Main Page   Class Hierarchy   Alphabetical List   Compound List   File List   Compound Members   File Members   Related Pages  

vtkQuadricClustering Class Reference

reduce the number of triangles in a mesh. More...

#include <vtkQuadricClustering.h>

Inheritance diagram for vtkQuadricClustering:

Inheritance graph
[legend]
Collaboration diagram for vtkQuadricClustering:

Collaboration graph
[legend]
List of all members.

[NOHEADER]

void EndAppendUsingPoints (vtkPolyData *input)
int UseInputPoints

Public Methods

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
virtual void SetUseFeatureEdges (int)
virtual int GetUseFeatureEdges ()
virtual void UseFeatureEdgesOn ()
virtual void UseFeatureEdgesOff ()
vtkFeatureEdgesGetFeatureEdges ()
virtual void SetUseFeaturePoints (int)
virtual int GetUseFeaturePoints ()
virtual void UseFeaturePointsOn ()
virtual void UseFeaturePointsOff ()
virtual void SetFeaturePointsAngle (float)
virtual float GetFeaturePointsAngle ()
void SetNumberOfXDivisions (int num)
void SetNumberOfYDivisions (int num)
void SetNumberOfZDivisions (int num)
virtual int GetNumberOfXDivisions ()
virtual int GetNumberOfYDivisions ()
virtual int GetNumberOfZDivisions ()
void SetNumberOfDivisions (int div[3])
int * GetNumberOfDivisions ()
void GetNumberOfDivisions (int div[3])
void SetDivisionOrigin (float x, float y, float z)
void SetDivisionOrigin (float o[3])
virtual float * GetDivisionOrigin ()
virtual void GetDivisionOrigin (float &, float &, float &)
virtual void GetDivisionOrigin (float[3])
void SetDivisionSpacing (float x, float y, float z)
void SetDivisionSpacing (float s[3])
virtual float * GetDivisionSpacing ()
virtual void GetDivisionSpacing (float &, float &, float &)
virtual void GetDivisionSpacing (float[3])
virtual void SetUseInternalTriangles (int)
virtual int GetUseInternalTriangles ()
virtual void UseInternalTrianglesOn ()
virtual void UseInternalTrianglesOff ()
virtual void SetUseInputPoints (int)
virtual int GetUseInputPoints ()
virtual void UseInputPointsOn ()
virtual void UseInputPointsOff ()
void StartAppend (float *bounds)
void StartAppend (float x0, float x1, float y0, float y1, float z0, float z1)
void Append (vtkPolyData *piece)
void EndAppend ()
virtual void SetCopyCellData (int)
virtual int GetCopyCellData ()
virtual void CopyCellDataOn ()
virtual void CopyCellDataOff ()

Static Public Methods

int IsTypeOf (const char *type)
vtkQuadricClustering * SafeDownCast (vtkObject *o)
vtkQuadricClustering * New ()

Protected Methods

 vtkQuadricClustering ()
 ~vtkQuadricClustering ()
void Execute ()
vtkIdType HashPoint (float point[3])
void InitializeQuadric (float quadric[9])
void AddQuadric (vtkIdType binId, float quadric[9])
void FindFeaturePoints (vtkCellArray *edges, vtkPoints *edgePts, float angle)
void EndAppendVertexGeometry (vtkPolyData *input)
void AppendFeatureQuadrics (vtkPolyData *pd)
void ComputeRepresentativePoint (float quadric[9], vtkIdType binId, float point[3])
void AddTriangles (vtkCellArray *tris, vtkPoints *points, int geometryFlag)
void AddPolygons (vtkCellArray *polys, vtkPoints *points, int geometryFlag)
void AddTriangle (vtkIdType *binIds, float *pt0, float *pt1, float *pt2, int geometeryFlag)
void AddEdges (vtkCellArray *edges, vtkPoints *points, int geometryFlag)
void AddEdge (vtkIdType *binIds, float *pt0, float *pt1, int geometeryFlag)
void AddVertices (vtkCellArray *verts, vtkPoints *points, int geometryFlag)
void AddVertex (vtkIdType binId, float *pt, int geometryFlag)

