00001 /*========================================================================= 00002 00003 Program: Visualization Toolkit 00004 Module: $RCSfile: vtkActor.h,v $ 00005 Language: C++ 00006 00007 00008 Copyright (c) 1993-2001 Ken Martin, Will Schroeder, Bill Lorensen 00009 All rights reserved. 00010 00011 Redistribution and use in source and binary forms, with or without 00012 modification, are permitted provided that the following conditions are met: 00013 00014 * Redistributions of source code must retain the above copyright notice, 00015 this list of conditions and the following disclaimer. 00016 00017 * Redistributions in binary form must reproduce the above copyright notice, 00018 this list of conditions and the following disclaimer in the documentation 00019 and/or other materials provided with the distribution. 00020 00021 * Neither name of Ken Martin, Will Schroeder, or Bill Lorensen nor the names 00022 of any contributors may be used to endorse or promote products derived 00023 from this software without specific prior written permission. 00024 00025 * Modified source versions must be plainly marked as such, and must not be 00026 misrepresented as being the original software. 00027 00028 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' 00029 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00030 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00031 ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR 00032 ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 00033 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 00034 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 00035 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, 00036 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00037 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00038 00039 =========================================================================*/ 00061 #ifndef __vtkActor_h 00062 #define __vtkActor_h 00063 00064 #include "vtkProp3D.h" 00065 #include "vtkProperty.h" 00066 #include "vtkTexture.h" 00067 #include "vtkMapper.h" 00068 00069 class vtkRenderer; 00070 class vtkPropCollection; 00071 class vtkActorCollection; 00072 00073 class VTK_EXPORT vtkActor : public vtkProp3D 00074 { 00075 public: 00076 vtkTypeMacro(vtkActor,vtkProp3D); 00077 void PrintSelf(ostream& os, vtkIndent indent); 00078 00082 static vtkActor *New(); 00083 00087 virtual void GetActors(vtkPropCollection *); 00088 00090 virtual int RenderOpaqueGeometry(vtkViewport *viewport); 00091 virtual int RenderTranslucentGeometry(vtkViewport *viewport); 00092 00098 virtual void Render(vtkRenderer *, vtkMapper *) {}; 00099 00101 void ShallowCopy(vtkProp *prop); 00102 00106 void ReleaseGraphicsResources(vtkWindow *); 00107 00113 void SetProperty(vtkProperty *lut); 00114 vtkProperty *GetProperty(); 00115 00120 void SetBackfaceProperty(vtkProperty *lut); 00121 vtkProperty *GetBackfaceProperty(); 00122 00126 vtkSetObjectMacro(Texture,vtkTexture); 00127 vtkGetObjectMacro(Texture,vtkTexture); 00128 00133 vtkSetObjectMacro(Mapper,vtkMapper); 00134 00136 vtkGetObjectMacro(Mapper,vtkMapper); 00137 00141 void GetBounds(float bounds[6]) {this->vtkProp3D::GetBounds( bounds );}; 00142 float *GetBounds(); 00143 00150 virtual void ApplyProperties() {return;}; 00151 00154 virtual void Update(); 00155 00158 unsigned long int GetMTime(); 00159 00164 virtual unsigned long GetRedrawMTime(); 00165 00170 virtual void InitPartTraversal(); 00171 virtual vtkActor *GetNextPart(); 00172 virtual int GetNumberOfParts(); 00173 00174 #ifndef VTK_REMOVE_LEGACY_CODE 00175 00176 void SetProperty(vtkProperty& lut) 00177 {VTK_LEGACY_METHOD(SetProperty,"3.2"); this->SetProperty(&lut);}; 00178 void SetBackfaceProperty(vtkProperty& lut) 00179 {VTK_LEGACY_METHOD(SetBackfaceProperty,"3.2"); this->SetBackfaceProperty(&lut);}; 00180 #endif 00181 00182 protected: 00183 vtkActor(); 00184 ~vtkActor(); 00185 vtkActor(const vtkActor&) {}; 00186 void operator=(const vtkActor&) {}; 00187 00188 vtkProperty *Property; 00189 vtkProperty *BackfaceProperty; 00190 vtkTexture *Texture; 00191 vtkMapper *Mapper; 00192 00193 // is this actor opaque 00194 int GetIsOpaque(); 00195 00196 // Bounds are cached in an actor - the MapperBounds are also cache to 00197 // help know when the Bounds need to be recomputed. 00198 float MapperBounds[6]; 00199 vtkTimeStamp BoundsMTime; 00200 00201 }; 00202 00203 #endif 00204