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vtkProp3D Class Reference

represents an 3D object for placement in a rendered scene. More...

#include <vtkProp3D.h>

Inheritance diagram for vtkProp3D:

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Collaboration diagram for vtkProp3D:

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List of all members.

Public Methods

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
void ShallowCopy (vtkProp *prop)
void SetScale (float s)
float * GetCenter ()
float * GetXRange ()
float * GetYRange ()
float * GetZRange ()
float GetLength ()
void RotateX (float)
void RotateY (float)
void RotateZ (float)
void RotateWXYZ (float, float, float, float)
void SetOrientation (float, float, float)
void SetOrientation (float a[3])
float * GetOrientationWXYZ ()
void AddOrientation (float, float, float)
void AddOrientation (float a[3])
void PokeMatrix (vtkMatrix4x4 *matrix)
void InitPathTraversal ()
virtual void ComputeMatrix ()
virtual void SetPosition (float _arg1, float _arg2, float _arg3)
virtual void SetPosition (float _arg[3])
virtual float * GetPosition ()
virtual void GetPosition (float data[3])
void AddPosition (float deltaPosition[3])
void AddPosition (float deltaX, float deltaY, float deltaZ)
virtual void SetOrigin (float _arg1, float _arg2, float _arg3)
virtual void SetOrigin (float _arg[3])
virtual float * GetOrigin ()
virtual void GetOrigin (float data[3])
virtual void SetScale (float _arg1, float _arg2, float _arg3)
virtual void SetScale (float _arg[3])
virtual float * GetScale ()
virtual void GetScale (float data[3])
void SetUserTransform (vtkLinearTransform *transform)
virtual vtkLinearTransformGetUserTransform ()
void SetUserMatrix (vtkMatrix4x4 *matrix)
vtkMatrix4x4GetUserMatrix ()
virtual void GetMatrix (vtkMatrix4x4 *m)
virtual void GetMatrix (double m[16])
void GetBounds (float bounds[6])
virtual float * GetBounds ()=0
float * GetOrientation ()
void GetOrientation (float o[3])
vtkMatrix4x4GetMatrix ()
virtual int GetIsIdentity ()

Static Public Methods

int IsTypeOf (const char *type)
vtkProp3D * SafeDownCast (vtkObject *o)

Protected Methods

 vtkProp3D ()
 ~vtkProp3D ()

Protected Attributes

vtkLinearTransformUserTransform
vtkMatrix4x4UserMatrix
vtkMatrix4x4Matrix
vtkTimeStamp MatrixMTime
float Origin [3]
float Position [3]
float Orientation [3]
float Scale [3]
float Center [3]
vtkTransformTransform
float Bounds [6]
vtkProp3D * CachedProp3D
int IsIdentity

Detailed Description

represents an 3D object for placement in a rendered scene.

Date:
2001/10/11 13:38:21
Revision:
1.32

vtkProp3D is an abstract class used to represent an entity in a rendering scene (i.e., vtkProp3D is a vtkProp with an associated transformation matrix). It handles functions related to the position, orientation and scaling. It combines these instance variables into one 4x4 transformation matrix as follows: [x y z 1] = [x y z 1] Translate(-origin) Scale(scale) Rot(y) Rot(x) Rot (z) Trans(origin) Trans(position). Both vtkActor and vtkVolume are specializations of class vtkProp. The constructor defaults to: origin(0,0,0) position=(0,0,0) orientation=(0,0,0), no user defined matrix or transform, and no texture map.

See also:
vtkProp vtkActor vtkAssembly vtkVolume

Definition at line 68 of file vtkProp3D.h.


Constructor & Destructor Documentation

vtkProp3D::vtkProp3D   [protected]
 

vtkProp3D::~vtkProp3D   [protected]
 


Member Function Documentation

virtual const char* vtkProp3D::GetClassName   [virtual]
 

Return the class name as a string. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkProp.

Reimplemented in vtkActor, vtkAssembly, vtkFollower, vtkLODActor, vtkLODProp3D, vtkMesaActor, vtkOpenGLActor, and vtkVolume.

int vtkProp3D::IsTypeOf const char *    type [static]
 

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkProp.

Reimplemented in vtkActor, vtkAssembly, vtkFollower, vtkLODActor, vtkLODProp3D, vtkMesaActor, vtkOpenGLActor, and vtkVolume.

virtual int vtkProp3D::IsA const char *    type [virtual]
 

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkProp.

