VTK
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Layout graph edges on a globe as arcs. More...
#include <vtkGeoEdgeStrategy.h>
Public Types | |
typedef vtkEdgeLayoutStrategy | Superclass |
Public Member Functions | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | Layout () |
virtual void | SetGlobeRadius (double) |
virtual double | GetGlobeRadius () |
virtual void | SetExplodeFactor (double) |
virtual double | GetExplodeFactor () |
virtual void | SetNumberOfSubdivisions (int) |
virtual int | GetNumberOfSubdivisions () |
Static Public Member Functions | |
static vtkGeoEdgeStrategy * | New () |
static int | IsTypeOf (const char *type) |
static vtkGeoEdgeStrategy * | SafeDownCast (vtkObject *o) |
Protected Member Functions | |
vtkGeoEdgeStrategy () | |
~vtkGeoEdgeStrategy () | |
Protected Attributes | |
double | GlobeRadius |
double | ExplodeFactor |
int | NumberOfSubdivisions |
Layout graph edges on a globe as arcs.
vtkGeoEdgeStrategy produces arcs for each edge in the input graph. This is useful for viewing lines on a sphere (e.g. the earth). The arcs may "jump" above the sphere's surface using ExplodeFactor.
Definition at line 43 of file vtkGeoEdgeStrategy.h.
Reimplemented from vtkEdgeLayoutStrategy.
Definition at line 47 of file vtkGeoEdgeStrategy.h.
vtkGeoEdgeStrategy::vtkGeoEdgeStrategy | ( | ) | [protected] |
vtkGeoEdgeStrategy::~vtkGeoEdgeStrategy | ( | ) | [inline, protected] |
Definition at line 78 of file vtkGeoEdgeStrategy.h.
static vtkGeoEdgeStrategy* vtkGeoEdgeStrategy::New | ( | ) | [static] |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
Reimplemented from vtkObject.
virtual const char* vtkGeoEdgeStrategy::GetClassName | ( | ) | [virtual] |
Reimplemented from vtkEdgeLayoutStrategy.
static int vtkGeoEdgeStrategy::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkEdgeLayoutStrategy.
virtual int vtkGeoEdgeStrategy::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkEdgeLayoutStrategy.
static vtkGeoEdgeStrategy* vtkGeoEdgeStrategy::SafeDownCast | ( | vtkObject * | o | ) | [static] |
Reimplemented from vtkEdgeLayoutStrategy.
void vtkGeoEdgeStrategy::PrintSelf | ( | ostream & | os, |
vtkIndent | indent | ||
) | [virtual] |
Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkEdgeLayoutStrategy.
virtual void vtkGeoEdgeStrategy::SetGlobeRadius | ( | double | ) | [virtual] |
The base radius used to determine the earth's surface. Default is the earth's radius in meters. TODO: Change this to take in a vtkGeoTerrain to get altitude.
virtual double vtkGeoEdgeStrategy::GetGlobeRadius | ( | ) | [virtual] |
The base radius used to determine the earth's surface. Default is the earth's radius in meters. TODO: Change this to take in a vtkGeoTerrain to get altitude.
virtual void vtkGeoEdgeStrategy::SetExplodeFactor | ( | double | ) | [virtual] |
Factor on which to "explode" the arcs away from the surface. A value of 0.0 keeps the values on the surface. Values larger than 0.0 push the arcs away from the surface by a distance proportional to the distance between the points. The default is 0.2.
virtual double vtkGeoEdgeStrategy::GetExplodeFactor | ( | ) | [virtual] |
Factor on which to "explode" the arcs away from the surface. A value of 0.0 keeps the values on the surface. Values larger than 0.0 push the arcs away from the surface by a distance proportional to the distance between the points. The default is 0.2.
virtual void vtkGeoEdgeStrategy::SetNumberOfSubdivisions | ( | int | ) | [virtual] |
The number of subdivisions in the arc. The default is 20.
virtual int vtkGeoEdgeStrategy::GetNumberOfSubdivisions | ( | ) | [virtual] |
The number of subdivisions in the arc. The default is 20.
virtual void vtkGeoEdgeStrategy::Layout | ( | ) | [virtual] |
Perform the layout.
Implements vtkEdgeLayoutStrategy.
double vtkGeoEdgeStrategy::GlobeRadius [protected] |
Definition at line 80 of file vtkGeoEdgeStrategy.h.
double vtkGeoEdgeStrategy::ExplodeFactor [protected] |
Definition at line 81 of file vtkGeoEdgeStrategy.h.
int vtkGeoEdgeStrategy::NumberOfSubdivisions [protected] |
Definition at line 82 of file vtkGeoEdgeStrategy.h.