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Rendering/vtkVolumeRayCastStructures.h

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00001 /*=========================================================================
00002 
00003   Program:   Visualization Toolkit
00004   Module:    $RCSfile: vtkVolumeRayCastStructures.h,v $
00005   Language:  C++
00006 
00007   Copyright (c) 1993-2002 Ken Martin, Will Schroeder, Bill Lorensen 
00008   All rights reserved.
00009   See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
00010 
00011      This software is distributed WITHOUT ANY WARRANTY; without even 
00012      the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 
00013      PURPOSE.  See the above copyright notice for more information.
00014 
00015 =========================================================================*/
00016 
00040 #ifndef __vtkVolumeRayCastStructures_h
00041 #define __vtkVolumeRayCastStructures_h
00042 
00043 class vtkVolume;
00044 
00045 typedef struct 
00046 {
00047   // A pointer to the volume
00048   vtkVolume                    *Volume;
00049 
00050   // Matrices for switching from view to volume coordinate, and back
00051   float                        WorldToVolumeMatrix[16];
00052   float                        VolumeToWorldMatrix[16];
00053   float                        ViewToVolumeMatrix[16];
00054 
00055   // The distance from the camera to the center of the volume
00056   // To be used as a simple depth return value
00057   float                        CenterDistance;
00058 
00059   // The type of the data and a pointer to it, and the information
00060   // about its size, spacing, origin and precomputed increment
00061   int                          ScalarDataType;
00062   void                         *ScalarDataPointer;
00063   int                          DataIncrement[3];
00064   int                          DataSize[3];
00065   float                        DataSpacing[3];
00066   float                        DataOrigin[3];
00067 
00068   // Information from the vtkVolumeProperty
00069   int                          Shading;
00070   int                          ColorChannels;
00071   float                        Color[3];
00072   int                          InterpolationType;
00073   float                        RGBTextureCoefficient;
00074 
00075   // The shading tables from the vtkEncodedGradientShader
00076   // that will be used for shading the volume.
00077   float                        *RedDiffuseShadingTable;
00078   float                        *GreenDiffuseShadingTable;
00079   float                        *BlueDiffuseShadingTable;
00080   float                        *RedSpecularShadingTable;
00081   float                        *GreenSpecularShadingTable;
00082   float                        *BlueSpecularShadingTable;
00083 
00084   // Info needed to do solid textures - a pointer to the texture
00085   // and info about its size, spacing, origin, and precomputed 
00086   // increments
00087   unsigned char                *RGBDataPointer;
00088   int                          RGBDataIncrement[3];
00089   int                          RGBDataSize[3];
00090   float                        RGBDataSpacing[3];
00091   float                        RGBDataOrigin[3];
00092 
00093   // Info needed from the gradient estimator
00094   unsigned short               *EncodedNormals;
00095   unsigned char                *GradientMagnitudes;
00096 
00097 } vtkRayCastVolumeInfo;
00098 
00099 
00100 #endif