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00029 #ifndef __vtkMatrix4x4_h
00030 #define __vtkMatrix4x4_h
00031
00032 #include "vtkObject.h"
00033
00034 class VTK_COMMON_EXPORT vtkMatrix4x4 : public vtkObject
00035 {
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045 public:
00046 double Element[4][4];
00047
00049 static vtkMatrix4x4 *New();
00050
00051 vtkTypeRevisionMacro(vtkMatrix4x4,vtkObject);
00052 void PrintSelf(ostream& os, vtkIndent indent);
00053
00055
00057 void DeepCopy(vtkMatrix4x4 *source)
00058 {vtkMatrix4x4::DeepCopy(*this->Element,source); this->Modified(); }
00060
00061 static void DeepCopy(double Elements[16], vtkMatrix4x4 *source)
00062 {vtkMatrix4x4::DeepCopy(Elements,*source->Element); }
00063 static void DeepCopy(double Elements[16], const double newElements[16]);
00064
00065
00067
00068 void DeepCopy(const double Elements[16])
00069 { this->DeepCopy(*this->Element,Elements); this->Modified(); }
00071
00073
00074 void Zero()
00075 { vtkMatrix4x4::Zero(*this->Element); this->Modified(); }
00077
00078 static void Zero(double Elements[16]);
00079
00080
00082
00083 void Identity()
00084 { vtkMatrix4x4::Identity(*this->Element); this->Modified();}
00086
00087 static void Identity(double Elements[16]);
00088
00089
00091
00093 static void Invert(vtkMatrix4x4 *in, vtkMatrix4x4 *out)
00094 {vtkMatrix4x4::Invert(*in->Element,*out->Element); out->Modified(); }
00095 void Invert()
00096 { vtkMatrix4x4::Invert(this,this); }
00098
00099 static void Invert(const double inElements[16], double outElements[16]);
00100
00101
00102
00104
00105 static void Transpose(vtkMatrix4x4 *in, vtkMatrix4x4 *out)
00106 {vtkMatrix4x4::Transpose(*in->Element,*out->Element); out->Modified(); }
00107 void Transpose()
00108 { vtkMatrix4x4::Transpose(this,this); }
00110
00111 static void Transpose(const double inElements[16], double outElements[16]);
00112
00113
00115
00117 void MultiplyPoint(const float in[4], float out[4])
00118 {vtkMatrix4x4::MultiplyPoint(*this->Element,in,out); }
00119 void MultiplyPoint(const double in[4], double out[4])
00120 {vtkMatrix4x4::MultiplyPoint(*this->Element,in,out); }
00122
00123
00124 static void MultiplyPoint(const double Elements[16],
00125 const float in[4], float out[4]);
00126 static void MultiplyPoint(const double Elements[16],
00127 const double in[4], double out[4]);
00128
00129
00131
00133 float *MultiplyPoint(const float in[4])
00134 {return this->MultiplyFloatPoint(in); }
00135 float *MultiplyFloatPoint(const float in[4])
00136 {this->MultiplyPoint(in,this->FloatPoint); return this->FloatPoint; }
00137 double *MultiplyDoublePoint(const double in[4])
00138 {this->MultiplyPoint(in,this->DoublePoint); return this->DoublePoint; }
00140
00142
00143 static void Multiply4x4(vtkMatrix4x4 *a, vtkMatrix4x4 *b, vtkMatrix4x4 *c) {
00144 vtkMatrix4x4::Multiply4x4(*a->Element,*b->Element,*c->Element); };
00146
00147 static void Multiply4x4(const double a[16], const double b[16],
00148 double c[16]);
00149
00150
00152
00153 void Adjoint(vtkMatrix4x4 *in, vtkMatrix4x4 *out)
00154 {vtkMatrix4x4::Adjoint(*in->Element,*out->Element);}
00156
00157 static void Adjoint(const double inElements[16], double outElements[16]);
00158
00159
00161 double Determinant() {return vtkMatrix4x4::Determinant(*this->Element);}
00162
00163 static double Determinant(const double Elements[16]);
00164
00165
00167 void SetElement(int i, int j, double value);
00168
00170
00171 double GetElement(int i, int j) const
00172 {return this->Element[i][j];}
00174
00175
00176 double *operator[](const unsigned int i)
00177 {return &(this->Element[i][0]);}
00178 const double *operator[](unsigned int i) const
00179 { return &(this->Element[i][0]); }
00180 void Adjoint(vtkMatrix4x4 &in,vtkMatrix4x4 &out)
00181 {this->Adjoint(&in,&out);}
00182 double Determinant(vtkMatrix4x4 &in)
00183 {return this->Determinant(&in);}
00184 double Determinant(vtkMatrix4x4 *in)
00185 {return vtkMatrix4x4::Determinant(*in->Element);}
00186 void Invert(vtkMatrix4x4 &in,vtkMatrix4x4 &out)
00187 {this->Invert(&in,&out);}
00188 void Transpose(vtkMatrix4x4 &in,vtkMatrix4x4 &out)
00189 {this->Transpose(&in,&out);}
00190 static void PointMultiply(const double Elements[16],
00191 const float in[4], float out[4]);
00192 static void PointMultiply(const double Elements[16],
00193 const double in[4], double out[4]);
00194
00195
00196 protected:
00197 vtkMatrix4x4() { vtkMatrix4x4::Identity(*this->Element); };
00198 ~vtkMatrix4x4() {};
00199
00200 float FloatPoint[4];
00201 double DoublePoint[4];
00202 private:
00203 vtkMatrix4x4(const vtkMatrix4x4&);
00204 void operator= (const vtkMatrix4x4&);
00205 };
00206
00207 inline void vtkMatrix4x4::SetElement(int i, int j, double value)
00208 {
00209 if (this->Element[i][j] != value)
00210 {
00211 this->Element[i][j] = value;
00212 this->Modified();
00213 }
00214 }
00215
00216 #endif
00217