Protected Attributes

int UseFeatureEdges
int UseFeaturePoints
int UseInternalTriangles
int NumberOfXDivisions
int NumberOfYDivisions
int NumberOfZDivisions
int ComputeNumberOfDivisions
float DivisionOrigin [3]
float DivisionSpacing [3]
float Bounds [6]
float XBinSize
float YBinSize
float ZBinSize
VTK_POINT_QUADRICQuadricArray
vtkIdType NumberOfBinsUsed
vtkCellArrayOutputTriangleArray
vtkCellArrayOutputLines
vtkFeatureEdgesFeatureEdges
vtkPointsFeaturePoints
float FeaturePointsAngle
int CopyCellData
int InCellCount
int OutCellCount

Detailed Description

reduce the number of triangles in a mesh.

Date:
2001/11/13 14:13:50
Revision:
1.27

vtkQuadricClustering is a filter to reduce the number of triangles in a triangle mesh, forming a good approximation to the original geometry. The input to vtkQuadricClustering is a vtkPolyData object, and all types of polygonal data are handled.

The algorithm used is the one described by Peter Lindstrom in his Siggraph 2000 paper, "Out-of-Core Simplification of Large Polygonal Models." The general approach of the algorithm is to cluster vertices in a uniform binning of space, accumulating the quadric of each triangle (pushed out to the triangles vertices) within each bin, and then determining an optimal position for a single vertex in a bin by using the accumulated quadric. In more detail, the algorithm first gets the bounds of the input poly data. It then breaks this bounding volume into a user-specified number of spatial bins. It then reads each triangle from the input and hashes its vertices into these bins. (If this is the first time a bin has been visited, initialize its quadric to the 0 matrix.) The algorithm computes the error quadric for this triangle and adds it to the existing quadric of the bin in which each vertex is contained. Then, if 2 or more vertices of the triangle fall in the same bin, the triangle is dicarded. If the triangle is not discarded, it adds the triangle to the list of output triangles as a list of vertex identifiers. (There is one vertex id per bin.) After all the triangles have been read, the representative vertex for each bin is computed (an optimal location is found) using the quadric for that bin. This determines the spatial location of the vertices of each of the triangles in the output.

To use this filter, specify the divisions defining the spatial subdivision in the x, y, and z directions. You must also specify an input vtkPolyData.

This filter can take multiple inputs. To do this, the user must explicity call StartAppend, Append (once for each input), and EndAppend. StartAppend sets up the data structure to hold the quadric matrices. Append processes each triangle in the input poly data it was called on, hashes its vertices to the appropriate bins, determines whether to keep this triangle, and updates the appropriate quadric matrices. EndAppend determines the spatial location of each of the representative vertices for the visited bins.

Warning:
This filter can drastically affect topology, i.e., topology is not preserved.
See also:
vtkDecimatePro vtkDecimate
Tests:
vtkQuadricClustering (Tests)

Definition at line 110 of file vtkQuadricClustering.h.


Constructor & Destructor Documentation

vtkQuadricClustering::vtkQuadricClustering   [protected]
 

Use PolyVerticies will cause all of the points

vtkQuadricClustering::~vtkQuadricClustering   [protected]
 


Member Function Documentation

virtual const char* vtkQuadricClustering::GetClassName   [virtual]
 

Return the class name as a string. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkPolyDataToPolyDataFilter.

int vtkQuadricClustering::IsTypeOf const char *    type [static]
 

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkPolyDataToPolyDataFilter.

virtual int vtkQuadricClustering::IsA const char *    type [virtual]
 

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkPolyDataToPolyDataFilter.

vtkQuadricClustering* vtkQuadricClustering::SafeDownCast vtkObject   o [static]
 

Will cast the supplied object to vtkObject* is this is a safe operation (i.e., a safe downcast); otherwise NULL is returned. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkPolyDataToPolyDataFilter.

void vtkQuadricClustering::PrintSelf ostream &    os,
vtkIndent    indent
[virtual]
 

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkSource.

vtkQuadricClustering* vtkQuadricClustering::New   [static]
 

Instantiate object with no start, end, or progress methods.

