#include <vtkOpenGLStateCache.h>
Collaboration diagram for vtkOpenGLStateCache:

Public Methods | |
| vtkOpenGLStateCache () | |
| ~vtkOpenGLStateCache () | |
| void | Initialize () |
| void | glEnable (GLenum e) |
| void | glDisable (GLenum e) |
| void | glAlphaFunc (GLenum e, GLclampf cf) |
| void | glBlendFunc (GLenum e, GLenum e1) |
| void | glDepthFunc (GLenum e) |
| void | glTexEnvf (GLenum e, GLenum e1, GLfloat f) |
| void | glLightModeli (GLenum e, GLint i) |
| void | glLightModelfv (GLenum e, GLfloat *fv) |
| void | glLightfv (GLenum light, GLenum pname, const GLfloat *params) |
| void | glLightf (GLenum light, GLenum pname, GLfloat f) |
| void | glLighti (GLenum light, GLenum pname, GLint f) |
| void | glMaterialfv (GLenum face, GLenum pname, const GLfloat *params) |
| void | glShadeModel (GLenum e) |
| void | glClearColor (GLclampf r, GLclampf g, GLclampf b, GLclampf a) |
| void | glClearDepth (GLclampd d) |
| void | glDepthMask (GLenum e) |
| void | glCullFace (GLenum e) |
| void | glClear (GLbitfield b) |
| void | glDrawBuffer (GLenum e) |
| void | glMatrixMode (GLenum e) |
| void | glViewport (GLint llx, GLint lly, GLint u, GLint v) |
| void | glScissor (GLint llx, GLint lly, GLint u, GLint v) |
| void | glClipPlane (GLenum e, const GLdouble *eqn) |
| void | glColorMaterial (GLenum face, GLenum mode) |
| void | glPointSize (GLfloat f) |
| void | glLineWidth (GLfloat f) |
| void | glLineStipple (GLint factor, GLushort pattern) |
| void | glDepthRange (GLclampd nearval, GLclampd farval) |
Public Attributes | |
| char | Enable_buckets [0xDE1-0xB10+1] |
| char | Enable_GL_LIGHT_buckets [8] |
| char | Enable_GL_CLIP_PLANE_buckets [8] |
| GLclampf | AlphaFunc_bucket |
| GLenum | BlendFunc_bucket |
| GLenum | DepthFunc_bucket |
| GLfloat | TexEnvf_MODE_bucket |
| GLint | LightModeli_LIGHT_MODEL_TWO_SIDE_bucket |
| GLfloat | LightModelfv_LIGHT_MODEL_AMBIENT_bucket [3] |
| GLfloat | Lightfv_buckets [8 *4 *8] |
| GLfloat | Lightf_buckets [8 *8] |
| GLint | Lighti_SPOT_CUTOFF_buckets [8] |
| GLfloat | Materialfv_buckets [8 *8 *4] |
| GLenum | ShadeModel_bucket |
| GLclampf | ClearColor_buckets [4] |
| GLclampd | ClearDepth_bucket |
| GLclampf | DepthMask_bucket |
| GLenum | CullFace_bucket |
| GLenum | DrawBuffer_bucket |
| GLenum | MatrixMode_bucket |
| GLint | Viewport_bucket [4] |
| GLint | Scissor_bucket [4] |
| GLdouble | ClipPlane_bucket [4 *GL_MAX_CLIP_PLANES] |
| GLenum | ColorMaterial_bucket [8] |
| GLfloat | PointSize_bucket |
| GLfloat | LineWidth_bucket |
| GLint | LineStipple_FACTOR_bucket |
| GLushort | LineStipple_PATTERN_bucket |
| GLclampd | DepthRange_NEAR_bucket |
| GLclampd | DepthRange_FAR_bucket |
Static Public Attributes | |
| vtkOpenGLStateCache * | CurrentGLCache |
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1.2.11.1 written by Dimitri van Heesch,
© 1997-2001