00001 /*========================================================================= 00002 00003 Program: Visualization Toolkit 00004 Module: $RCSfile: vtkEncodedGradientShader.h,v $ 00005 Language: C++ 00006 00007 00008 Copyright (c) 1993-2001 Ken Martin, Will Schroeder, Bill Lorensen 00009 All rights reserved. 00010 00011 Redistribution and use in source and binary forms, with or without 00012 modification, are permitted provided that the following conditions are met: 00013 00014 * Redistributions of source code must retain the above copyright notice, 00015 this list of conditions and the following disclaimer. 00016 00017 * Redistributions in binary form must reproduce the above copyright notice, 00018 this list of conditions and the following disclaimer in the documentation 00019 and/or other materials provided with the distribution. 00020 00021 * Neither name of Ken Martin, Will Schroeder, or Bill Lorensen nor the names 00022 of any contributors may be used to endorse or promote products derived 00023 from this software without specific prior written permission. 00024 00025 * Modified source versions must be plainly marked as such, and must not be 00026 misrepresented as being the original software. 00027 00028 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' 00029 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00030 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00031 ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR 00032 ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 00033 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 00034 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 00035 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, 00036 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00037 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00038 00039 =========================================================================*/ 00040 00060 #ifndef __vtkEncodedGradientShader_h 00061 #define __vtkEncodedGradientShader_h 00062 00063 #include "vtkObject.h" 00064 00065 class vtkVolume; 00066 class vtkRenderer; 00067 class vtkEncodedGradientEstimator; 00068 00069 #define VTK_MAX_SHADING_TABLES 100 00070 00071 class VTK_RENDERING_EXPORT vtkEncodedGradientShader : public vtkObject 00072 { 00073 public: 00074 static vtkEncodedGradientShader *New(); 00075 vtkTypeMacro(vtkEncodedGradientShader,vtkObject); 00076 00078 void PrintSelf( ostream& os, vtkIndent index ); 00079 00081 00083 vtkSetClampMacro( ZeroNormalDiffuseIntensity, float, 0.0, 1.0); 00084 vtkGetMacro( ZeroNormalDiffuseIntensity, float ); 00085 vtkSetClampMacro( ZeroNormalSpecularIntensity, float, 0.0, 1.0); 00086 vtkGetMacro( ZeroNormalSpecularIntensity, float ); 00088 00090 00091 void UpdateShadingTable( vtkRenderer *ren, vtkVolume *vol, 00092 vtkEncodedGradientEstimator *gradest); 00094 00096 00097 float *GetRedDiffuseShadingTable( vtkVolume *vol ); 00098 float *GetGreenDiffuseShadingTable( vtkVolume *vol ); 00099 float *GetBlueDiffuseShadingTable( vtkVolume *vol ); 00100 float *GetRedSpecularShadingTable( vtkVolume *vol ); 00101 float *GetGreenSpecularShadingTable( vtkVolume *vol ); 00102 float *GetBlueSpecularShadingTable( vtkVolume *vol ); 00104 00105 protected: 00106 vtkEncodedGradientShader(); 00107 ~vtkEncodedGradientShader(); 00108 00110 00122 void BuildShadingTable( int index, 00123 float lightDirection[3], 00124 float lightColor[3], 00125 float lightIntensity, 00126 float viewDirection[3], 00127 float material[4], 00128 int twoSided, 00129 vtkEncodedGradientEstimator *gradest, 00130 int updateFlag ); 00132 00133 // The six shading tables (r diffuse ,g diffuse ,b diffuse, 00134 // r specular, g specular, b specular ) - with an entry for each 00135 // encoded normal plus one entry at the end for the zero normal 00136 // There is one shading table per volume listed in the ShadingTableVolume 00137 // array. A null entry indicates an available slot. 00138 float *ShadingTable[VTK_MAX_SHADING_TABLES][6]; 00139 vtkVolume *ShadingTableVolume[VTK_MAX_SHADING_TABLES]; 00140 int ShadingTableSize[VTK_MAX_SHADING_TABLES]; 00141 00142 // The intensity of light used for the zero normals, since it 00143 // can not be computed from the normal angles. Defaults to 0.0. 00144 float ZeroNormalDiffuseIntensity; 00145 float ZeroNormalSpecularIntensity; 00146 private: 00147 vtkEncodedGradientShader(const vtkEncodedGradientShader&); // Not implemented. 00148 void operator=(const vtkEncodedGradientShader&); // Not implemented. 00149 }; 00150 00151 00152 #endif
1.2.11.1 written by Dimitri van Heesch,
© 1997-2001