VTK
Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes
vtkCubeAxesActor Class Reference

create a plot of a bounding box edges - More...

#include <vtkCubeAxesActor.h>

Inheritance diagram for vtkCubeAxesActor:
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Collaboration diagram for vtkCubeAxesActor:
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List of all members.

Public Types

typedef vtkActor Superclass

Public Member Functions

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
void ReleaseGraphicsResources (vtkWindow *)
virtual void SetYAxisLabelVisibility (int)
virtual int GetYAxisLabelVisibility ()
virtual void YAxisLabelVisibilityOn ()
virtual void YAxisLabelVisibilityOff ()
virtual void SetZAxisLabelVisibility (int)
virtual int GetZAxisLabelVisibility ()
virtual void ZAxisLabelVisibilityOn ()
virtual void ZAxisLabelVisibilityOff ()
virtual void SetYAxisTickVisibility (int)
virtual int GetYAxisTickVisibility ()
virtual void YAxisTickVisibilityOn ()
virtual void YAxisTickVisibilityOff ()
virtual void SetZAxisTickVisibility (int)
virtual int GetZAxisTickVisibility ()
virtual void ZAxisTickVisibilityOn ()
virtual void ZAxisTickVisibilityOff ()
virtual void SetYAxisMinorTickVisibility (int)
virtual int GetYAxisMinorTickVisibility ()
virtual void YAxisMinorTickVisibilityOn ()
virtual void YAxisMinorTickVisibilityOff ()
virtual void SetZAxisMinorTickVisibility (int)
virtual int GetZAxisMinorTickVisibility ()
virtual void ZAxisMinorTickVisibilityOn ()
virtual void ZAxisMinorTickVisibilityOff ()
virtual void SetDrawXGridlines (int)
virtual int GetDrawXGridlines ()
virtual void DrawXGridlinesOn ()
virtual void DrawXGridlinesOff ()
virtual void SetDrawYGridlines (int)
virtual int GetDrawYGridlines ()
virtual void DrawYGridlinesOn ()
virtual void DrawYGridlinesOff ()
virtual void SetDrawZGridlines (int)
virtual int GetDrawZGridlines ()
virtual void DrawZGridlinesOn ()
virtual void DrawZGridlinesOff ()
virtual void SetDrawXInnerGridlines (int)
virtual int GetDrawXInnerGridlines ()
virtual void DrawXInnerGridlinesOn ()
virtual void DrawXInnerGridlinesOff ()
virtual void SetDrawYInnerGridlines (int)
virtual int GetDrawYInnerGridlines ()
virtual void DrawYInnerGridlinesOn ()
virtual void DrawYInnerGridlinesOff ()
virtual void SetDrawZInnerGridlines (int)
virtual int GetDrawZInnerGridlines ()
virtual void DrawZInnerGridlinesOn ()
virtual void DrawZInnerGridlinesOff ()
virtual void SetDrawXGridpolys (int)
virtual int GetDrawXGridpolys ()
virtual void DrawXGridpolysOn ()
virtual void DrawXGridpolysOff ()
virtual void SetDrawYGridpolys (int)
virtual int GetDrawYGridpolys ()
virtual void DrawYGridpolysOn ()
virtual void DrawYGridpolysOff ()
virtual void SetDrawZGridpolys (int)
virtual int GetDrawZGridpolys ()
virtual void DrawZGridpolysOn ()
virtual void DrawZGridpolysOff ()
vtkTextPropertyGetTitleTextProperty (int)
vtkTextPropertyGetLabelTextProperty (int)
void SetTickLocationToInside (void)
void SetTickLocationToOutside (void)
void SetTickLocationToBoth (void)
void SetLabelScaling (bool, int, int, int)
void SetSaveTitlePosition (int val)
virtual int RenderOpaqueGeometry (vtkViewport *)
virtual int RenderTranslucentGeometry (vtkViewport *)
virtual int RenderTranslucentPolygonalGeometry (vtkViewport *)
virtual int RenderOverlay (vtkViewport *)
int HasTranslucentPolygonalGeometry ()
virtual void SetRebuildAxes (bool)
virtual bool GetRebuildAxes ()
virtual void SetBounds (double, double, double, double, double, double)
virtual void SetBounds (double[6])
doubleGetBounds ()
void GetBounds (double &xmin, double &xmax, double &ymin, double &ymax, double &zmin, double &zmax)
void GetBounds (double bounds[6])
virtual void SetXAxisRange (double, double)
void SetXAxisRange (double[2])
virtual void SetYAxisRange (double, double)
void SetYAxisRange (double[2])
virtual void SetZAxisRange (double, double)
void SetZAxisRange (double[2])
virtual doubleGetXAxisRange ()
virtual void GetXAxisRange (double &, double &)
virtual void GetXAxisRange (double[2])
virtual doubleGetYAxisRange ()
virtual void GetYAxisRange (double &, double &)
virtual void GetYAxisRange (double[2])
virtual doubleGetZAxisRange ()
virtual void GetZAxisRange (double &, double &)
virtual void GetZAxisRange (double[2])
void SetScreenSize (double screenSize)
virtual double GetScreenSize ()
virtual void SetCamera (vtkCamera *)
virtual vtkCameraGetCamera ()
virtual void SetFlyMode (int)
virtual int GetFlyMode ()
void SetFlyModeToOuterEdges ()
void SetFlyModeToClosestTriad ()
void SetFlyModeToFurthestTriad ()
void SetFlyModeToStaticTriad ()
void SetFlyModeToStaticEdges ()
virtual void SetXTitle (const char *)
virtual char * GetXTitle ()
virtual void SetXUnits (const char *)
virtual char * GetXUnits ()
virtual void SetYTitle (const char *)
virtual char * GetYTitle ()
virtual void SetYUnits (const char *)
virtual char * GetYUnits ()
virtual void SetZTitle (const char *)
virtual char * GetZTitle ()
virtual void SetZUnits (const char *)
virtual char * GetZUnits ()
virtual void SetXLabelFormat (const char *)
virtual char * GetXLabelFormat ()
virtual void SetYLabelFormat (const char *)
virtual char * GetYLabelFormat ()
virtual void SetZLabelFormat (const char *)
virtual char * GetZLabelFormat ()
virtual void SetInertia (int)
virtual int GetInertia ()
virtual void SetCornerOffset (double)
virtual double GetCornerOffset ()
virtual void SetEnableDistanceLOD (int)
virtual int GetEnableDistanceLOD ()
virtual void SetDistanceLODThreshold (double)
virtual double GetDistanceLODThreshold ()
virtual void SetEnableViewAngleLOD (int)
virtual int GetEnableViewAngleLOD ()
virtual void SetViewAngleLODThreshold (double)
virtual double GetViewAngleLODThreshold ()
virtual void SetXAxisVisibility (int)
virtual int GetXAxisVisibility ()
virtual void XAxisVisibilityOn ()
virtual void XAxisVisibilityOff ()
virtual void SetYAxisVisibility (int)
virtual int GetYAxisVisibility ()
virtual void YAxisVisibilityOn ()
virtual void YAxisVisibilityOff ()
virtual void SetZAxisVisibility (int)
virtual int GetZAxisVisibility ()
virtual void ZAxisVisibilityOn ()
virtual void ZAxisVisibilityOff ()
virtual void SetXAxisLabelVisibility (int)
virtual int GetXAxisLabelVisibility ()
virtual void XAxisLabelVisibilityOn ()
virtual void XAxisLabelVisibilityOff ()
virtual void SetXAxisTickVisibility (int)
virtual int GetXAxisTickVisibility ()
virtual void XAxisTickVisibilityOn ()
virtual void XAxisTickVisibilityOff ()
virtual void SetXAxisMinorTickVisibility (int)
virtual int GetXAxisMinorTickVisibility ()
virtual void XAxisMinorTickVisibilityOn ()
virtual void XAxisMinorTickVisibilityOff ()
void SetXAxesLinesProperty (vtkProperty *)
vtkPropertyGetXAxesLinesProperty ()
void SetYAxesLinesProperty (vtkProperty *)
vtkPropertyGetYAxesLinesProperty ()
void SetZAxesLinesProperty (vtkProperty *)
vtkPropertyGetZAxesLinesProperty ()
void SetXAxesGridlinesProperty (vtkProperty *)
vtkPropertyGetXAxesGridlinesProperty ()
void SetYAxesGridlinesProperty (vtkProperty *)
vtkPropertyGetYAxesGridlinesProperty ()
void SetZAxesGridlinesProperty (vtkProperty *)
vtkPropertyGetZAxesGridlinesProperty ()
void SetXAxesInnerGridlinesProperty (vtkProperty *)
vtkPropertyGetXAxesInnerGridlinesProperty ()
void SetYAxesInnerGridlinesProperty (vtkProperty *)
vtkPropertyGetYAxesInnerGridlinesProperty ()
void SetZAxesInnerGridlinesProperty (vtkProperty *)
vtkPropertyGetZAxesInnerGridlinesProperty ()
void SetXAxesGridpolysProperty (vtkProperty *)
vtkPropertyGetXAxesGridpolysProperty ()
void SetYAxesGridpolysProperty (vtkProperty *)
vtkPropertyGetYAxesGridpolysProperty ()
void SetZAxesGridpolysProperty (vtkProperty *)
vtkPropertyGetZAxesGridpolysProperty ()
virtual void SetTickLocation (int)
virtual int GetTickLocation ()
void SetUse2DMode (int val)
int GetUse2DMode ()

Static Public Member Functions

static int IsTypeOf (const char *type)
static vtkCubeAxesActorSafeDownCast (vtkObject *o)
static vtkCubeAxesActorNew ()

Protected Member Functions

 vtkCubeAxesActor ()
 ~vtkCubeAxesActor ()
int LabelExponent (double min, double max)
int Digits (double min, double max)
double MaxOf (double, double)
double MaxOf (double, double, double, double)
double FFix (double)
double FSign (double, double)
void UpdateLabels (vtkAxisActor **axis, int index)

Protected Attributes

double Bounds [6]
vtkCameraCamera
int FlyMode
int EnableDistanceLOD
double DistanceLODThreshold
int EnableViewAngleLOD
double ViewAngleLODThreshold
bool RebuildAxes
char * XTitle
char * XUnits
char * YTitle
char * YUnits
char * ZTitle
char * ZUnits
char * ActualXLabel
char * ActualYLabel
char * ActualZLabel
int TickLocation
int XAxisVisibility
int YAxisVisibility
int ZAxisVisibility
int XAxisTickVisibility
int YAxisTickVisibility
int ZAxisTickVisibility
int XAxisMinorTickVisibility
int YAxisMinorTickVisibility
int ZAxisMinorTickVisibility
int XAxisLabelVisibility
int YAxisLabelVisibility
int ZAxisLabelVisibility
int DrawXGridlines
int DrawYGridlines
int DrawZGridlines
int DrawXInnerGridlines
int DrawYInnerGridlines
int DrawZInnerGridlines
int DrawXGridpolys
int DrawYGridpolys
int DrawZGridpolys
char * XLabelFormat
char * YLabelFormat
char * ZLabelFormat
double CornerOffset
int Inertia
int RenderCount
int InertiaLocs [3]
int RenderSomething
double LabelScreenOffset
double TitleScreenOffset
vtkTextPropertyTitleTextProperty [3]
vtkTextPropertyLabelTextProperty [3]
vtkPropertyXAxesLinesProperty
vtkPropertyYAxesLinesProperty
vtkPropertyZAxesLinesProperty
vtkPropertyXAxesGridlinesProperty
vtkPropertyYAxesGridlinesProperty
vtkPropertyZAxesGridlinesProperty
vtkPropertyXAxesInnerGridlinesProperty
vtkPropertyYAxesInnerGridlinesProperty
vtkPropertyZAxesInnerGridlinesProperty
vtkPropertyXAxesGridpolysProperty
vtkPropertyYAxesGridpolysProperty
vtkPropertyZAxesGridpolysProperty
vtkAxisActorXAxes [NUMBER_OF_ALIGNED_AXIS]
vtkAxisActorYAxes [NUMBER_OF_ALIGNED_AXIS]
vtkAxisActorZAxes [NUMBER_OF_ALIGNED_AXIS]

Detailed Description

create a plot of a bounding box edges -

$Date$ $Revision$ used for navigation

vtkCubeAxesActor is a composite actor that draws axes of the bounding box of an input dataset. The axes include labels and titles for the x-y-z axes. The algorithm selects which axes to draw based on the user-defined 'fly' mode. (STATIC is default). 'STATIC' constructs axes from all edges of the bounding box. 'CLOSEST_TRIAD' consists of the three axes x-y-z forming a triad that lies closest to the specified camera. 'FURTHEST_TRIAD' consists of the three axes x-y-z forming a triad that lies furthest from the specified camera. 'OUTER_EDGES' is constructed from edges that are on the "exterior" of the bounding box, exterior as determined from examining outer edges of the bounding box in projection (display) space.

To use this object you must define a bounding box and the camera used to render the vtkCubeAxesActor. You can optionally turn on/off labels, ticks, gridlines, and set tick location, number of labels, and text to use for axis-titles. A 'corner offset' can also be set. This allows the axes to be set partially away from the actual bounding box to perhaps prevent overlap of labels between the various axes.

The Bounds instance variable (an array of six doubles) is used to determine the bounding box.

Thanks:
This class was written by: Hank Childs, Kathleen Bonnell, Amy Squillacote, Brad Whitlock, Will Schroeder, Eric Brugger, Daniel Aguilera, Claire Guilbaud, Nicolas Dolegieviez, Aashish Chaudhary, Philippe Pebay, David Gobbi, David Partyka, Utkarsh Ayachit David Cole, Francois Bertel, and Mark Olesen
See also:
vtkActor vtkAxisActor vtkCubeAxesActor2D
Tests:
vtkCubeAxesActor (Tests)

Definition at line 80 of file vtkCubeAxesActor.h.


Member Typedef Documentation

Reimplemented from vtkActor.

Definition at line 83 of file vtkCubeAxesActor.h.


Constructor & Destructor Documentation

vtkCubeAxesActor::vtkCubeAxesActor ( ) [protected]
vtkCubeAxesActor::~vtkCubeAxesActor ( ) [protected]

Member Function Documentation

virtual const char* vtkCubeAxesActor::GetClassName ( ) [virtual]

Reimplemented from vtkActor.

static int vtkCubeAxesActor::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkActor.

virtual int vtkCubeAxesActor::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkActor.

static vtkCubeAxesActor* vtkCubeAxesActor::SafeDownCast ( vtkObject o) [static]

Reimplemented from vtkActor.

void vtkCubeAxesActor::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkActor.

static vtkCubeAxesActor* vtkCubeAxesActor::New ( ) [static]

Instantiate object with label format "6.3g" and the number of labels per axis set to 3.

Reimplemented from vtkActor.

virtual int vtkCubeAxesActor::RenderOpaqueGeometry ( vtkViewport ) [virtual]

Draw the axes as per the vtkProp superclass' API.

Reimplemented from vtkActor.

virtual int vtkCubeAxesActor::RenderTranslucentGeometry ( vtkViewport ) [virtual]

Draw the axes as per the vtkProp superclass' API.

virtual int vtkCubeAxesActor::RenderTranslucentPolygonalGeometry ( vtkViewport ) [virtual]

Draw the axes as per the vtkProp superclass' API.

