VTK
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vtkTextureImageCache< Key > Class Template Reference

#include <vtkOpenGLContextDevice2DPrivate.h>

Inheritance diagram for vtkTextureImageCache< Key >:
Inheritance graph
[legend]

List of all members.

Classes

struct  CacheData
struct  CacheElement

Public Member Functions

CacheDataGetCacheData (const Key &key)
 vtkTextureImageCache ()
bool IsKeyInCache (const Key &key) const
void ReleaseGraphicsResources (vtkWindow *window)

Protected Member Functions

CacheDataAddCacheData (const Key &key, const CacheData &cacheData)

Protected Attributes

std::list< CacheElementCache
size_t MaxSize

Detailed Description

template<class Key>
class vtkTextureImageCache< Key >

Definition at line 50 of file vtkOpenGLContextDevice2DPrivate.h.


Constructor & Destructor Documentation

template<class Key>
vtkTextureImageCache< Key >::vtkTextureImageCache ( ) [inline]

Construct a texture image cache with a maximum number of texture of 50.

Definition at line 88 of file vtkOpenGLContextDevice2DPrivate.h.


Member Function Documentation

template<class Key>
bool vtkTextureImageCache< Key >::IsKeyInCache ( const Key &  key) const [inline]

Search the cache list to see if a given key already exists. Returns true if the key is found, false otherwise.

Definition at line 97 of file vtkOpenGLContextDevice2DPrivate.h.

template<class Key>
vtkTextureImageCache< Key >::CacheData & vtkTextureImageCache< Key >::GetCacheData ( const Key &  key)

Return the cache associated to a key. If the key doesn't exist yet in the cache list, create a new cache. The returned cache is moved at the begining of the cache list for faster search next time. The most use cache is faster to be searched.

Definition at line 148 of file vtkOpenGLContextDevice2DPrivate.h.

template<class Key>
void vtkTextureImageCache< Key >::ReleaseGraphicsResources ( vtkWindow window) [inline]

Release all the OpenGL Pixel Buffer Object(PBO) associated with the textures of the cache list.

Definition at line 112 of file vtkOpenGLContextDevice2DPrivate.h.

template<class Key>
CacheData& vtkTextureImageCache< Key >::AddCacheData ( const Key &  key,
const CacheData cacheData 
) [inline, protected]

Add a new cache entry into the cache list. Enforce the MaxSize size of the list by removing the least used cache if needed.

Definition at line 126 of file vtkOpenGLContextDevice2DPrivate.h.


Member Data Documentation

template<class Key>
std::list<CacheElement > vtkTextureImageCache< Key >::Cache [protected]

List of a pair of key and cache data.

Definition at line 139 of file vtkOpenGLContextDevice2DPrivate.h.

template<class Key>
size_t vtkTextureImageCache< Key >::MaxSize [protected]

Maximum size the cache list can be.

Definition at line 142 of file vtkOpenGLContextDevice2DPrivate.h.


The documentation for this class was generated from the following file: