 |
VTK
9.1.0
|
Go to the documentation of this file.
65 #ifndef vtkVolumeTexture_h
66 #define vtkVolumeTexture_h
73 #include "vtkRenderingVolumeOpenGL2Module.h"
101 TextureSize = texSize;
120 double DatasetStepSize[3];
126 double LoadedBounds[6];
127 double LoadedBoundsAA[6];
128 double VolumeGeometry[24];
148 int const interpolation);
189 float ScalarRange[4][2];
190 float CellSpacing[3];
196 float AdjustedTexMin[4];
197 float AdjustedTexMax[4];
201 int CoordsTexSizes[3];
202 float CoordsScale[3];
219 bool LoadTexture(
int const interpolation,
VolumeBlock* volBlock);
226 void CreateBlocks(
unsigned int const format,
unsigned int const internalFormat,
int const type);
235 void SelectTextureFormat(
unsigned int& format,
unsigned int& internalFormat,
int&
type,
236 int const scalarType,
int const noOfComponents);
248 void UpdateTextureToDataMatrix(
VolumeBlock* block);
268 void ComputeCellToPointMatrix(
int extents[6]);
279 bool AreDimensionsValid(
283 int const depth,
int numComps,
int dataType,
void* dataPtr);
286 void UpdateInterpolationType(
int const interpolation);
287 void SetInterpolation(
int const interpolation);
293 std::vector<vtkDataSet*> ImageDataBlocks;
294 std::map<vtkDataSet*, VolumeBlock*> ImageDataBlockMap;
295 std::vector<VolumeBlock*> SortedVolumeBlocks;
296 size_t CurrentBlockIdx;
299 std::vector<Size3> TextureSizes;
307 #endif // vtkVolumeTexture_h
void SortBlocksBackToFront(vtkRenderer *ren, vtkMatrix4x4 *volumeMat)
If streaming the data array as separate blocks, sort them back to front.
std::map< std::string, DataArray > DataSet
key: variable name, value: DataArray
const Size3 & GetPartitions()
bool LoadVolume(vtkRenderer *ren, vtkDataSet *data, vtkDataArray *scalars, int const isCell, int const interpolation)
Loads the data array into the texture in the case only a single block is is defined.
static void GetScaleAndBias(const int scalarType, float *scalarRange, float &scale, float &bias)
Get the scale and bias values given a VTK scalar type and a finite range.
vtkNew< vtkMatrix4x4 > TextureToDataset
record modification and/or execution time
vtkSmartPointer< vtkTextureObject > BlankingTex
vtkNew< vtkMatrix4x4 > TextureToDatasetInv
VolumeBlock * GetNextBlock()
Return the next volume block to be rendered and load its data.
void UpdateVolume(vtkVolumeProperty *property)
It currently only calls SetInterpolation internally.
void SetPartitions(int const x, int const y, int const z)
Set a number of blocks per axis.
abstract base class for most VTK objects
abstract superclass for arrays of numeric data
~vtkVolumeTexture() override
window superclass for vtkRenderWindow
bool HandleLargeDataTypes
vtkTextureObject * TextureObject
static vtkVolumeTexture * New()
topologically and geometrically regular array of data
a simple class to control print indentation
abstracts an OpenGL texture object.
represent and manipulate 4x4 transformation matrices
void ReleaseGraphicsResources(vtkWindow *win)
Clean-up acquired graphics resources.
VolumeBlock(vtkDataSet *dataset, vtkTextureObject *tex, Size3 const &texSize)
vtkNew< vtkMatrix4x4 > CellToPointMatrix
abstract class to specify dataset behavior
Creates and manages the volume texture rendered by vtkOpenGLGPUVolumeRayCastMapper.
vtkDataArray * GetLoadedScalars()
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
VolumeBlock * GetCurrentBlock()
Return the currently loaded block.
abstract specification for renderers
vtkSmartPointer< vtkTextureObject > CoordsTex
represents the common properties for rendering a volume.