Reimplemented from vtkActor.

virtual int vtkCubeAxesActor::RenderOverlay ( vtkViewport ) [virtual]

Draw the axes as per the vtkProp superclass' API.

Reimplemented from vtkProp.

int vtkCubeAxesActor::HasTranslucentPolygonalGeometry ( ) [virtual]

Draw the axes as per the vtkProp superclass' API.

Reimplemented from vtkActor.

virtual void vtkCubeAxesActor::SetRebuildAxes ( bool  ) [virtual]

Gets/Sets the RebuildAxes flag

virtual bool vtkCubeAxesActor::GetRebuildAxes ( ) [virtual]

Gets/Sets the RebuildAxes flag

virtual void vtkCubeAxesActor::SetBounds ( double  ,
double  ,
double  ,
double  ,
double  ,
double   
) [virtual]

Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

virtual void vtkCubeAxesActor::SetBounds ( double  [6]) [virtual]

Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

double* vtkCubeAxesActor::GetBounds ( ) [virtual]

Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

Reimplemented from vtkActor.

void vtkCubeAxesActor::GetBounds ( double xmin,
double xmax,
double ymin,
double ymax,
double zmin,
double zmax 
)

Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

void vtkCubeAxesActor::GetBounds ( double  bounds[6])

Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

Reimplemented from vtkActor.

virtual void vtkCubeAxesActor::SetXAxisRange ( double  ,
double   
) [virtual]

Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

void vtkCubeAxesActor::SetXAxisRange ( double  [2])

Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

virtual void vtkCubeAxesActor::SetYAxisRange ( double  ,
double   
) [virtual]

Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

void vtkCubeAxesActor::SetYAxisRange ( double  [2])

Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

virtual void vtkCubeAxesActor::SetZAxisRange ( double  ,
double   
) [virtual]

Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

void vtkCubeAxesActor::SetZAxisRange ( double  [2])

Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

virtual double* vtkCubeAxesActor::GetXAxisRange ( ) [virtual]

Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

virtual void vtkCubeAxesActor::GetXAxisRange ( double ,
double  
) [virtual]

Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

virtual void vtkCubeAxesActor::GetXAxisRange ( double  [2]) [virtual]

Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

virtual double* vtkCubeAxesActor::GetYAxisRange ( ) [virtual]

Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

virtual void vtkCubeAxesActor::GetYAxisRange ( double ,
double  
) [virtual]

Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

virtual void vtkCubeAxesActor::GetYAxisRange ( double  [2]) [virtual]

Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

virtual double* vtkCubeAxesActor::GetZAxisRange ( ) [virtual]

Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

virtual void vtkCubeAxesActor::GetZAxisRange ( double ,
double  
) [virtual]

Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

virtual void vtkCubeAxesActor::GetZAxisRange ( double  [2]) [virtual]

Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

void vtkCubeAxesActor::SetScreenSize ( double  screenSize)

Explicitly specify the screen size of title and label text. ScreenSize detemines the size of the text in terms of screen pixels. Default is 10.0.

virtual double vtkCubeAxesActor::GetScreenSize ( ) [virtual]

Explicitly specify the screen size of title and label text. ScreenSize detemines the size of the text in terms of screen pixels. Default is 10.0.

virtual void vtkCubeAxesActor::SetCamera ( vtkCamera ) [virtual]

Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor.

virtual vtkCamera* vtkCubeAxesActor::GetCamera ( ) [virtual]

Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor.

virtual void vtkCubeAxesActor::SetFlyMode ( int  ) [virtual]

Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.

virtual int vtkCubeAxesActor::GetFlyMode ( ) [virtual]

Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.

void vtkCubeAxesActor::SetFlyModeToOuterEdges ( ) [inline]

Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.

Definition at line 154 of file vtkCubeAxesActor.h.

void vtkCubeAxesActor::SetFlyModeToClosestTriad ( ) [inline]

Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.

Definition at line 156 of file vtkCubeAxesActor.h.

void vtkCubeAxesActor::SetFlyModeToFurthestTriad ( ) [inline]

Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.

Definition at line 158 of file vtkCubeAxesActor.h.

void vtkCubeAxesActor::SetFlyModeToStaticTriad ( ) [inline]

Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.

Definition at line 160 of file vtkCubeAxesActor.h.

void vtkCubeAxesActor::SetFlyModeToStaticEdges ( ) [inline]

Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.

