00001 /*========================================================================= 00002 00003 Program: Visualization Toolkit 00004 Module: $RCSfile: vtkEncodedGradientShader.h,v $ 00005 Language: C++ 00006 00007 00008 Copyright (c) 1993-2001 Ken Martin, Will Schroeder, Bill Lorensen 00009 All rights reserved. 00010 00011 Redistribution and use in source and binary forms, with or without 00012 modification, are permitted provided that the following conditions are met: 00013 00014 * Redistributions of source code must retain the above copyright notice, 00015 this list of conditions and the following disclaimer. 00016 00017 * Redistributions in binary form must reproduce the above copyright notice, 00018 this list of conditions and the following disclaimer in the documentation 00019 and/or other materials provided with the distribution. 00020 00021 * Neither name of Ken Martin, Will Schroeder, or Bill Lorensen nor the names 00022 of any contributors may be used to endorse or promote products derived 00023 from this software without specific prior written permission. 00024 00025 * Modified source versions must be plainly marked as such, and must not be 00026 misrepresented as being the original software. 00027 00028 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' 00029 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00030 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00031 ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR 00032 ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 00033 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 00034 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 00035 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, 00036 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00037 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00038 00039 =========================================================================*/ 00040 00060 #ifndef __vtkEncodedGradientShader_h 00061 #define __vtkEncodedGradientShader_h 00062 00063 #include "vtkObject.h" 00064 00065 class vtkVolume; 00066 class vtkRenderer; 00067 class vtkEncodedGradientEstimator; 00068 00069 #define VTK_MAX_SHADING_TABLES 100 00070 00071 class VTK_EXPORT vtkEncodedGradientShader : public vtkObject 00072 { 00073 public: 00074 static vtkEncodedGradientShader *New(); 00075 vtkTypeMacro(vtkEncodedGradientShader,vtkObject); 00076 00078 void PrintSelf( ostream& os, vtkIndent index ); 00079 00082 vtkSetClampMacro( ZeroNormalDiffuseIntensity, float, 0.0, 1.0); 00083 vtkGetMacro( ZeroNormalDiffuseIntensity, float ); 00084 vtkSetClampMacro( ZeroNormalSpecularIntensity, float, 0.0, 1.0); 00085 vtkGetMacro( ZeroNormalSpecularIntensity, float ); 00086 00088 void UpdateShadingTable( vtkRenderer *ren, vtkVolume *vol, 00089 vtkEncodedGradientEstimator *gradest); 00090 00092 float *GetRedDiffuseShadingTable( vtkVolume *vol ); 00093 float *GetGreenDiffuseShadingTable( vtkVolume *vol ); 00094 float *GetBlueDiffuseShadingTable( vtkVolume *vol ); 00095 float *GetRedSpecularShadingTable( vtkVolume *vol ); 00096 float *GetGreenSpecularShadingTable( vtkVolume *vol ); 00097 float *GetBlueSpecularShadingTable( vtkVolume *vol ); 00098 00099 protected: 00100 vtkEncodedGradientShader(); 00101 ~vtkEncodedGradientShader(); 00102 vtkEncodedGradientShader(const vtkEncodedGradientShader&) {}; 00103 void operator=(const vtkEncodedGradientShader&) {}; 00104 00117 void BuildShadingTable( int index, 00118 float lightDirection[3], 00119 float lightColor[3], 00120 float lightIntensity, 00121 float viewDirection[3], 00122 float material[4], 00123 int twoSided, 00124 vtkEncodedGradientEstimator *gradest, 00125 int updateFlag ); 00126 00127 // The six shading tables (r diffuse ,g diffuse ,b diffuse, 00128 // r specular, g specular, b specular ) - with an entry for each 00129 // encoded normal plus one entry at the end for the zero normal 00130 // There is one shading table per volume listed in the ShadingTableVolume 00131 // array. A null entry indicates an available slot. 00132 float *ShadingTable[VTK_MAX_SHADING_TABLES][6]; 00133 vtkVolume *ShadingTableVolume[VTK_MAX_SHADING_TABLES]; 00134 int ShadingTableSize[VTK_MAX_SHADING_TABLES]; 00135 00136 // The intensity of light used for the zero normals, since it 00137 // can not be computed from the normal angles. Defaults to 0.0. 00138 float ZeroNormalDiffuseIntensity; 00139 float ZeroNormalSpecularIntensity; 00140 }; 00141 00142 00143 #endif