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vtkTriangularTexture Class Reference

generate 2D triangular texture map. More...

#include <vtkTriangularTexture.h>

Inheritance diagram for vtkTriangularTexture:

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Collaboration diagram for vtkTriangularTexture:

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List of all members.

Public Methods

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
virtual void SetScaleFactor (float)
virtual float GetScaleFactor ()
virtual void SetXSize (int)
virtual int GetXSize ()
virtual void SetYSize (int)
virtual int GetYSize ()
virtual void SetTexturePattern (int)
virtual int GetTexturePattern ()

Static Public Methods

int IsTypeOf (const char *type)
vtkTriangularTexture * SafeDownCast (vtkObject *o)
vtkTriangularTexture * New ()

Protected Methods

 vtkTriangularTexture ()
 ~vtkTriangularTexture ()
 vtkTriangularTexture (const vtkTriangularTexture &)
void operator= (const vtkTriangularTexture &)
void Execute ()

Protected Attributes

int XSize
int YSize
float ScaleFactor
int TexturePattern

Detailed Description

generate 2D triangular texture map.

Date:
2000/12/10 20:08:56
Revision:
1.18

vtkTriangularTexture is a filter that generates a 2D texture map based on the paper "Opacity-modulating Triangular Textures for Irregular Surfaces," by Penny Rheingans, IEEE Visualization '96, pp. 219-225. The textures assume texture coordinates of (0,0), (1.0) and (.5, sqrt(3)/2). The sequence of texture values is the same along each edge of the triangular texture map. So, the assignment order of texture coordinates is arbitrary.

See also:
vtkTriangularTCoords
Examples:
vtkTriangularTexture (examples)

Definition at line 65 of file vtkTriangularTexture.h.


Constructor & Destructor Documentation

vtkTriangularTexture::vtkTriangularTexture   [protected]
 

vtkTriangularTexture::~vtkTriangularTexture   [inline, protected]
 

Definition at line 94 of file vtkTriangularTexture.h.

vtkTriangularTexture::vtkTriangularTexture const vtkTriangularTexture &    [inline, protected]
 

Definition at line 95 of file vtkTriangularTexture.h.


Member Function Documentation

virtual const char* vtkTriangularTexture::GetClassName   [virtual]
 

Return the class name as a string. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkStructuredPointsSource.

int vtkTriangularTexture::IsTypeOf const char *    type [static]
 

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkStructuredPointsSource.

virtual int vtkTriangularTexture::IsA const char *    type [virtual]
 

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkStructuredPointsSource.

vtkTriangularTexture* vtkTriangularTexture::SafeDownCast vtkObject   o [static]
 

Will cast the supplied object to vtkObject* is this is a safe operation (i.e., a safe downcast); otherwise NULL is returned. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkStructuredPointsSource.

void vtkTriangularTexture::PrintSelf ostream &    os,
vtkIndent    indent
[virtual]
 

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkSource.

vtkTriangularTexture* vtkTriangularTexture::New   [static]
 

Instantiate object with XSize and YSize = 64; the texture pattern =1 (opaque at centroid); and the scale factor set to 1.0.

Reimplemented from vtkStructuredPointsSource.

virtual void vtkTriangularTexture::SetScaleFactor float    [virtual]
 

Set a Scale Factor.

virtual float vtkTriangularTexture::GetScaleFactor   [virtual]
 

virtual void vtkTriangularTexture::SetXSize int    [virtual]
 

Set the X texture map dimension. Default is 64.

virtual int vtkTriangularTexture::GetXSize   [virtual]
 

virtual void vtkTriangularTexture::SetYSize int    [virtual]
 

Set the Y texture map dimension. Default is 64.

virtual int vtkTriangularTexture::GetYSize   [virtual]
 

virtual void vtkTriangularTexture::SetTexturePattern int    [virtual]
 

Set the texture pattern. 1 = opaque at centroid (default) 2 = opaque at vertices 3 = opaque in rings around vertices

virtual int vtkTriangularTexture::GetTexturePattern   [virtual]
 

void vtkTriangularTexture::operator= const vtkTriangularTexture &    [inline, protected]
 

Definition at line 96 of file vtkTriangularTexture.h.

void vtkTriangularTexture::Execute   [protected, virtual]
 

Reimplemented from vtkSource.


Member Data Documentation

int vtkTriangularTexture::XSize [protected]
 

Definition at line 100 of file vtkTriangularTexture.h.

int vtkTriangularTexture::YSize [protected]
 

Definition at line 101 of file vtkTriangularTexture.h.

float vtkTriangularTexture::ScaleFactor [protected]
 

Definition at line 102 of file vtkTriangularTexture.h.

int vtkTriangularTexture::TexturePattern [protected]
 

Definition at line 104 of file vtkTriangularTexture.h.


The documentation for this class was generated from the following file:
Generated on Wed Nov 21 13:01:21 2001 for VTK by doxygen1.2.11.1 written by Dimitri van Heesch, © 1997-2001