Definition at line 162 of file vtkCubeAxesActor.h.

virtual void vtkCubeAxesActor::SetXTitle ( const char *  ) [virtual]

Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".

virtual char* vtkCubeAxesActor::GetXTitle ( ) [virtual]

Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".

virtual void vtkCubeAxesActor::SetXUnits ( const char *  ) [virtual]

Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".

virtual char* vtkCubeAxesActor::GetXUnits ( ) [virtual]

Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".

virtual void vtkCubeAxesActor::SetYTitle ( const char *  ) [virtual]

Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".

virtual char* vtkCubeAxesActor::GetYTitle ( ) [virtual]

Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".

virtual void vtkCubeAxesActor::SetYUnits ( const char *  ) [virtual]

Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".

virtual char* vtkCubeAxesActor::GetYUnits ( ) [virtual]

Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".

virtual void vtkCubeAxesActor::SetZTitle ( const char *  ) [virtual]

Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".

virtual char* vtkCubeAxesActor::GetZTitle ( ) [virtual]

Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".

virtual void vtkCubeAxesActor::SetZUnits ( const char *  ) [virtual]

Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".

virtual char* vtkCubeAxesActor::GetZUnits ( ) [virtual]

Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".

virtual void vtkCubeAxesActor::SetXLabelFormat ( const char *  ) [virtual]

Set/Get the format with which to print the labels on each of the x-y-z axes.

virtual char* vtkCubeAxesActor::GetXLabelFormat ( ) [virtual]

Set/Get the format with which to print the labels on each of the x-y-z axes.

virtual void vtkCubeAxesActor::SetYLabelFormat ( const char *  ) [virtual]

Set/Get the format with which to print the labels on each of the x-y-z axes.

virtual char* vtkCubeAxesActor::GetYLabelFormat ( ) [virtual]

Set/Get the format with which to print the labels on each of the x-y-z axes.

virtual void vtkCubeAxesActor::SetZLabelFormat ( const char *  ) [virtual]

Set/Get the format with which to print the labels on each of the x-y-z axes.

virtual char* vtkCubeAxesActor::GetZLabelFormat ( ) [virtual]

Set/Get the format with which to print the labels on each of the x-y-z axes.

virtual void vtkCubeAxesActor::SetInertia ( int  ) [virtual]

Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).

virtual int vtkCubeAxesActor::GetInertia ( ) [virtual]

Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).

virtual void vtkCubeAxesActor::SetCornerOffset ( double  ) [virtual]

Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels. The "CornerOffset" is the fraction of the axis length to pull back.

virtual double vtkCubeAxesActor::GetCornerOffset ( ) [virtual]

Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels. The "CornerOffset" is the fraction of the axis length to pull back.

void vtkCubeAxesActor::ReleaseGraphicsResources ( vtkWindow ) [virtual]

Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.

Reimplemented from vtkActor.

virtual void vtkCubeAxesActor::SetEnableDistanceLOD ( int  ) [virtual]

Enable and disable the use of distance based LOD for titles and labels.

virtual int vtkCubeAxesActor::GetEnableDistanceLOD ( ) [virtual]

Enable and disable the use of distance based LOD for titles and labels.

virtual void vtkCubeAxesActor::SetDistanceLODThreshold ( double  ) [virtual]

Set distance LOD threshold [0.0 - 1.0] for titles and labels.

virtual double vtkCubeAxesActor::GetDistanceLODThreshold ( ) [virtual]

Set distance LOD threshold [0.0 - 1.0] for titles and labels.

virtual void vtkCubeAxesActor::SetEnableViewAngleLOD ( int  ) [virtual]

Enable and disable the use of view angle based LOD for titles and labels.

virtual int vtkCubeAxesActor::GetEnableViewAngleLOD ( ) [virtual]

Enable and disable the use of view angle based LOD for titles and labels.

virtual void vtkCubeAxesActor::SetViewAngleLODThreshold ( double  ) [virtual]

Set view angle LOD threshold [0.0 - 1.0] for titles and labels.

virtual double vtkCubeAxesActor::GetViewAngleLODThreshold ( ) [virtual]

Set view angle LOD threshold [0.0 - 1.0] for titles and labels.

virtual void vtkCubeAxesActor::SetXAxisVisibility ( int  ) [virtual]

Turn on and off the visibility of each axis.

virtual int vtkCubeAxesActor::GetXAxisVisibility ( ) [virtual]

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor::XAxisVisibilityOn ( ) [virtual]

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor::XAxisVisibilityOff ( ) [virtual]

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor::SetYAxisVisibility ( int  ) [virtual]

Turn on and off the visibility of each axis.

virtual int vtkCubeAxesActor::GetYAxisVisibility ( ) [virtual]

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor::YAxisVisibilityOn ( ) [virtual]

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor::YAxisVisibilityOff ( ) [virtual]

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor::SetZAxisVisibility ( int  ) [virtual]

Turn on and off the visibility of each axis.

virtual int vtkCubeAxesActor::GetZAxisVisibility ( ) [virtual]

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor::ZAxisVisibilityOn ( ) [virtual]

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor::ZAxisVisibilityOff ( ) [virtual]

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor::SetXAxisLabelVisibility ( int  ) [virtual]

Turn on and off the visibility of labels for each axis.

virtual int vtkCubeAxesActor::GetXAxisLabelVisibility ( ) [virtual]

Turn on and off the visibility of labels for each axis.

virtual void vtkCubeAxesActor::XAxisLabelVisibilityOn ( ) [virtual]

Turn on and off the visibility of labels for each axis.

virtual void vtkCubeAxesActor::XAxisLabelVisibilityOff ( ) [virtual]

Turn on and off the visibility of labels for each axis.

virtual void vtkCubeAxesActor::SetYAxisLabelVisibility ( int  ) [virtual]
virtual int vtkCubeAxesActor::GetYAxisLabelVisibility ( ) [virtual]
virtual void vtkCubeAxesActor::YAxisLabelVisibilityOn ( ) [virtual]
virtual void vtkCubeAxesActor::YAxisLabelVisibilityOff ( ) [virtual]
virtual void vtkCubeAxesActor::SetZAxisLabelVisibility ( int  ) [virtual]
virtual int vtkCubeAxesActor::GetZAxisLabelVisibility ( ) [virtual]
virtual void vtkCubeAxesActor::ZAxisLabelVisibilityOn ( ) [virtual]
virtual void vtkCubeAxesActor::ZAxisLabelVisibilityOff ( ) [virtual]
virtual void vtkCubeAxesActor::SetXAxisTickVisibility ( int  ) [virtual]

Turn on and off the visibility of ticks for each axis.

virtual int vtkCubeAxesActor::GetXAxisTickVisibility ( ) [virtual]

Turn on and off the visibility of ticks for each axis.

virtual void vtkCubeAxesActor::XAxisTickVisibilityOn ( ) [virtual]

Turn on and off the visibility of ticks for each axis.

virtual void vtkCubeAxesActor::XAxisTickVisibilityOff ( ) [virtual]

Turn on and off the visibility of ticks for each axis.

virtual void vtkCubeAxesActor::SetYAxisTickVisibility ( int  ) [virtual]
virtual int vtkCubeAxesActor::GetYAxisTickVisibility ( ) [virtual]
virtual void vtkCubeAxesActor::YAxisTickVisibilityOn ( ) [virtual]
virtual void vtkCubeAxesActor::YAxisTickVisibilityOff ( ) [virtual]
virtual void vtkCubeAxesActor::SetZAxisTickVisibility ( int  ) [virtual]
virtual int vtkCubeAxesActor::GetZAxisTickVisibility ( ) [virtual]
virtual void vtkCubeAxesActor::ZAxisTickVisibilityOn ( ) [virtual]
virtual void vtkCubeAxesActor::ZAxisTickVisibilityOff ( ) [virtual]
virtual void vtkCubeAxesActor::SetXAxisMinorTickVisibility ( int  ) [virtual]

Turn on and off the visibility of minor ticks for each axis.

virtual int vtkCubeAxesActor::GetXAxisMinorTickVisibility ( ) [virtual]

Turn on and off the visibility of minor ticks for each axis.

virtual void vtkCubeAxesActor::XAxisMinorTickVisibilityOn ( ) [virtual]

Turn on and off the visibility of minor ticks for each axis.

virtual void vtkCubeAxesActor::XAxisMinorTickVisibilityOff ( ) [virtual]

Turn on and off the visibility of minor ticks for each axis.

virtual void vtkCubeAxesActor::SetYAxisMinorTickVisibility ( int  ) [virtual]
virtual int vtkCubeAxesActor::GetYAxisMinorTickVisibility ( ) [virtual]
virtual void vtkCubeAxesActor::YAxisMinorTickVisibilityOn ( ) [virtual]
virtual void vtkCubeAxesActor::YAxisMinorTickVisibilityOff ( ) [virtual]
virtual void vtkCubeAxesActor::SetZAxisMinorTickVisibility ( int  ) [virtual]
virtual int vtkCubeAxesActor::GetZAxisMinorTickVisibility ( ) [virtual]
virtual void vtkCubeAxesActor::ZAxisMinorTickVisibilityOn ( ) [virtual]
virtual void vtkCubeAxesActor::ZAxisMinorTickVisibilityOff ( ) [virtual]
virtual void vtkCubeAxesActor::SetDrawXGridlines ( int  ) [virtual]
virtual int vtkCubeAxesActor::GetDrawXGridlines ( ) [virtual]
virtual void vtkCubeAxesActor::DrawXGridlinesOn ( ) [virtual]
virtual void vtkCubeAxesActor::DrawXGridlinesOff ( ) [virtual]
virtual void vtkCubeAxesActor::SetDrawYGridlines ( int  ) [virtual]
virtual int vtkCubeAxesActor::GetDrawYGridlines ( ) [virtual]
virtual void vtkCubeAxesActor::DrawYGridlinesOn ( ) [virtual]
virtual void vtkCubeAxesActor::DrawYGridlinesOff ( ) [virtual]
virtual void vtkCubeAxesActor::SetDrawZGridlines ( int  ) [virtual]
virtual int vtkCubeAxesActor::GetDrawZGridlines ( ) [virtual]
virtual void vtkCubeAxesActor::DrawZGridlinesOn ( ) [virtual]
virtual void vtkCubeAxesActor::DrawZGridlinesOff ( ) [virtual]
virtual void vtkCubeAxesActor::SetDrawXInnerGridlines ( int  ) [virtual]
virtual int vtkCubeAxesActor::GetDrawXInnerGridlines ( ) [virtual]
virtual void vtkCubeAxesActor::DrawXInnerGridlinesOn ( ) [virtual]
virtual void vtkCubeAxesActor::DrawXInnerGridlinesOff ( ) [virtual]
virtual void vtkCubeAxesActor::SetDrawYInnerGridlines ( int  ) [virtual]
virtual int vtkCubeAxesActor::GetDrawYInnerGridlines ( ) [virtual]
virtual void vtkCubeAxesActor::DrawYInnerGridlinesOn ( ) [virtual]
virtual void vtkCubeAxesActor::DrawYInnerGridlinesOff ( ) [virtual]
virtual void vtkCubeAxesActor::SetDrawZInnerGridlines ( int  ) [virtual]
virtual int vtkCubeAxesActor::GetDrawZInnerGridlines ( ) [virtual]
virtual void vtkCubeAxesActor::DrawZInnerGridlinesOn ( ) [virtual]
virtual void vtkCubeAxesActor::DrawZInnerGridlinesOff ( ) [virtual]
virtual void vtkCubeAxesActor::SetDrawXGridpolys ( int  ) [virtual]
virtual int vtkCubeAxesActor::GetDrawXGridpolys ( ) [virtual]
virtual void vtkCubeAxesActor::DrawXGridpolysOn ( ) [virtual]
virtual void vtkCubeAxesActor::DrawXGridpolysOff ( ) [virtual]
virtual void vtkCubeAxesActor::SetDrawYGridpolys ( int  ) [virtual]
virtual int vtkCubeAxesActor::GetDrawYGridpolys ( ) [virtual]
virtual void vtkCubeAxesActor::DrawYGridpolysOn ( ) [virtual]
virtual void vtkCubeAxesActor::DrawYGridpolysOff ( ) [virtual]
virtual void vtkCubeAxesActor::SetDrawZGridpolys ( int  ) [virtual]
virtual int vtkCubeAxesActor::GetDrawZGridpolys ( ) [virtual]
virtual void vtkCubeAxesActor::DrawZGridpolysOn ( ) [virtual]
virtual void vtkCubeAxesActor::DrawZGridpolysOff ( ) [virtual]
vtkTextProperty* vtkCubeAxesActor::GetTitleTextProperty ( int  )

