#include <vtkDirectionEncoder.h>
Inheritance diagram for vtkDirectionEncoder:


[NOHEADER] | |
| virtual const char * | GetClassName () |
| virtual int | IsA (const char *type) |
| int | IsTypeOf (const char *type) |
| vtkDirectionEncoder * | SafeDownCast (vtkObject *o) |
Public Methods | |
| virtual int | GetEncodedDirection (float n[3])=0 |
| virtual float * | GetDecodedGradient (int value)=0 |
| virtual int | GetNumberOfEncodedDirections (void)=0 |
| virtual float * | GetDecodedGradientTable (void)=0 |
Protected Methods | |
| vtkDirectionEncoder () | |
| ~vtkDirectionEncoder () | |
Given a direction, encode it into an integer value. This value should be less than 65536, which is the maximum number of encoded directions supported by this superclass. A direction encoded is used to encode normals in a volume for use during volume rendering, and the amount of space that is allocated per normal is 2 bytes. This is an abstract superclass - see the subclasses for specific implementation details.
Definition at line 65 of file vtkDirectionEncoder.h.
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Definition at line 89 of file vtkDirectionEncoder.h. |
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Definition at line 90 of file vtkDirectionEncoder.h. |
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Get the name of this class Reimplemented from vtkObject. Reimplemented in vtkRecursiveSphereDirectionEncoder. |
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Get the name of this class Reimplemented from vtkObject. Reimplemented in vtkRecursiveSphereDirectionEncoder. |
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Get the name of this class Reimplemented from vtkObject. Reimplemented in vtkRecursiveSphereDirectionEncoder. |
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Get the name of this class Reimplemented from vtkObject. Reimplemented in vtkRecursiveSphereDirectionEncoder. |
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Given a normal vector n, return the encoded direction Reimplemented in vtkRecursiveSphereDirectionEncoder. |
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/ Given an encoded value, return a pointer to the normal vector Reimplemented in vtkRecursiveSphereDirectionEncoder. |
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Return the number of encoded directions Reimplemented in vtkRecursiveSphereDirectionEncoder. |
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Get the decoded gradient table. There are this->GetNumberOfEncodedDirections() entries in the table, each containing a normal (direction) vector. This is a flat structure - 3 times the number of directions floats in an array. Reimplemented in vtkRecursiveSphereDirectionEncoder. |
1.2.11.1 written by Dimitri van Heesch,
© 1997-2001