VTK
dox/Rendering/vtkGLSLShaderDeviceAdapter2.h
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00001 /*=========================================================================
00002 
00003   Program:   Visualization Toolkit
00004   Module:    vtkGLSLShaderDeviceAdapter2.h
00005 
00006   Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
00007   All rights reserved.
00008   See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
00009 
00010      This software is distributed WITHOUT ANY WARRANTY; without even
00011      the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
00012      PURPOSE.  See the above copyright notice for more information.
00013 
00014 =========================================================================*/
00022 #ifndef __vtkGLSLShaderDeviceAdapter2_h
00023 #define __vtkGLSLShaderDeviceAdapter2_h
00024 
00025 #include "vtkShaderDeviceAdapter2.h"
00026 
00027 class vtkShaderProgram2;
00028 
00029 class VTK_RENDERING_EXPORT vtkGLSLShaderDeviceAdapter2
00030   : public vtkShaderDeviceAdapter2
00031 {
00032 public:
00033   vtkTypeMacro(vtkGLSLShaderDeviceAdapter2, vtkShaderDeviceAdapter2);
00034   static vtkGLSLShaderDeviceAdapter2 *New();
00035   virtual void PrintSelf(ostream &os, vtkIndent indent);
00036 
00037   // Descrition:
00038   // This method is called before rendering. This gives the shader device
00039   // adapter an opportunity to collect information, such as attribute indices
00040   // that it will need while rendering.
00041   virtual void PrepareForRender();
00042 
00044 
00055   virtual void SendAttribute(const char* attrname,
00056                              int components,
00057                              int type,
00058                              const void *attribute,
00059                              unsigned long offset=0);
00061    
00062 //BTX  
00064 
00066   void SetShaderProgram(vtkShaderProgram2 *program);
00067   vtkGetObjectMacro(ShaderProgram, vtkShaderProgram2);
00069   
00070 protected:
00071   vtkGLSLShaderDeviceAdapter2();
00072   ~vtkGLSLShaderDeviceAdapter2();
00073 
00074   int GetAttributeLocation(const char* attrName);
00075 
00076   vtkShaderProgram2 *ShaderProgram;
00077   
00078 private:
00079   vtkGLSLShaderDeviceAdapter2(const vtkGLSLShaderDeviceAdapter2&);
00080   // Not implemented
00081   void operator=(const vtkGLSLShaderDeviceAdapter2&); // Not implemented
00082 
00083   class vtkInternal;
00084   vtkInternal* Internal;
00085 //ETX
00086 };
00087 
00088 #endif