Reimplemented from vtkPolyDataSource.

virtual void vtkQuadricClustering::SetUseFeatureEdges int    [virtual]
 

By default, this flag is off. When "UseFeatureEdges" is on, then quadrics are computed for boundary edges/feature edges. They influence the quadrics (position of points), but not the mesh. Which features to use can be controlled by the filter "FeatureEdges".

virtual int vtkQuadricClustering::GetUseFeatureEdges   [virtual]
 

By default, this flag is off. When "UseFeatureEdges" is on, then quadrics are computed for boundary edges/feature edges. They influence the quadrics (position of points), but not the mesh. Which features to use can be controlled by the filter "FeatureEdges".

virtual void vtkQuadricClustering::UseFeatureEdgesOn   [virtual]
 

By default, this flag is off. When "UseFeatureEdges" is on, then quadrics are computed for boundary edges/feature edges. They influence the quadrics (position of points), but not the mesh. Which features to use can be controlled by the filter "FeatureEdges".

virtual void vtkQuadricClustering::UseFeatureEdgesOff   [virtual]
 

By default, this flag is off. When "UseFeatureEdges" is on, then quadrics are computed for boundary edges/feature edges. They influence the quadrics (position of points), but not the mesh. Which features to use can be controlled by the filter "FeatureEdges".

vtkFeatureEdges* vtkQuadricClustering::GetFeatureEdges   [inline]
 

By default, this flag is off. When "UseFeatureEdges" is on, then quadrics are computed for boundary edges/feature edges. They influence the quadrics (position of points), but not the mesh. Which features to use can be controlled by the filter "FeatureEdges".

Definition at line 125 of file vtkQuadricClustering.h.

virtual void vtkQuadricClustering::SetUseFeaturePoints int    [virtual]
 

By default, this flag is off. It only has an effect when "UseFeatureEdges" is also on. When "UseFeaturePoints" is on, then quadrics are computed for boundary / feature points used in the boundary / feature edges. They influence the quadrics (position of points), but not the mesh.

virtual int vtkQuadricClustering::GetUseFeaturePoints   [virtual]
 

By default, this flag is off. It only has an effect when "UseFeatureEdges" is also on. When "UseFeaturePoints" is on, then quadrics are computed for boundary / feature points used in the boundary / feature edges. They influence the quadrics (position of points), but not the mesh.

virtual void vtkQuadricClustering::UseFeaturePointsOn   [virtual]
 

By default, this flag is off. It only has an effect when "UseFeatureEdges" is also on. When "UseFeaturePoints" is on, then quadrics are computed for boundary / feature points used in the boundary / feature edges. They influence the quadrics (position of points), but not the mesh.

virtual void vtkQuadricClustering::UseFeaturePointsOff   [virtual]
 

By default, this flag is off. It only has an effect when "UseFeatureEdges" is also on. When "UseFeaturePoints" is on, then quadrics are computed for boundary / feature points used in the boundary / feature edges. They influence the quadrics (position of points), but not the mesh.

virtual void vtkQuadricClustering::SetFeaturePointsAngle float    [virtual]
 

Set/Get the angle to use in determining whether a point on a boundary / feature edge is a feature point.

virtual float vtkQuadricClustering::GetFeaturePointsAngle   [virtual]
 

Set/Get the angle to use in determining whether a point on a boundary / feature edge is a feature point.

void vtkQuadricClustering::SetNumberOfXDivisions int    num
 

Set/Get the number of divisions along each axis for the spatial bins. The number of spatial bins is NumberOfXDivisions*NumberOfYDivisions* NumberOfZDivisions.

void vtkQuadricClustering::SetNumberOfYDivisions int    num
 

Set/Get the number of divisions along each axis for the spatial bins. The number of spatial bins is NumberOfXDivisions*NumberOfYDivisions* NumberOfZDivisions.

void vtkQuadricClustering::SetNumberOfZDivisions int    num
 

Set/Get the number of divisions along each axis for the spatial bins. The number of spatial bins is NumberOfXDivisions*NumberOfYDivisions* NumberOfZDivisions.

virtual int vtkQuadricClustering::GetNumberOfXDivisions   [virtual]
 

Set/Get the number of divisions along each axis for the spatial bins. The number of spatial bins is NumberOfXDivisions*NumberOfYDivisions* NumberOfZDivisions.

virtual int vtkQuadricClustering::GetNumberOfYDivisions   [virtual]
 

Set/Get the number of divisions along each axis for the spatial bins. The number of spatial bins is NumberOfXDivisions*NumberOfYDivisions* NumberOfZDivisions.

virtual int vtkQuadricClustering::GetNumberOfZDivisions   [virtual]
 

Set/Get the number of divisions along each axis for the spatial bins. The number of spatial bins is NumberOfXDivisions*NumberOfYDivisions* NumberOfZDivisions.

void vtkQuadricClustering::SetNumberOfDivisions int    div[3]
 

Set/Get the number of divisions along each axis for the spatial bins. The number of spatial bins is NumberOfXDivisions*NumberOfYDivisions* NumberOfZDivisions.

int* vtkQuadricClustering::GetNumberOfDivisions  
 

Set/Get the number of divisions along each axis for the spatial bins. The number of spatial bins is NumberOfXDivisions*NumberOfYDivisions* NumberOfZDivisions.

void vtkQuadricClustering::GetNumberOfDivisions int    div[3]
 

Set/Get the number of divisions along each axis for the spatial bins. The number of spatial bins is NumberOfXDivisions*NumberOfYDivisions* NumberOfZDivisions.

void vtkQuadricClustering::SetDivisionOrigin float    x,
float    y,
float    z
 

This is an alternative way to set up the bins. If you are trying to match boundaries between pieces, then you should use these methods rather than SetNumberOfDivisions.

void vtkQuadricClustering::SetDivisionOrigin float    o[3] [inline]
 

This is an alternative way to set up the bins. If you are trying to match boundaries between pieces, then you should use these methods rather than SetNumberOfDivisions.

Definition at line 166 of file vtkQuadricClustering.h.

virtual float* vtkQuadricClustering::GetDivisionOrigin   [virtual]
 

This is an alternative way to set up the bins. If you are trying to match boundaries between pieces, then you should use these methods rather than SetNumberOfDivisions.

virtual void vtkQuadricClustering::GetDivisionOrigin float &   ,
float &   ,
float &   
[virtual]
 

This is an alternative way to set up the bins. If you are trying to match boundaries between pieces, then you should use these methods rather than SetNumberOfDivisions.

virtual void vtkQuadricClustering::GetDivisionOrigin float   [3] [virtual]
 

This is an alternative way to set up the bins. If you are trying to match boundaries between pieces, then you should use these methods rather than SetNumberOfDivisions.

void vtkQuadricClustering::SetDivisionSpacing float    x,
float    y,
float    z
 

This is an alternative way to set up the bins. If you are trying to match boundaries between pieces, then you should use these methods rather than SetNumberOfDivisions.

void vtkQuadricClustering::SetDivisionSpacing float    s[3] [inline]
 

This is an alternative way to set up the bins. If you are trying to match boundaries between pieces, then you should use these methods rather than SetNumberOfDivisions.

