 |
VTK
9.1.0
|
Go to the documentation of this file.
92 #ifndef vtkRenderStepsPass_h
93 #define vtkRenderStepsPass_h
96 #include "vtkRenderingOpenGL2Module.h"
vtkRenderPass * LightsPass
void SetLightsPass(vtkRenderPass *)
Get the RenderPass used for the Lights Step.
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
void SetOverlayPass(vtkRenderPass *)
Get the RenderPass used for the Overlay Step.
window superclass for vtkRenderWindow
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
~vtkRenderStepsPass() override
vtkRenderPass * OverlayPass
a simple class to control print indentation
vtkRenderPass * TranslucentPass
void SetOpaquePass(vtkRenderPass *)
Get the RenderPass used for the Opaque Step.
vtkRenderPass * OpaquePass
Implement the camera render pass.
void SetTranslucentPass(vtkRenderPass *)
Get the RenderPass used for the translucent Step.
void SetCameraPass(vtkCameraPass *)
Get the RenderPass used for the Camera Step.
vtkCameraPass * CameraPass
Execute render passes sequentially.
vtkSequencePass * SequencePass
void SetPostProcessPass(vtkRenderPass *)
Get the RenderPass used for the PostProcess Step.
void SetVolumetricPass(vtkRenderPass *)
Get the RenderPass used for the Volume Step.
static vtkRenderStepsPass * New()
Context in which a vtkRenderPass will render.
vtkRenderPass * VolumetricPass
vtkRenderPass * PostProcessPass
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
Execute render passes sequentially.
Perform part of the rendering of a vtkRenderer.