VTK
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interactive manipulation of the camera specialized for images More...
#include <vtkInteractorStyleImage.h>
interactive manipulation of the camera specialized for images
vtkInteractorStyleImage allows the user to interactively manipulate (rotate, pan, zoom etc.) the camera. vtkInteractorStyleImage is specially designed to work with images that are being rendered with vtkImageActor. Several events are overloaded from its superclass vtkInteractorStyle, hence the mouse bindings are different. (The bindings keep the camera's view plane normal perpendicular to the x-y plane.) In summary the mouse events for 2D image interaction are as follows:
If SetInteractionModeToImageSlicing() is called, then some of the mouse events are changed as follows:
If SetInteractionModeToImage3D() is called, then some of the mouse events are changed as follows:
In all modes, the following key bindings are in effect:
Note that the renderer's actors are not moved; instead the camera is moved.
Definition at line 86 of file vtkInteractorStyleImage.h.
Reimplemented from vtkInteractorStyleTrackballCamera.
Reimplemented in vtkInteractorStyleTreeMapHover.
Definition at line 90 of file vtkInteractorStyleImage.h.
vtkInteractorStyleImage::vtkInteractorStyleImage | ( | ) | [protected] |
vtkInteractorStyleImage::~vtkInteractorStyleImage | ( | ) | [protected] |
static vtkInteractorStyleImage* vtkInteractorStyleImage::New | ( | ) | [static] |
This class must be supplied with a vtkRenderWindowInteractor wrapper or parent. This class should not normally be instantiated by application programmers.
Reimplemented from vtkInteractorStyleTrackballCamera.
Reimplemented in vtkInteractorStyleTreeMapHover.
virtual const char* vtkInteractorStyleImage::GetClassName | ( | ) | [virtual] |
Reimplemented from vtkInteractorStyleTrackballCamera.
Reimplemented in vtkInteractorStyleTreeMapHover.
static int vtkInteractorStyleImage::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkInteractorStyleTrackballCamera.
Reimplemented in vtkInteractorStyleTreeMapHover.
virtual int vtkInteractorStyleImage::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkInteractorStyleTrackballCamera.
Reimplemented in vtkInteractorStyleTreeMapHover.
static vtkInteractorStyleImage* vtkInteractorStyleImage::SafeDownCast | ( | vtkObject * | o | ) | [static] |
Reimplemented from vtkInteractorStyleTrackballCamera.
Reimplemented in vtkInteractorStyleTreeMapHover.
void vtkInteractorStyleImage::PrintSelf | ( | ostream & | os, |
vtkIndent | indent | ||
) | [virtual] |
Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkInteractorStyleTrackballCamera.
Reimplemented in vtkInteractorStyleTreeMapHover.
virtual int* vtkInteractorStyleImage::GetWindowLevelStartPosition | ( | ) | [virtual] |
Some useful information for handling window level
Some useful information for handling window level
virtual void vtkInteractorStyleImage::GetWindowLevelStartPosition | ( | int | [2] | ) | [virtual] |
Some useful information for handling window level
virtual int* vtkInteractorStyleImage::GetWindowLevelCurrentPosition | ( | ) | [virtual] |
Some useful information for handling window level
Some useful information for handling window level
virtual void vtkInteractorStyleImage::GetWindowLevelCurrentPosition | ( | int | [2] | ) | [virtual] |
Some useful information for handling window level
virtual void vtkInteractorStyleImage::OnMouseMove | ( | ) | [virtual] |
Event bindings controlling the effects of pressing mouse buttons or moving the mouse.
Reimplemented from vtkInteractorStyleTrackballCamera.
Reimplemented in vtkInteractorStyleTreeMapHover.
virtual void vtkInteractorStyleImage::OnLeftButtonDown | ( | ) | [virtual] |
Event bindings controlling the effects of pressing mouse buttons or moving the mouse.