Reimplemented in vtkActor, vtkAssembly, vtkFollower, vtkLODActor, vtkLODProp3D, vtkMesaActor, vtkOpenGLActor, and vtkVolume.

vtkProp3D* vtkProp3D::SafeDownCast vtkObject   o [static]
 

Will cast the supplied object to vtkObject* is this is a safe operation (i.e., a safe downcast); otherwise NULL is returned. This method is defined in all subclasses of vtkObject with the vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkProp.

Reimplemented in vtkActor, vtkAssembly, vtkFollower, vtkLODActor, vtkLODProp3D, vtkMesaActor, vtkOpenGLActor, and vtkVolume.

void vtkProp3D::PrintSelf ostream &    os,
vtkIndent    indent
[virtual]
 

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkProp.

Reimplemented in vtkActor, vtkAssembly, vtkFollower, vtkLODActor, vtkLODProp3D, and vtkVolume.

void vtkProp3D::ShallowCopy vtkProp   prop [virtual]
 

Shallow copy of this vtkProp3D.

Reimplemented from vtkProp.

Reimplemented in vtkActor, vtkAssembly, vtkFollower, vtkLODActor, vtkLODProp3D, and vtkVolume.

virtual void vtkProp3D::SetPosition float    _arg1,
float    _arg2,
float    _arg3
[inline, virtual]
 

Set/Get/Add the position of the Prop3D in world coordinates.

Definition at line 79 of file vtkProp3D.h.

virtual void vtkProp3D::SetPosition float    _arg[3] [inline, virtual]
 

Set/Get/Add the position of the Prop3D in world coordinates.

Definition at line 95 of file vtkProp3D.h.

virtual float* vtkProp3D::GetPosition   [virtual]
 

Set/Get/Add the position of the Prop3D in world coordinates.

virtual void vtkProp3D::GetPosition float    data[3] [virtual]
 

Set/Get/Add the position of the Prop3D in world coordinates.

void vtkProp3D::AddPosition float    deltaPosition[3]
 

Set/Get/Add the position of the Prop3D in world coordinates.

void vtkProp3D::AddPosition float    deltaX,
float    deltaY,
float    deltaZ
 

Set/Get/Add the position of the Prop3D in world coordinates.

virtual void vtkProp3D::SetOrigin float    _arg1,
float    _arg2,
float    _arg3
[inline, virtual]
 

Set/Get the origin of the Prop3D. This is the point about which all rotations take place.

Definition at line 107 of file vtkProp3D.h.

virtual void vtkProp3D::SetOrigin float    _arg[3] [inline, virtual]
 

Set/Get the origin of the Prop3D. This is the point about which all rotations take place.

Definition at line 123 of file vtkProp3D.h.

virtual float* vtkProp3D::GetOrigin   [virtual]
 

Set/Get the origin of the Prop3D. This is the point about which all rotations take place.

virtual void vtkProp3D::GetOrigin float    data[3] [virtual]
 

Set/Get the origin of the Prop3D. This is the point about which all rotations take place.

virtual void vtkProp3D::SetScale float    _arg1,
float    _arg2,
float    _arg3
[inline, virtual]
 

Set/Get the scale of the actor. Scaling in performed independently on the X, Y and Z axis. A scale of zero is illegal and will be replaced with one.

Definition at line 134 of file vtkProp3D.h.

virtual void vtkProp3D::SetScale float    _arg[3] [inline, virtual]
 

Set/Get the scale of the actor. Scaling in performed independently on the X, Y and Z axis. A scale of zero is illegal and will be replaced with one.

Definition at line 150 of file vtkProp3D.h.

virtual float* vtkProp3D::GetScale   [virtual]
 

Set/Get the scale of the actor. Scaling in performed independently on the X, Y and Z axis. A scale of zero is illegal and will be replaced with one.

virtual void vtkProp3D::GetScale float    data[3] [virtual]
 

Set/Get the scale of the actor. Scaling in performed independently on the X, Y and Z axis. A scale of zero is illegal and will be replaced with one.

void vtkProp3D::SetScale float    s [inline]
 

Method to set the scale isotropically

Definition at line 158 of file vtkProp3D.h.

void vtkProp3D::SetUserTransform vtkLinearTransform   transform
 

In addition to the instance variables such as position and orientation, you can add an additional transformation for your own use. This transformation is concatenated with the actor's internal transformation, which you implicitly create through the use of SetPosition(), SetOrigin() and SetOrientation().

If the internal transformation is identity (i.e. if you don't set the Position, Origin, or Orientation) then the actors final transformation will be the UserTransform, concatenated with the UserMatrix if the UserMatrix is present.

virtual vtkLinearTransform* vtkProp3D::GetUserTransform   [virtual]
 

In addition to the instance variables such as position and orientation, you can add an additional transformation for your own use. This transformation is concatenated with the actor's internal transformation, which you implicitly create through the use of SetPosition(), SetOrigin() and SetOrientation().

If the internal transformation is identity (i.e. if you don't set the Position, Origin, or Orientation) then the actors final transformation will be the UserTransform, concatenated with the UserMatrix if the UserMatrix is present.

void vtkProp3D::SetUserMatrix vtkMatrix4x4   matrix
 

The UserMatrix can be used in place of UserTransform.

vtkMatrix4x4* vtkProp3D::GetUserMatrix   [inline]
 

The UserMatrix can be used in place of UserTransform.

Definition at line 177 of file vtkProp3D.h.

virtual void vtkProp3D::GetMatrix vtkMatrix4x4   m [virtual]
 

Return a reference to the Prop3D's 4x4 composite matrix. Get the matrix from the position, origin, scale and orientation This matrix is cached, so multiple GetMatrix() calls will be efficient.

Reimplemented in vtkFollower.

virtual void vtkProp3D::GetMatrix double    m[16] [virtual]
 

Return a reference to the Prop3D's 4x4 composite matrix. Get the matrix from the position, origin, scale and orientation This matrix is cached, so multiple GetMatrix() calls will be efficient.

Reimplemented in vtkFollower.

void vtkProp3D::GetBounds float    bounds[6]
 

Get the bounds for this Prop3D as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).

Reimplemented in vtkActor, vtkAssembly, vtkLODProp3D, and vtkVolume.

virtual float* vtkProp3D::GetBounds   [pure virtual]
 

Get the bounds for this Prop3D as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).

Reimplemented from vtkProp.

Reimplemented in vtkActor, vtkAssembly, vtkLODProp3D, and vtkVolume.

Referenced by vtkVolume::GetBounds(), vtkLODProp3D::GetBounds(), vtkAssembly::GetBounds(), and vtkActor::GetBounds().

float* vtkProp3D::GetCenter  
 

Get the center of the bounding box in world coordinates.

float* vtkProp3D::GetXRange  
 

Get the Prop3D's x range in world coordinates.

float* vtkProp3D::GetYRange  
 

Get the Prop3D's y range in world coordinates.

float* vtkProp3D::GetZRange  
 

Get the Prop3D's z range in world coordinates.

float vtkProp3D::GetLength void   
 

Get the length of the diagonal of the bounding box.

void vtkProp3D::RotateX float   
 

Rotate the Prop3D in degrees about the X axis using the right hand rule. The axis is the Prop3D's X axis, which can change as other rotations are performed. To rotate about the world X axis use RotateWXYZ (angle, 1, 0, 0). This rotation is applied before all others in the current transformation matrix.

void vtkProp3D::RotateY float   
 

Rotate the Prop3D in degrees about the Y axis using the right hand rule. The axis is the Prop3D's Y axis, which can change as other rotations are performed. To rotate about the world Y axis use RotateWXYZ (angle, 0, 1, 0). This rotation is applied before all others in the current transformation matrix.

void vtkProp3D::RotateZ float   
 

Rotate the Prop3D in degrees about the Z axis using the right hand rule. The axis is the Prop3D's Z axis, which can change as other rotations are performed. To rotate about the world Z axis use RotateWXYZ (angle, 0, 0, 1). This rotation is applied before all others in the current transformation matrix.

void vtkProp3D::RotateWXYZ float   ,
float   ,
float   ,
float   
 

Rotate the Prop3D in degrees about an arbitrary axis specified by the last three arguments. The axis is specified in world coordinates. To rotate an about its model axes, use RotateX, RotateY, RotateZ.

void vtkProp3D::SetOrientation float   ,
float   ,
float   
 

Sets the orientation of the Prop3D. Orientation is specified as X,Y and Z rotations in that order, but they are performed as RotateZ, RotateX, and finally RotateY.

void vtkProp3D::SetOrientation float    a[3]
 

Sets the orientation of the Prop3D. Orientation is specified as X,Y and Z rotations in that order, but they are performed as RotateZ, RotateX, and finally RotateY.

float* vtkProp3D::GetOrientation  
 

Returns the orientation of the Prop3D as s vector of X,Y and Z rotation. The ordering in which these rotations must be done to generate the same matrix is RotateZ, RotateX, and finally RotateY. See also SetOrientation.

void vtkProp3D::GetOrientation float    o[3]
 

Returns the orientation of the Prop3D as s vector of X,Y and Z rotation. The ordering in which these rotations must be done to generate the same matrix is RotateZ, RotateX, and finally RotateY. See also SetOrientation.

float* vtkProp3D::GetOrientationWXYZ  
 

Returns the WXYZ orientation of the Prop3D.

void vtkProp3D::AddOrientation float   ,
float   ,
float   
 

Add to the current orientation. See SetOrientation and GetOrientation for more details. This basically does a GetOrientation, adds the passed in arguments, and then calls SetOrientation.

void vtkProp3D::AddOrientation float    a[3]
 

Add to the current orientation. See SetOrientation and GetOrientation for more details. This basically does a GetOrientation, adds the passed in arguments, and then calls SetOrientation.

void vtkProp3D::PokeMatrix vtkMatrix4x4   matrix
 

This method modifies the vtkProp3D so that its transformation state is set to the matrix specified. The method does this by setting appropriate transformation-related ivars to initial values (i.e., not transformed), and placing the user-supplied matrix into the UserMatrix of this vtkProp3D. If the method is called again with a NULL matrix, then the original state of the vtkProp3D will be restored. This method is used to support picking and assembly structures.

void vtkProp3D::InitPathTraversal   [virtual]
 

Overload vtkProp's method for setting up assembly paths. See the documentation for vtkProp.

Reimplemented from vtkProp.

Reimplemented in vtkAssembly.

virtual void vtkProp3D::ComputeMatrix   [virtual]
 

Generate the matrix based on ivars

vtkMatrix4x4* vtkProp3D::GetMatrix   [inline, virtual]
 

Get a pointer to an internal vtkMatrix4x4. that represents

Reimplemented from vtkProp.

Reimplemented in vtkFollower.

Definition at line 291 of file vtkProp3D.h.

Referenced by vtkFollower::GetMatrix().

virtual int vtkProp3D::GetIsIdentity   [virtual]
 

Is the matrix for this actor identity


Member Data Documentation

vtkLinearTransform* vtkProp3D::UserTransform [protected]
 

Definition at line 307 of file vtkProp3D.h.

vtkMatrix4x4* vtkProp3D::UserMatrix [protected]
 

Definition at line 308 of file vtkProp3D.h.

vtkMatrix4x4* vtkProp3D::Matrix [protected]
 

Definition at line 309 of file vtkProp3D.h.

vtkTimeStamp vtkProp3D::MatrixMTime [protected]
 

Definition at line 310 of file vtkProp3D.h.

float vtkProp3D::Origin[3] [protected]
 

Definition at line 311 of file vtkProp3D.h.

float vtkProp3D::Position[3] [protected]
 

Definition at line 312 of file vtkProp3D.h.

float vtkProp3D::Orientation[3] [protected]
 

Definition at line 313 of file vtkProp3D.h.

float vtkProp3D::Scale[3] [protected]
 

Definition at line 314 of file vtkProp3D.h.

float vtkProp3D::Center[3] [protected]
 

Definition at line 315 of file vtkProp3D.h.

vtkTransform* vtkProp3D::Transform [protected]
 

Definition at line 316 of file vtkProp3D.h.

float vtkProp3D::Bounds[6] [protected]
 

Definition at line 317 of file vtkProp3D.h.

vtkProp3D* vtkProp3D::CachedProp3D [protected]
 

Definition at line 318 of file vtkProp3D.h.

int vtkProp3D::IsIdentity [protected]
 

Definition at line 319 of file vtkProp3D.h.


The documentation for this class was generated from the following file:
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