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vtkTextureMapToSphere Class Reference

generate texture coordinates by mapping points to sphere. More...

#include <vtkTextureMapToSphere.h>

Inheritance diagram for vtkTextureMapToSphere:

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Collaboration diagram for vtkTextureMapToSphere:

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List of all members.

Public Methods

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
virtual void SetCenter (float, float, float)
virtual void SetCenter (float[3])
virtual float * GetCenter ()
virtual void GetCenter (float data[3])
virtual void SetAutomaticSphereGeneration (int)
virtual int GetAutomaticSphereGeneration ()
virtual void AutomaticSphereGenerationOn ()
virtual void AutomaticSphereGenerationOff ()
virtual void SetPreventSeam (int)
virtual int GetPreventSeam ()
virtual void PreventSeamOn ()
virtual void PreventSeamOff ()

Static Public Methods

int IsTypeOf (const char *type)
vtkTextureMapToSphere * SafeDownCast (vtkObject *o)
vtkTextureMapToSphere * New ()

Protected Methods

 vtkTextureMapToSphere ()
 ~vtkTextureMapToSphere ()
 vtkTextureMapToSphere (const vtkTextureMapToSphere &)
void operator= (const vtkTextureMapToSphere &)
void Execute ()

Protected Attributes

float Center [3]
int AutomaticSphereGeneration
int PreventSeam

Detailed Description

generate texture coordinates by mapping points to sphere.

Date:
2000/12/10 20:08:55
Revision:
1.22

vtkTextureMapToSphere is a filter that generates 2D texture coordinates by mapping input dataset points onto a sphere. The sphere can either be user specified or generated automatically. (The sphere is generated automatically by computing the center (i.e., averaged coordinates) of the sphere.) Note that the generated texture coordinates range between (0,1). The s-coordinate lies in the angular direction around the z-axis, measured counter-clockwise from the x-axis. The t-coordinate lies in the angular direction measured down from the north pole towards the south pole.

A special ivar controls how the s-coordinate is generated. If PreventSeam is set to true, the s-texture varies from 0->1 and then 1->0 (corresponding to angles of 0->180 and 180->360).

Warning:
The resulting texture coordinates will lie between (0,1), and the texture coordinates are determined with respect to the modeler's x-y-z coordinate system. Use the class vtkTransformTextureCoords to linearly scale and shift the origin of the texture coordinates (if necessary).
See also:
vtkTextureMapToPlane vtkTextureMapToCylinder vtkTextureMapToBox vtkTransformTexture vtkThresholdTextureCoords
Examples:
vtkTextureMapToSphere (examples)

Definition at line 78 of file vtkTextureMapToSphere.h.


Constructor & Destructor Documentation

vtkTextureMapToSphere::vtkTextureMapToSphere   [protected]
 

vtkTextureMapToSphere::~vtkTextureMapToSphere   [inline, protected]
 

Definition at line 108 of file vtkTextureMapToSphere.h.

vtkTextureMapToSphere::vtkTextureMapToSphere const vtkTextureMapToSphere &    [inline, protected]
 

Definition at line 109 of file vtkTextureMapToSphere.h.


Member Function Documentation

virtual const char* vtkTextureMapToSphere::GetClassName   [virtual]
 

Return the class name as a string. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkDataSetToDataSetFilter.

int vtkTextureMapToSphere::IsTypeOf const char *    type [static]
 

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkDataSetToDataSetFilter.

virtual int vtkTextureMapToSphere::IsA const char *    type [virtual]
 

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkDataSetToDataSetFilter.

vtkTextureMapToSphere* vtkTextureMapToSphere::SafeDownCast vtkObject   o [static]
 

Will cast the supplied object to vtkObject* is this is a safe operation (i.e., a safe downcast); otherwise NULL is returned. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkDataSetToDataSetFilter.

void vtkTextureMapToSphere::PrintSelf ostream &    os,
vtkIndent    indent
[virtual]
 

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkSource.

vtkTextureMapToSphere* vtkTextureMapToSphere::New   [static]
 

Create object with Center (0,0,0) and the PreventSeam ivar is set to true. The sphere center is automatically computed.

Reimplemented from vtkDataSetSource.

virtual void vtkTextureMapToSphere::SetCenter float   ,
float   ,
float   
[virtual]
 

Specify a point defining the center of the sphere.

virtual void vtkTextureMapToSphere::SetCenter float   [3] [virtual]
 

virtual float* vtkTextureMapToSphere::GetCenter   [virtual]
 

virtual void vtkTextureMapToSphere::GetCenter float    data[3] [virtual]
 

virtual void vtkTextureMapToSphere::SetAutomaticSphereGeneration int    [virtual]
 

Turn on/off automatic sphere generation. This means it automatically finds the sphere center.

virtual int vtkTextureMapToSphere::GetAutomaticSphereGeneration   [virtual]
 

virtual void vtkTextureMapToSphere::AutomaticSphereGenerationOn   [virtual]
 

virtual void vtkTextureMapToSphere::AutomaticSphereGenerationOff   [virtual]
 

virtual void vtkTextureMapToSphere::SetPreventSeam int    [virtual]
 

Control how the texture coordinates are generated. If PreventSeam is set, the s-coordinate ranges from 0->1 and 1->0 corresponding to the theta angle variation between 0->180 and 180->0 degrees. Otherwise, the s-coordinate ranges from 0->1 between 0->360 degrees.

virtual int vtkTextureMapToSphere::GetPreventSeam   [virtual]
 

virtual void vtkTextureMapToSphere::PreventSeamOn   [virtual]
 

virtual void vtkTextureMapToSphere::PreventSeamOff   [virtual]
 

void vtkTextureMapToSphere::operator= const vtkTextureMapToSphere &    [inline, protected]
 

Definition at line 110 of file vtkTextureMapToSphere.h.

void vtkTextureMapToSphere::Execute   [protected, virtual]
 

Reimplemented from vtkSource.


Member Data Documentation

float vtkTextureMapToSphere::Center[3] [protected]
 

Definition at line 114 of file vtkTextureMapToSphere.h.

int vtkTextureMapToSphere::AutomaticSphereGeneration [protected]
 

Definition at line 115 of file vtkTextureMapToSphere.h.

int vtkTextureMapToSphere::PreventSeam [protected]
 

Definition at line 116 of file vtkTextureMapToSphere.h.


The documentation for this class was generated from the following file:
Generated on Wed Nov 21 13:00:50 2001 for VTK by doxygen1.2.11.1 written by Dimitri van Heesch, © 1997-2001