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Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes
vtkGeoEdgeStrategy Class Reference

Layout graph edges on a globe as arcs. More...

#include <vtkGeoEdgeStrategy.h>

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List of all members.

Public Types

typedef vtkEdgeLayoutStrategy Superclass

Public Member Functions

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
virtual void Layout ()
virtual void SetGlobeRadius (double)
virtual double GetGlobeRadius ()
virtual void SetExplodeFactor (double)
virtual double GetExplodeFactor ()
virtual void SetNumberOfSubdivisions (int)
virtual int GetNumberOfSubdivisions ()

Static Public Member Functions

static vtkGeoEdgeStrategyNew ()
static int IsTypeOf (const char *type)
static vtkGeoEdgeStrategySafeDownCast (vtkObject *o)

Protected Member Functions

 vtkGeoEdgeStrategy ()
 ~vtkGeoEdgeStrategy ()

Protected Attributes

double GlobeRadius
double ExplodeFactor
int NumberOfSubdivisions

Detailed Description

Layout graph edges on a globe as arcs.

vtkGeoEdgeStrategy produces arcs for each edge in the input graph. This is useful for viewing lines on a sphere (e.g. the earth). The arcs may "jump" above the sphere's surface using ExplodeFactor.

Events:
vtkCommand::ProgressEvent
Examples:
vtkGeoEdgeStrategy (Examples)
Tests:
vtkGeoEdgeStrategy (Tests)

Definition at line 43 of file vtkGeoEdgeStrategy.h.


Member Typedef Documentation

Reimplemented from vtkEdgeLayoutStrategy.

Definition at line 47 of file vtkGeoEdgeStrategy.h.


Constructor & Destructor Documentation

vtkGeoEdgeStrategy::vtkGeoEdgeStrategy ( ) [protected]
vtkGeoEdgeStrategy::~vtkGeoEdgeStrategy ( ) [inline, protected]

Definition at line 78 of file vtkGeoEdgeStrategy.h.


Member Function Documentation

static vtkGeoEdgeStrategy* vtkGeoEdgeStrategy::New ( ) [static]

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkObject.

virtual const char* vtkGeoEdgeStrategy::GetClassName ( ) [virtual]

Reimplemented from vtkEdgeLayoutStrategy.

static int vtkGeoEdgeStrategy::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkEdgeLayoutStrategy.

virtual int vtkGeoEdgeStrategy::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkEdgeLayoutStrategy.

static vtkGeoEdgeStrategy* vtkGeoEdgeStrategy::SafeDownCast ( vtkObject o) [static]

Reimplemented from vtkEdgeLayoutStrategy.

void vtkGeoEdgeStrategy::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkEdgeLayoutStrategy.

virtual void vtkGeoEdgeStrategy::SetGlobeRadius ( double  ) [virtual]

The base radius used to determine the earth's surface. Default is the earth's radius in meters. TODO: Change this to take in a vtkGeoTerrain to get altitude.

virtual double vtkGeoEdgeStrategy::GetGlobeRadius ( ) [virtual]

The base radius used to determine the earth's surface. Default is the earth's radius in meters. TODO: Change this to take in a vtkGeoTerrain to get altitude.

virtual void vtkGeoEdgeStrategy::SetExplodeFactor ( double  ) [virtual]

Factor on which to "explode" the arcs away from the surface. A value of 0.0 keeps the values on the surface. Values larger than 0.0 push the arcs away from the surface by a distance proportional to the distance between the points. The default is 0.2.

virtual double vtkGeoEdgeStrategy::GetExplodeFactor ( ) [virtual]

Factor on which to "explode" the arcs away from the surface. A value of 0.0 keeps the values on the surface. Values larger than 0.0 push the arcs away from the surface by a distance proportional to the distance between the points. The default is 0.2.

virtual void vtkGeoEdgeStrategy::SetNumberOfSubdivisions ( int  ) [virtual]

The number of subdivisions in the arc. The default is 20.

virtual int vtkGeoEdgeStrategy::GetNumberOfSubdivisions ( ) [virtual]

The number of subdivisions in the arc. The default is 20.

virtual void vtkGeoEdgeStrategy::Layout ( ) [virtual]

Perform the layout.

Implements vtkEdgeLayoutStrategy.


Member Data Documentation

Definition at line 80 of file vtkGeoEdgeStrategy.h.

Definition at line 81 of file vtkGeoEdgeStrategy.h.

Definition at line 82 of file vtkGeoEdgeStrategy.h.


The documentation for this class was generated from the following file: