VTK
9.1.0
Rendering
VR
vtkVRRay.h
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkVRRay.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#ifndef vtkVRRay_h
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#define vtkVRRay_h
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#include "
vtkNew.h
"
// for ivar
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#include "
vtkObject.h
"
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#include "
vtkOpenGLHelper.h
"
// ivar
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#include "vtkRenderingVRModule.h"
// For export macro
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class
vtkOpenGLRenderWindow
;
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class
vtkRenderWindow
;
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class
vtkOpenGLVertexBufferObject
;
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class
vtkMatrix4x4
;
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class
VTKRENDERINGVR_EXPORT
vtkVRRay
:
public
vtkObject
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{
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public
:
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static
vtkVRRay
*
New
();
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vtkTypeMacro(
vtkVRRay
,
vtkObject
);
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void
PrintSelf
(ostream& os,
vtkIndent
indent)
override
;
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bool
Build
(
vtkOpenGLRenderWindow
* win);
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void
Render
(
vtkOpenGLRenderWindow
* win,
vtkMatrix4x4
* poseMatrix);
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// show the model
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vtkSetMacro(Show,
bool
);
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vtkGetMacro(Show,
bool
);
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vtkSetMacro(Length,
float
);
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vtkSetVector3Macro(
Color
,
float
);
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void
ReleaseGraphicsResources
(
vtkRenderWindow
* win);
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protected
:
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vtkVRRay
();
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~vtkVRRay
()
override
;
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bool
Show
;
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bool
Loaded
;
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vtkOpenGLHelper
RayHelper
;
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vtkOpenGLVertexBufferObject
*
RayVBO
;
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vtkNew<vtkMatrix4x4>
PoseMatrix
;
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float
Length
;
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float
Color
[3];
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private
:
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vtkVRRay
(
const
vtkVRRay
&) =
delete
;
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void
operator=(
const
vtkVRRay
&) =
delete
;
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};
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#endif
vtkVRRay::RayHelper
vtkOpenGLHelper RayHelper
Definition:
vtkVRRay.h:62
vtkVRRay::RayVBO
vtkOpenGLVertexBufferObject * RayVBO
Definition:
vtkVRRay.h:63
vtkX3D::Color
@ Color
Definition:
vtkX3D.h:52
vtkOpenGLHelper.h
vtkObject
abstract base class for most VTK objects
Definition:
vtkObject.h:82
vtkVRRay::PoseMatrix
vtkNew< vtkMatrix4x4 > PoseMatrix
Definition:
vtkVRRay.h:64
vtkVRRay::New
static vtkVRRay * New()
vtkOpenGLHelper
Definition:
vtkOpenGLHelper.h:31
vtkIndent
a simple class to control print indentation
Definition:
vtkIndent.h:113
vtkMatrix4x4
represent and manipulate 4x4 transformation matrices
Definition:
vtkMatrix4x4.h:145
vtkVRRay::Show
bool Show
Definition:
vtkVRRay.h:59
vtkVRRay::PrintSelf
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkVRRay::Render
void Render(vtkOpenGLRenderWindow *win, vtkMatrix4x4 *poseMatrix)
vtkOpenGLVertexBufferObject
Definition:
vtkOpenGLVertexBufferObject.h:41
vtkNew< vtkMatrix4x4 >
vtkVRRay
VR device model.
Definition:
vtkVRRay.h:36
vtkVRRay::Build
bool Build(vtkOpenGLRenderWindow *win)
vtkObject.h
vtkVRRay::~vtkVRRay
~vtkVRRay() override
vtkVRRay::ReleaseGraphicsResources
void ReleaseGraphicsResources(vtkRenderWindow *win)
vtkNew.h
vtkVRRay::Loaded
bool Loaded
Definition:
vtkVRRay.h:60
vtkOpenGLRenderWindow
OpenGL rendering window.
Definition:
vtkOpenGLRenderWindow.h:83
vtkRenderWindow
create a window for renderers to draw into
Definition:
vtkRenderWindow.h:205
vtkVRRay::vtkVRRay
vtkVRRay()
vtkVRRay::Length
float Length
Definition:
vtkVRRay.h:66
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