper
abstract class specifies interface to map data
Definition: vtkAbstractMapper.h:53
vtkMTimeType
vtkTypeUInt32 vtkMTimeType
Definition: vtkType.h:287
vtkRenderPass
Perform part of the rendering of a vtkRenderer.
Definition: vtkRenderPass.h:57