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Rendering/vtkInteractorStyleTrackball.h

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00001 /*=========================================================================
00002 
00003   Program:   Visualization Toolkit
00004   Module:    $RCSfile: vtkInteractorStyleTrackball.h,v $
00005   Language:  C++
00006 
00007 
00008 Copyright (c) 1993-2001 Ken Martin, Will Schroeder, Bill Lorensen 
00009 All rights reserved.
00010 
00011 Redistribution and use in source and binary forms, with or without
00012 modification, are permitted provided that the following conditions are met:
00013 
00014  * Redistributions of source code must retain the above copyright notice,
00015    this list of conditions and the following disclaimer.
00016 
00017  * Redistributions in binary form must reproduce the above copyright notice,
00018    this list of conditions and the following disclaimer in the documentation
00019    and/or other materials provided with the distribution.
00020 
00021  * Neither name of Ken Martin, Will Schroeder, or Bill Lorensen nor the names
00022    of any contributors may be used to endorse or promote products derived
00023    from this software without specific prior written permission.
00024 
00025  * Modified source versions must be plainly marked as such, and must not be
00026    misrepresented as being the original software.
00027 
00028 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
00029 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00030 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
00031 ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR
00032 ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
00033 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
00034 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
00035 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
00036 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
00037 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00038 
00039 =========================================================================*/
00066 #ifndef __vtkInteractorStyleTrackball_h
00067 #define __vtkInteractorStyleTrackball_h
00068 
00069 #include "vtkInteractorStyle.h"
00070 #include "vtkAbstractPropPicker.h"
00071 
00072 #define VTKIS_JOY   0
00073 #define VTKIS_TRACK  1
00074 #define VTKIS_CAMERA 0
00075 #define VTKIS_ACTOR  1
00076 #define VTKIS_CONTROL_OFF 0
00077 #define VTKIS_CONTROL_ON 1
00078 
00079 class VTK_RENDERING_EXPORT vtkInteractorStyleTrackball : public vtkInteractorStyle 
00080 {
00081 public:
00082   static vtkInteractorStyleTrackball *New();
00083   vtkTypeMacro(vtkInteractorStyleTrackball,vtkInteractorStyle);
00084   void PrintSelf(ostream& os, vtkIndent indent);
00085   
00087 
00088   virtual   void OnRightButtonDown(int ctrl, int shift, int X, int Y);
00089   virtual   void OnRightButtonUp  (int ctrl, int shift, int X, int Y);
00090   virtual   void OnMiddleButtonDown(int ctrl, int shift, int X, int Y);
00091   virtual   void OnMiddleButtonUp  (int ctrl, int shift, int X, int Y);
00092   virtual   void OnLeftButtonDown(int ctrl, int shift, int X, int Y);
00093   virtual   void OnLeftButtonUp  (int ctrl, int shift, int X, int Y);
00094   virtual   void OnChar(int ctrl, int shift, char keycode, int repeatcount);
00096   
00098 
00099   virtual void SetActorModeToCamera();
00100   virtual void SetActorModeToActor();
00101   vtkGetMacro(ActorMode, int);
00103   
00105 
00106   virtual void SetTrackballModeToTrackball();
00107   virtual void SetTrackballModeToJoystick();
00108   vtkGetMacro(TrackballMode, int);
00110 
00113   virtual void OnTimer(void);
00114 
00115 protected:
00116   vtkInteractorStyleTrackball();
00117   ~vtkInteractorStyleTrackball();
00118 
00119   // used to track picked objects in actor mode
00120   // reason for existence: user may use any kind of picker.  Interactor
00121   //    need the high precision of cell picker at all time.
00122   vtkAbstractPropPicker *InteractionPicker;
00123   int PropPicked;                      // boolean: prop picked?
00124   vtkProp3D *InteractionProp;
00125   
00126   // new interactor modes
00127   int ActorMode;
00128   int TrackballMode;
00129   int ControlMode;
00130   float MotionFactor;                // constant: for motion
00131   int Preprocess;                       // boolean: was preprocessing done?
00132   float RadianToDegree;                 // constant: for conv from deg to rad
00133 
00134   // data arrays for motion
00135   float NewPickPoint[4];
00136   float OldPickPoint[4];
00137   float MotionVector[3];                // vector used for interaction
00138   float OldX;
00139   float OldY;
00140   
00141   // this really belong in camera
00142   double ViewLook[3];
00143   double ViewPoint[3];
00144   double ViewFocus[3];
00145   double ViewUp[3];
00146   double ViewRight[3];
00147 
00148   // actor stuff
00149   float Origin[3];
00150   float Position[3];
00151   float ObjCenter[3];                   // center of bounding box
00152   float DispObjCenter[3];               // center of box in display coord
00153   float Radius;                         // radius of virtual sphere
00154 
00155   // methods for the different interactions in different modes
00156   virtual void TrackballRotateCamera(int x, int y);
00157   virtual void TrackballSpinCamera(int x, int y);
00158   virtual void TrackballPanCamera(int x, int y);
00159   virtual void TrackballDollyCamera(int x, int y);
00160   
00161   virtual void JoystickRotateActor(int x, int y);
00162   virtual void JoystickSpinActor(int x, int y);
00163   virtual void JoystickPanActor(int x, int y);
00164   virtual void JoystickDollyActor(int x, int y);
00165   virtual void JoystickScaleActor(int x, int y);
00166   
00167   virtual void TrackballRotateActor(int x, int y);
00168   virtual void TrackballSpinActor(int x, int y);
00169   virtual void TrackballPanActor(int x, int y);
00170   virtual void TrackballDollyActor(int x, int y);
00171   virtual void TrackballScaleActor(int x, int y);
00172 
00173   void Prop3DTransform(vtkProp3D *prop3D, double *boxCenter,
00174                       int numRotation, double **rotate,
00175                       double *scale);
00176   void Prop3DTransform(vtkProp3D *prop3D,float *boxCenter,
00177                       int NumRotation,double **rotate,
00178                       double *scale);
00179   void FindPickedActor(int X, int Y);
00180 private:
00181   vtkInteractorStyleTrackball(const vtkInteractorStyleTrackball&);  // Not implemented.
00182   void operator=(const vtkInteractorStyleTrackball&);  // Not implemented.
00183 };
00184 
00185 #endif

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