Definition at line 169 of file vtkQuadricClustering.h.

virtual float* vtkQuadricClustering::GetDivisionSpacing   [virtual]
 

This is an alternative way to set up the bins. If you are trying to match boundaries between pieces, then you should use these methods rather than SetNumberOfDivisions.

virtual void vtkQuadricClustering::GetDivisionSpacing float &   ,
float &   ,
float &   
[virtual]
 

This is an alternative way to set up the bins. If you are trying to match boundaries between pieces, then you should use these methods rather than SetNumberOfDivisions.

virtual void vtkQuadricClustering::GetDivisionSpacing float   [3] [virtual]
 

This is an alternative way to set up the bins. If you are trying to match boundaries between pieces, then you should use these methods rather than SetNumberOfDivisions.

virtual void vtkQuadricClustering::SetUseInternalTriangles int    [virtual]
 

When this flag is on (and it is on by default), then triangles that are completely contained in a bin are added to the bin quadrics. When the the flag is off the filter operates faster, but the surface may not be as well behaved.

virtual int vtkQuadricClustering::GetUseInternalTriangles   [virtual]
 

When this flag is on (and it is on by default), then triangles that are completely contained in a bin are added to the bin quadrics. When the the flag is off the filter operates faster, but the surface may not be as well behaved.

virtual void vtkQuadricClustering::UseInternalTrianglesOn   [virtual]
 

When this flag is on (and it is on by default), then triangles that are completely contained in a bin are added to the bin quadrics. When the the flag is off the filter operates faster, but the surface may not be as well behaved.

virtual void vtkQuadricClustering::UseInternalTrianglesOff   [virtual]
 

When this flag is on (and it is on by default), then triangles that are completely contained in a bin are added to the bin quadrics. When the the flag is off the filter operates faster, but the surface may not be as well behaved.

virtual void vtkQuadricClustering::SetUseInputPoints int    [virtual]
 

Normally the point that minimizes the quadric error function is used as the output of the bin. When this flag is on, the bin point is forced to be one of the points from the input (the one with the smallest error). This option does not work when the append methods are being called directly.

virtual int vtkQuadricClustering::GetUseInputPoints   [virtual]
 

Normally the point that minimizes the quadric error function is used as the output of the bin. When this flag is on, the bin point is forced to be one of the points from the input (the one with the smallest error). This option does not work when the append methods are being called directly.

virtual void vtkQuadricClustering::UseInputPointsOn   [virtual]
 

Normally the point that minimizes the quadric error function is used as the output of the bin. When this flag is on, the bin point is forced to be one of the points from the input (the one with the smallest error). This option does not work when the append methods are being called directly.

virtual void vtkQuadricClustering::UseInputPointsOff   [virtual]
 

Normally the point that minimizes the quadric error function is used as the output of the bin. When this flag is on, the bin point is forced to be one of the points from the input (the one with the smallest error). This option does not work when the append methods are being called directly.

void vtkQuadricClustering::StartAppend float *    bounds
 

These methods provide an alternative way of executing the filter. PolyData can be added to the result in pieces (append). In this mode, the user must specify the bounds of the entire model as an argument to the "StartAppend" method.

void vtkQuadricClustering::StartAppend float    x0,
float    x1,
float    y0,
float    y1,
float    z0,
float    z1
[inline]
 

These methods provide an alternative way of executing the filter. PolyData can be added to the result in pieces (append). In this mode, the user must specify the bounds of the entire model as an argument to the "StartAppend" method.

Definition at line 200 of file vtkQuadricClustering.h.

void vtkQuadricClustering::Append vtkPolyData   piece
 

These methods provide an alternative way of executing the filter. PolyData can be added to the result in pieces (append). In this mode, the user must specify the bounds of the entire model as an argument to the "StartAppend" method.

void vtkQuadricClustering::EndAppend  
 

These methods provide an alternative way of executing the filter. PolyData can be added to the result in pieces (append). In this mode, the user must specify the bounds of the entire model as an argument to the "StartAppend" method.

virtual void vtkQuadricClustering::SetCopyCellData int    [virtual]
 

This flag makes the filter copy cell data from input to output (the best it can). It uses input cells that trigger the addition of output cells (no averaging). This is off by default, and does not work when append is being called explicitely (non pipeline usage).

virtual int vtkQuadricClustering::GetCopyCellData   [virtual]
 

This flag makes the filter copy cell data from input to output (the best it can). It uses input cells that trigger the addition of output cells (no averaging). This is off by default, and does not work when append is being called explicitely (non pipeline usage).

virtual void vtkQuadricClustering::CopyCellDataOn   [virtual]
 

This flag makes the filter copy cell data from input to output (the best it can). It uses input cells that trigger the addition of output cells (no averaging). This is off by default, and does not work when append is being called explicitely (non pipeline usage).

virtual void vtkQuadricClustering::CopyCellDataOff   [virtual]
 

This flag makes the filter copy cell data from input to output (the best it can). It uses input cells that trigger the addition of output cells (no averaging). This is off by default, and does not work when append is being called explicitely (non pipeline usage).

void vtkQuadricClustering::Execute   [protected, virtual]
 

This method is the old style execute method

Reimplemented from vtkSource.

vtkIdType vtkQuadricClustering::HashPoint float    point[3] [protected]
 

Given a point, determine what bin it falls into.

void vtkQuadricClustering::ComputeRepresentativePoint float    quadric[9],
vtkIdType    binId,
float    point[3]
[protected]
 

Determine the representative point for this bin.

void vtkQuadricClustering::AddTriangles vtkCellArray   tris,
vtkPoints   points,
int    geometryFlag
[protected]
 

Add triangles to the quadric array. If geometry flag is on then triangles are added to the output.

void vtkQuadricClustering::AddPolygons vtkCellArray   polys,
vtkPoints   points,
int    geometryFlag
[protected]
 

Add triangles to the quadric array. If geometry flag is on then triangles are added to the output.

void vtkQuadricClustering::AddTriangle vtkIdType   binIds,
float *    pt0,
float *    pt1,
float *    pt2,
int    geometeryFlag
[protected]
 

Add triangles to the quadric array. If geometry flag is on then triangles are added to the output.

void vtkQuadricClustering::AddEdges vtkCellArray   edges,
vtkPoints   points,
int    geometryFlag
[protected]
 

Add edges to the quadric array. If geometry flag is on then edges are added to the output.

void vtkQuadricClustering::AddEdge vtkIdType   binIds,
float *    pt0,
float *    pt1,
int    geometeryFlag
[protected]
 

Add edges to the quadric array. If geometry flag is on then edges are added to the output.

void vtkQuadricClustering::AddVertices vtkCellArray   verts,
vtkPoints   points,
int    geometryFlag
[protected]
 

Add vertices to the quadric array. If geometry flag is on then vertices are added to the output.

void vtkQuadricClustering::AddVertex vtkIdType    binId,
float *    pt,
int    geometryFlag
[protected]
 

Add vertices to the quadric array. If geometry flag is on then vertices are added to the output.

void vtkQuadricClustering::InitializeQuadric float    quadric[9] [protected]
 

Initialize the quadric matrix to 0's.

void vtkQuadricClustering::AddQuadric vtkIdType    binId,
float    quadric[9]
[protected]
 

Add this quadric to the quadric already associated with this bin.

void vtkQuadricClustering::FindFeaturePoints vtkCellArray   edges,
vtkPoints   edgePts,
float    angle
[protected]
 

Find the feature points of a given set of edges. The points returned are (1) those used by only one edge, (2) those used by > 2 edges, and (3) those where the angle between 2 edges using this point is < angle.

void vtkQuadricClustering::EndAppendUsingPoints vtkPolyData   input [protected]
 

This method will rep[lace the quadric generated points with the input points with the lowest error.

void vtkQuadricClustering::EndAppendVertexGeometry vtkPolyData   input [protected]
 

This method sets the verticies of the output. It duplicates the structure of the input cells (but decimiated).

void vtkQuadricClustering::AppendFeatureQuadrics vtkPolyData   pd [protected]
 


Member Data Documentation

int vtkQuadricClustering::UseInputPoints [protected]
 

This method will rep[lace the quadric generated points with the input points with the lowest error.

Definition at line 276 of file vtkQuadricClustering.h.

int vtkQuadricClustering::UseFeatureEdges [protected]
 

Definition at line 285 of file vtkQuadricClustering.h.

int vtkQuadricClustering::UseFeaturePoints [protected]
 

Definition at line 286 of file vtkQuadricClustering.h.

int vtkQuadricClustering::UseInternalTriangles [protected]
 

Definition at line 287 of file vtkQuadricClustering.h.

int vtkQuadricClustering::NumberOfXDivisions [protected]
 

Definition at line 289 of file vtkQuadricClustering.h.

int vtkQuadricClustering::NumberOfYDivisions [protected]
 

Definition at line 290 of file vtkQuadricClustering.h.

int vtkQuadricClustering::NumberOfZDivisions [protected]
 

Definition at line 291 of file vtkQuadricClustering.h.

int vtkQuadricClustering::ComputeNumberOfDivisions [protected]
 

Definition at line 296 of file vtkQuadricClustering.h.

float vtkQuadricClustering::DivisionOrigin[3] [protected]
 

Definition at line 298 of file vtkQuadricClustering.h.

float vtkQuadricClustering::DivisionSpacing[3] [protected]
 

Definition at line 299 of file vtkQuadricClustering.h.

float vtkQuadricClustering::Bounds[6] [protected]
 

Definition at line 301 of file vtkQuadricClustering.h.

float vtkQuadricClustering::XBinSize [protected]
 

Definition at line 302 of file vtkQuadricClustering.h.

float vtkQuadricClustering::YBinSize [protected]
 

Definition at line 303 of file vtkQuadricClustering.h.

float vtkQuadricClustering::ZBinSize [protected]
 

Definition at line 304 of file vtkQuadricClustering.h.

VTK_POINT_QUADRIC* vtkQuadricClustering::QuadricArray [protected]
 

Definition at line 305 of file vtkQuadricClustering.h.

vtkIdType vtkQuadricClustering::NumberOfBinsUsed [protected]
 

Definition at line 306 of file vtkQuadricClustering.h.

vtkCellArray* vtkQuadricClustering::OutputTriangleArray [protected]
 

Definition at line 310 of file vtkQuadricClustering.h.

vtkCellArray* vtkQuadricClustering::OutputLines [protected]
 

Definition at line 311 of file vtkQuadricClustering.h.

vtkFeatureEdges* vtkQuadricClustering::FeatureEdges [protected]
 

Definition at line 313 of file vtkQuadricClustering.h.

vtkPoints* vtkQuadricClustering::FeaturePoints [protected]
 

Definition at line 314 of file vtkQuadricClustering.h.

float vtkQuadricClustering::FeaturePointsAngle [protected]
 

Definition at line 315 of file vtkQuadricClustering.h.

int vtkQuadricClustering::CopyCellData [protected]
 

Definition at line 317 of file vtkQuadricClustering.h.

int vtkQuadricClustering::InCellCount [protected]
 

Definition at line 318 of file vtkQuadricClustering.h.

int vtkQuadricClustering::OutCellCount [protected]
 

Definition at line 319 of file vtkQuadricClustering.h.


The documentation for this class was generated from the following file:
Generated on Thu Mar 28 14:40:29 2002 for VTK by doxygen1.2.11.1 written by Dimitri van Heesch, © 1997-2001