Returns the text property for the title on an axis.

vtkTextProperty* vtkCubeAxesActor::GetLabelTextProperty ( int  )

Returns the text property for the labels on an axis.

void vtkCubeAxesActor::SetXAxesLinesProperty ( vtkProperty )

Get/Set axes actors properties.

vtkProperty* vtkCubeAxesActor::GetXAxesLinesProperty ( )

Get/Set axes actors properties.

void vtkCubeAxesActor::SetYAxesLinesProperty ( vtkProperty )

Get/Set axes actors properties.

vtkProperty* vtkCubeAxesActor::GetYAxesLinesProperty ( )

Get/Set axes actors properties.

void vtkCubeAxesActor::SetZAxesLinesProperty ( vtkProperty )

Get/Set axes actors properties.

vtkProperty* vtkCubeAxesActor::GetZAxesLinesProperty ( )

Get/Set axes actors properties.

void vtkCubeAxesActor::SetXAxesGridlinesProperty ( vtkProperty )

Get/Set axes (outer) gridlines actors properties.

vtkProperty* vtkCubeAxesActor::GetXAxesGridlinesProperty ( )

Get/Set axes (outer) gridlines actors properties.

void vtkCubeAxesActor::SetYAxesGridlinesProperty ( vtkProperty )

Get/Set axes (outer) gridlines actors properties.

vtkProperty* vtkCubeAxesActor::GetYAxesGridlinesProperty ( )

Get/Set axes (outer) gridlines actors properties.

void vtkCubeAxesActor::SetZAxesGridlinesProperty ( vtkProperty )

Get/Set axes (outer) gridlines actors properties.

vtkProperty* vtkCubeAxesActor::GetZAxesGridlinesProperty ( )

Get/Set axes (outer) gridlines actors properties.

void vtkCubeAxesActor::SetXAxesInnerGridlinesProperty ( vtkProperty )

Get/Set axes inner gridlines actors properties.

vtkProperty* vtkCubeAxesActor::GetXAxesInnerGridlinesProperty ( )

Get/Set axes inner gridlines actors properties.

void vtkCubeAxesActor::SetYAxesInnerGridlinesProperty ( vtkProperty )

Get/Set axes inner gridlines actors properties.

vtkProperty* vtkCubeAxesActor::GetYAxesInnerGridlinesProperty ( )

Get/Set axes inner gridlines actors properties.

void vtkCubeAxesActor::SetZAxesInnerGridlinesProperty ( vtkProperty )

Get/Set axes inner gridlines actors properties.

vtkProperty* vtkCubeAxesActor::GetZAxesInnerGridlinesProperty ( )

Get/Set axes inner gridlines actors properties.

void vtkCubeAxesActor::SetXAxesGridpolysProperty ( vtkProperty )

Get/Set axes gridPolys actors properties.

vtkProperty* vtkCubeAxesActor::GetXAxesGridpolysProperty ( )

Get/Set axes gridPolys actors properties.

void vtkCubeAxesActor::SetYAxesGridpolysProperty ( vtkProperty )

Get/Set axes gridPolys actors properties.

vtkProperty* vtkCubeAxesActor::GetYAxesGridpolysProperty ( )

Get/Set axes gridPolys actors properties.

void vtkCubeAxesActor::SetZAxesGridpolysProperty ( vtkProperty )

Get/Set axes gridPolys actors properties.

vtkProperty* vtkCubeAxesActor::GetZAxesGridpolysProperty ( )

