VTK  9.1.0
vtkSimpleMotionBlurPass.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkSimpleMotionBlurPass.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
48 #ifndef vtkSimpleMotionBlurPass_h
49 #define vtkSimpleMotionBlurPass_h
50 
52 #include "vtkRenderingOpenGL2Module.h" // For export macro
53 
55 class vtkOpenGLHelper;
57 class vtkTextureObject;
58 
59 class VTKRENDERINGOPENGL2_EXPORT vtkSimpleMotionBlurPass : public vtkDepthImageProcessingPass
60 {
61 public:
64  void PrintSelf(ostream& os, vtkIndent indent) override;
65 
70  void Render(const vtkRenderState* s) override;
71 
78 
80 
88  vtkGetMacro(SubFrames, int);
89  virtual void SetSubFrames(int subFrames);
91 
96  vtkSetMacro(DepthFormat, int);
97 
104  vtkSetMacro(ColorFormat, int);
105 
106  // Get the depth texture object
107  vtkGetObjectMacro(DepthTexture, vtkTextureObject);
108 
109  // Get the Color texture object
110  vtkGetObjectMacro(ColorTexture, vtkTextureObject);
111 
112 protected:
117 
122 
127  vtkTextureObject* ColorTexture; // render target for the scene
128  vtkTextureObject* AccumulationTexture[2]; // where we add the colors
129  vtkTextureObject* DepthTexture; // render target for the depth
130 
132 
140 
143 
144  int SubFrames; // number of sub frames
145  int CurrentSubFrame; // what one are we on
148 
149 private:
151  void operator=(const vtkSimpleMotionBlurPass&) = delete;
152 };
153 
154 #endif
vtkDepthImageProcessingPass
Convenient class for post-processing passes.
Definition: vtkDepthImageProcessingPass.h:46
vtkSimpleMotionBlurPass::ViewportY
int ViewportY
Cache viewport values for depth peeling.
Definition: vtkSimpleMotionBlurPass.h:136
vtkSimpleMotionBlurPass::vtkSimpleMotionBlurPass
vtkSimpleMotionBlurPass()
Default constructor.
vtkSimpleMotionBlurPass::ColorTexture
vtkTextureObject * ColorTexture
Definition: vtkSimpleMotionBlurPass.h:127
vtkOpenGLFramebufferObject
Internal class which encapsulates OpenGL FramebufferObject.
Definition: vtkOpenGLFramebufferObject.h:182
vtkSimpleMotionBlurPass::ViewportHeight
int ViewportHeight
Cache viewport values for depth peeling.
Definition: vtkSimpleMotionBlurPass.h:138
vtkSimpleMotionBlurPass::PrintSelf
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkSimpleMotionBlurPass::ViewportX
int ViewportX
Cache viewport values for depth peeling.
Definition: vtkSimpleMotionBlurPass.h:135
vtkSimpleMotionBlurPass::CurrentSubFrame
int CurrentSubFrame
Definition: vtkSimpleMotionBlurPass.h:145
vtkSimpleMotionBlurPass::ReleaseGraphicsResources
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
vtkWindow
window superclass for vtkRenderWindow
Definition: vtkWindow.h:39
vtkSimpleMotionBlurPass::SetSubFrames
virtual void SetSubFrames(int subFrames)
Set the number of sub frames for doing motion blur.
vtkSimpleMotionBlurPass::DepthFormat
int DepthFormat
Definition: vtkSimpleMotionBlurPass.h:141
vtkSimpleMotionBlurPass::FrameBufferObject
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
Definition: vtkSimpleMotionBlurPass.h:126
vtkOpenGLHelper
Definition: vtkOpenGLHelper.h:31
vtkIndent
a simple class to control print indentation
Definition: vtkIndent.h:113
vtkTextureObject
abstracts an OpenGL texture object.
Definition: vtkTextureObject.h:60
vtkSimpleMotionBlurPass
Avergae frames to simulate motion blur.
Definition: vtkSimpleMotionBlurPass.h:60
vtkSimpleMotionBlurPass::ColorFormat
int ColorFormat
Definition: vtkSimpleMotionBlurPass.h:142
vtkSimpleMotionBlurPass::SubFrames
int SubFrames
Definition: vtkSimpleMotionBlurPass.h:144
vtkSimpleMotionBlurPass::Render
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
vtkSimpleMotionBlurPass::~vtkSimpleMotionBlurPass
~vtkSimpleMotionBlurPass() override
Destructor.
vtkSimpleMotionBlurPass::ViewportWidth
int ViewportWidth
Cache viewport values for depth peeling.
Definition: vtkSimpleMotionBlurPass.h:137
vtkOpenGLRenderWindow
OpenGL rendering window.
Definition: vtkOpenGLRenderWindow.h:83
vtkRenderState
Context in which a vtkRenderPass will render.
Definition: vtkRenderState.h:41
vtkSimpleMotionBlurPass::DepthTexture
vtkTextureObject * DepthTexture
Definition: vtkSimpleMotionBlurPass.h:129
vtkSimpleMotionBlurPass::BlendProgram
vtkOpenGLHelper * BlendProgram
Definition: vtkSimpleMotionBlurPass.h:147
vtkSimpleMotionBlurPass::New
static vtkSimpleMotionBlurPass * New()
vtkSimpleMotionBlurPass::ActiveAccumulationTexture
int ActiveAccumulationTexture
Definition: vtkSimpleMotionBlurPass.h:146
vtkDepthImageProcessingPass.h