Reimplemented from vtkInteractorStyleTrackballCamera.
virtual void vtkInteractorStyleImage::OnLeftButtonUp | ( | ) | [virtual] |
Event bindings controlling the effects of pressing mouse buttons or moving the mouse.
Reimplemented from vtkInteractorStyleTrackballCamera.
Reimplemented in vtkInteractorStyleTreeMapHover.
virtual void vtkInteractorStyleImage::OnMiddleButtonDown | ( | ) | [virtual] |
Event bindings controlling the effects of pressing mouse buttons or moving the mouse.
Reimplemented from vtkInteractorStyleTrackballCamera.
virtual void vtkInteractorStyleImage::OnMiddleButtonUp | ( | ) | [virtual] |
Event bindings controlling the effects of pressing mouse buttons or moving the mouse.
Reimplemented from vtkInteractorStyleTrackballCamera.
virtual void vtkInteractorStyleImage::OnRightButtonDown | ( | ) | [virtual] |
Event bindings controlling the effects of pressing mouse buttons or moving the mouse.
Reimplemented from vtkInteractorStyleTrackballCamera.
virtual void vtkInteractorStyleImage::OnRightButtonUp | ( | ) | [virtual] |
Event bindings controlling the effects of pressing mouse buttons or moving the mouse.
Reimplemented from vtkInteractorStyleTrackballCamera.
virtual void vtkInteractorStyleImage::OnChar | ( | ) | [virtual] |
Override the "fly-to" (f keypress) for images.
Reimplemented from vtkInteractorStyle.
virtual void vtkInteractorStyleImage::WindowLevel | ( | ) | [virtual] |
virtual void vtkInteractorStyleImage::Pick | ( | ) | [virtual] |
virtual void vtkInteractorStyleImage::Slice | ( | ) | [virtual] |
virtual void vtkInteractorStyleImage::StartWindowLevel | ( | ) | [virtual] |
virtual void vtkInteractorStyleImage::EndWindowLevel | ( | ) | [virtual] |
virtual void vtkInteractorStyleImage::StartPick | ( | ) | [virtual] |
virtual void vtkInteractorStyleImage::EndPick | ( | ) | [virtual] |
virtual void vtkInteractorStyleImage::StartSlice | ( | ) | [virtual] |
virtual void vtkInteractorStyleImage::EndSlice | ( | ) | [virtual] |
virtual void vtkInteractorStyleImage::SetInteractionMode | ( | int | ) | [virtual] |
Set/Get current mode to 2D or 3D. The default is 2D. In 3D mode, it is possible to rotate the camera to view oblique slices. In Slicing mode, it is possible to slice through the data, but not to generate oblique views by rotating the camera.
virtual int vtkInteractorStyleImage::GetInteractionMode | ( | ) | [virtual] |
Set/Get current mode to 2D or 3D. The default is 2D. In 3D mode, it is possible to rotate the camera to view oblique slices. In Slicing mode, it is possible to slice through the data, but not to generate oblique views by rotating the camera.
void vtkInteractorStyleImage::SetInteractionModeToImage2D | ( | ) | [inline] |
Set/Get current mode to 2D or 3D. The default is 2D. In 3D mode, it is possible to rotate the camera to view oblique slices. In Slicing mode, it is possible to slice through the data, but not to generate oblique views by rotating the camera.
Definition at line 137 of file vtkInteractorStyleImage.h.
void vtkInteractorStyleImage::SetInteractionModeToImage3D | ( | ) | [inline] |
Set/Get current mode to 2D or 3D. The default is 2D. In 3D mode, it is possible to rotate the camera to view oblique slices. In Slicing mode, it is possible to slice through the data, but not to generate oblique views by rotating the camera.
Definition at line 139 of file vtkInteractorStyleImage.h.
void vtkInteractorStyleImage::SetInteractionModeToImageSlicing | ( | ) | [inline] |
Set/Get current mode to 2D or 3D. The default is 2D. In 3D mode, it is possible to rotate the camera to view oblique slices. In Slicing mode, it is possible to slice through the data, but not to generate oblique views by rotating the camera.
Definition at line 141 of file vtkInteractorStyleImage.h.
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::SetXViewRightVector | ( | double | [3] | ) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual double* vtkInteractorStyleImage::GetXViewRightVector | ( | ) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::GetXViewRightVector | ( | double & | , |
double & | , | ||
double & | |||
) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::GetXViewRightVector | ( | double | [3] | ) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::SetXViewUpVector | ( | double | [3] | ) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual double* vtkInteractorStyleImage::GetXViewUpVector | ( | ) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::GetXViewUpVector | ( | double | [3] | ) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::SetYViewRightVector | ( | double | [3] | ) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual double* vtkInteractorStyleImage::GetYViewRightVector | ( | ) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::GetYViewRightVector | ( | double & | , |
double & | , | ||
double & | |||
) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::GetYViewRightVector | ( | double | [3] | ) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::SetYViewUpVector | ( | double | [3] | ) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual double* vtkInteractorStyleImage::GetYViewUpVector | ( | ) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::GetYViewUpVector | ( | double | [3] | ) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::SetZViewRightVector | ( | double | [3] | ) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual double* vtkInteractorStyleImage::GetZViewRightVector | ( | ) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::GetZViewRightVector | ( | double & | , |
double & | , | ||
double & | |||
) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::GetZViewRightVector | ( | double | [3] | ) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::SetZViewUpVector | ( | double | [3] | ) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual double* vtkInteractorStyleImage::GetZViewUpVector | ( | ) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
virtual void vtkInteractorStyleImage::GetZViewUpVector | ( | double | [3] | ) | [virtual] |
Set the orientations that will be used when the X, Y, or Z keys are pressed. See SetImageOrientation for more information.
void vtkInteractorStyleImage::SetImageOrientation | ( | const double | leftToRight[3], |
const double | bottomToTop[3] | ||
) |
Set the view orientation, in terms of the horizontal and vertical directions of the computer screen. The first vector gives the direction that will correspond to moving horizontally left-to-right across the screen, and the second vector gives the direction that will correspond to moving bottom-to-top up the screen. This method changes the position of the camera to provide the desired view.
void vtkInteractorStyleImage::SetCurrentImageToNthImage | ( | int | i | ) | [protected] |
int vtkInteractorStyleImage::WindowLevelStartPosition[2] [protected] |
Definition at line 179 of file vtkInteractorStyleImage.h.
int vtkInteractorStyleImage::WindowLevelCurrentPosition[2] [protected] |
Definition at line 180 of file vtkInteractorStyleImage.h.
double vtkInteractorStyleImage::WindowLevelInitial[2] [protected] |
Definition at line 181 of file vtkInteractorStyleImage.h.
Definition at line 182 of file vtkInteractorStyleImage.h.
int vtkInteractorStyleImage::InteractionMode [protected] |
Definition at line 184 of file vtkInteractorStyleImage.h.
double vtkInteractorStyleImage::XViewRightVector[3] [protected] |
Definition at line 185 of file vtkInteractorStyleImage.h.
double vtkInteractorStyleImage::XViewUpVector[3] [protected] |
Definition at line 186 of file vtkInteractorStyleImage.h.
double vtkInteractorStyleImage::YViewRightVector[3] [protected] |
Definition at line 187 of file vtkInteractorStyleImage.h.
double vtkInteractorStyleImage::YViewUpVector[3] [protected] |
Definition at line 188 of file vtkInteractorStyleImage.h.
double vtkInteractorStyleImage::ZViewRightVector[3] [protected] |
Definition at line 189 of file vtkInteractorStyleImage.h.
double vtkInteractorStyleImage::ZViewUpVector[3] [protected] |
Definition at line 190 of file vtkInteractorStyleImage.h.