Get/Set axes gridPolys actors properties.

virtual void vtkCubeAxesActor::SetTickLocation ( int  ) [virtual]

Set/Get the location of ticks marks.

virtual int vtkCubeAxesActor::GetTickLocation ( ) [virtual]

Set/Get the location of ticks marks.

void vtkCubeAxesActor::SetTickLocationToInside ( void  ) [inline]

Definition at line 387 of file vtkCubeAxesActor.h.

void vtkCubeAxesActor::SetTickLocationToOutside ( void  ) [inline]

Definition at line 389 of file vtkCubeAxesActor.h.

void vtkCubeAxesActor::SetTickLocationToBoth ( void  ) [inline]

Definition at line 391 of file vtkCubeAxesActor.h.

void vtkCubeAxesActor::SetLabelScaling ( bool  ,
int  ,
int  ,
int   
)
void vtkCubeAxesActor::SetUse2DMode ( int  val)

Get/Set 2D mode NB: Use vtkTextActor for titles in 2D instead of vtkAxisFollower

int vtkCubeAxesActor::GetUse2DMode ( )

Get/Set 2D mode NB: Use vtkTextActor for titles in 2D instead of vtkAxisFollower

void vtkCubeAxesActor::SetSaveTitlePosition ( int  val)

For 2D mode only: save axis title positions for later use

int vtkCubeAxesActor::LabelExponent ( double  min,
double  max 
) [protected]
int vtkCubeAxesActor::Digits ( double  min,
double  max 
) [protected]
double vtkCubeAxesActor::MaxOf ( double  ,
double   
) [protected]
double vtkCubeAxesActor::MaxOf ( double  ,
double  ,
double  ,
double   
) [protected]
double vtkCubeAxesActor::FFix ( double  ) [protected]
double vtkCubeAxesActor::FSign ( double  ,
double   
) [protected]
void vtkCubeAxesActor::UpdateLabels ( vtkAxisActor **  axis,
int  index 
) [protected]

Member Data Documentation

Reimplemented from vtkProp3D.

Definition at line 422 of file vtkCubeAxesActor.h.

Definition at line 424 of file vtkCubeAxesActor.h.

Definition at line 426 of file vtkCubeAxesActor.h.

If enabled the actor will not be visible at a certain distance from the camera. Default is true

Definition at line 430 of file vtkCubeAxesActor.h.

Default is 0.80 This determines at what fraction of camera far clip range, actor is not visible.

Definition at line 434 of file vtkCubeAxesActor.h.

If enabled the actor will not be visible at a certain view angle. Default is true.

Definition at line 438 of file vtkCubeAxesActor.h.

This determines at what view angle to geometry will make the geometry not visibile. Default is 0.3.

Definition at line 442 of file vtkCubeAxesActor.h.

vtkAxisActor* vtkCubeAxesActor::XAxes[NUMBER_OF_ALIGNED_AXIS] [protected]

Control variables for all axes NB: [0] always for 'Major' axis during non-static fly modes.

Definition at line 447 of file vtkCubeAxesActor.h.

vtkAxisActor* vtkCubeAxesActor::YAxes[NUMBER_OF_ALIGNED_AXIS] [protected]

Control variables for all axes NB: [0] always for 'Major' axis during non-static fly modes.

Definition at line 448 of file vtkCubeAxesActor.h.

vtkAxisActor* vtkCubeAxesActor::ZAxes[NUMBER_OF_ALIGNED_AXIS] [protected]

Control variables for all axes NB: [0] always for 'Major' axis during non-static fly modes.

Definition at line 449 of file vtkCubeAxesActor.h.

Definition at line 452 of file vtkCubeAxesActor.h.

char* vtkCubeAxesActor::XTitle [protected]

Definition at line 454 of file vtkCubeAxesActor.h.

char* vtkCubeAxesActor::XUnits [protected]

Definition at line 455 of file vtkCubeAxesActor.h.

char* vtkCubeAxesActor::YTitle [protected]

Definition at line 456 of file vtkCubeAxesActor.h.

char* vtkCubeAxesActor::YUnits [protected]

Definition at line 457 of file vtkCubeAxesActor.h.

char* vtkCubeAxesActor::ZTitle [protected]

Definition at line 458 of file vtkCubeAxesActor.h.

char* vtkCubeAxesActor::ZUnits [protected]

Definition at line 459 of file vtkCubeAxesActor.h.

char* vtkCubeAxesActor::ActualXLabel [protected]

Definition at line 461 of file vtkCubeAxesActor.h.

char* vtkCubeAxesActor::ActualYLabel [protected]

Definition at line 462 of file vtkCubeAxesActor.h.

char* vtkCubeAxesActor::ActualZLabel [protected]

Definition at line 463 of file vtkCubeAxesActor.h.

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char* vtkCubeAxesActor::XLabelFormat [protected]

Definition at line 495 of file vtkCubeAxesActor.h.

char* vtkCubeAxesActor::YLabelFormat [protected]

Definition at line 496 of file vtkCubeAxesActor.h.

char* vtkCubeAxesActor::ZLabelFormat [protected]

Definition at line 497 of file vtkCubeAxesActor.h.

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The documentation for this class was generated from the following file: